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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24731659. #24731874, #24731934, #24731964, #24732044, #24732099, #24732629, #24732674 are all replies on the same post.


Dark0ne wrote:
mnelson999 wrote:
...Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one....
Speechless.
sheson wrote: Yes trying to force such a paradigm shift on the community without any prior public communications. Whatever were they thinking?

Lets hope we as a community learned a lesson or two as well. Because apparently we tent to over communicate.
sheson wrote: Wild guess: They counting consoles maybe?
Riprock wrote: Hmmm. I personally wouldn't make money decisions based on those numbers so I wonder. Grain of salt, etc on those figures. Eight percent...I'd bet one new dollar that was what they figured on, and then they found they weren't on the mark. Of course, this also gives a hint at how popular their game is.
phantompally76 wrote: So much for that 5% kickback.

Tough break.
JCDNWarrior wrote: That's of course based on the Steam Workshop numbers. I don't think they can really see if we use mods when we have Steam on Offline Mode, running the game in SKSE with Nexus-only mods for example, nor see if the time I spent in the Creation Kit led to any mods. If they said published mods, well that would be a little bit closer.
jfisha wrote: "So much for that 5% kickback.

Tough break."

You can always go premium and help the Nexus out! :)


So less than 8% of the Skyrim audience was able to mobilize and make Valve cry uncle... if only for awhile. Damn good.
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In response to post #24732359. #24732454, #24732714 are all replies on the same post.


Reaper0021 wrote:
JCDNWarrior wrote: There was a massive war machine being prepared and pushed out from various anonymous sites throughout the days too, as well as the massive spreading of the information.

I very much doubt that Beth and Valve would've stopped if it wasn't for the absolutely massive resistance from modders, the community, and the gaming community as a whole.
WightMage wrote: Damn right. They really didn't need to end the whole thing like they did. It's almost comparable to the end of the Cold War.


I really don't think I had much to do with it at all.
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Not really sure if this is were to put this. My personal issue was not the pay for part of it. It was paying for it before I knew it worked for me. As such, I hope You tie the donation button more to the endorsement of the mod, and not before I have even tried it out...
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In response to post #24731659. #24731874, #24731934, #24731964, #24732044, #24732099, #24732629, #24732674, #24732819 are all replies on the same post.


Dark0ne wrote:
mnelson999 wrote:
...Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one....
Speechless.
sheson wrote: Yes trying to force such a paradigm shift on the community without any prior public communications. Whatever were they thinking?

Lets hope we as a community learned a lesson or two as well. Because apparently we tent to over communicate.
sheson wrote: Wild guess: They counting consoles maybe?
Riprock wrote: Hmmm. I personally wouldn't make money decisions based on those numbers so I wonder. Grain of salt, etc on those figures. Eight percent...I'd bet one new dollar that was what they figured on, and then they found they weren't on the mark. Of course, this also gives a hint at how popular their game is.
phantompally76 wrote: So much for that 5% kickback.

Tough break.
JCDNWarrior wrote: That's of course based on the Steam Workshop numbers. I don't think they can really see if we use mods when we have Steam on Offline Mode, running the game in SKSE with Nexus-only mods for example, nor see if the time I spent in the Creation Kit led to any mods. If they said published mods, well that would be a little bit closer.
jfisha wrote: "So much for that 5% kickback.

Tough break."

You can always go premium and help the Nexus out! :)
x9fallen wrote: So less than 8% of the Skyrim audience was able to mobilize and make Valve cry uncle... if only for awhile. Damn good.


I've heard enough prominent modders gripe about Beth's SDKs (not to mention Papyrus) to know that 'amazing' is a sparkling bit of gloss on your part. How many unfixed and unpatched bugs are there still in Skyrim? How many promised features undelivered?

The idea that Bethesda wants to nurture the mod community but blundered badly is the politest fiction. If they wanted to capitalize on Skyrim, they could have patched the game as they planned to before switching gears to ESO.

A terrible PR nightmare is exactly what Valve and Bethesda deserved for trying to cannibalize the mod community. Watching them back away with their hands in the air is a proud moment.
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"Profit" was a complete stranger in this machinery called modding, which englobes everyone, fom modders sharing resources between them, to users that do testing, give feedback and make suggestions.

 

Wish Valve and Bethesda listened the community before doing this, as they always did. But it's never late to do the right thing, and I'm glad they did.

 

I'm gonna sleep better now.

Edited by fgambler
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In response to post #24732344. #24732604, #24732704, #24732709, #24732774 are all replies on the same post.


CelticPaladin wrote:
calfurius wrote: I know quite a few modders became disgusted with the way some members of the modding community treated them. I'm mostly concerned if Chesko is coming back or not, he didn't deserve anywhere near the level of hate that he got.
phantompally76 wrote: I hope that's not the case.

I do, however, hope that in future they think twice about arrogantly condescending mod users looking for assistance with their mods in comments sections, like they have in the past. I'd stopped using some of their mods before this crap ever started because of that.

Riprock wrote: Hopefully time will make him realize that words on the internet are just words. We put way too much stock in typed messages.
CelticPaladin wrote: The number of vitriol and death threats were insane. I couldn't blame them for leaving this community behind. It'd be depressing, but there you go.


What I don't understand is why Arthmoor, Chesko and Isoku don't already have job offers in hand. Seriously, they are all three hardworking, dedicated and skilled. If I ran a game company I'd have snatched them up ages ago.

This is a great time to donate to them, I think.
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In response to post #24732344. #24732604, #24732704, #24732709, #24732774, #24732869 are all replies on the same post.


CelticPaladin wrote:
calfurius wrote: I know quite a few modders became disgusted with the way some members of the modding community treated them. I'm mostly concerned if Chesko is coming back or not, he didn't deserve anywhere near the level of hate that he got.
phantompally76 wrote: I hope that's not the case.

I do, however, hope that in future they think twice about arrogantly condescending mod users looking for assistance with their mods in comments sections, like they have in the past. I'd stopped using some of their mods before this crap ever started because of that.

Riprock wrote: Hopefully time will make him realize that words on the internet are just words. We put way too much stock in typed messages.
CelticPaladin wrote: The number of vitriol and death threats were insane. I couldn't blame them for leaving this community behind. It'd be depressing, but there you go.
meredithmiles wrote: What I don't understand is why Arthmoor, Chesko and Isoku don't already have job offers in hand. Seriously, they are all three hardworking, dedicated and skilled. If I ran a game company I'd have snatched them up ages ago.

This is a great time to donate to them, I think.


Each team only lost a handful of endorsements. Yes, there was some angry vitriol, but most people respectfully disagreed with what they did. No more, no less.
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In response to post #24732589. #24732864 is also a reply to the same post.


akkalat85 wrote:
WightMage wrote: .... But we can totes worry about that after a couple bottles of champagne. xD


Haha, certainly. One day at a time :)
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