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Pickysaurus

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Everything posted by Pickysaurus

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  8. In response to post #60958527. Looks like you're right, the promotion has ended. I've updated the article.
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  10. For those of you following E3's PC Gaming show, you may have noticed a new game that shares some striking similarities to a popular Skyrim mod. TheModernStoryteller, a veteran of the modding scene has spread his wings and announced his own brand new game "The Forgotten City" which is a stand-alone re-imagining of his original Skyrim mod by the same name. Nick (TheModernStoryteller) has kindly taken the time out after his E3 debut to tell us a little bit about his new game and how he made it from modder to professional game developer. Pickysaurus: First - for those who don't know you - tell us a little about yourself? TheModernStoryTeller: I’m Nick Pearce, ex-modder, and Creative Director of Modern Storyteller – a game studio which carries the name of my old modding alias. I live in Melbourne, Australia with my wife and dog. How did you first get into gaming? When I was about eight, I inherited a crusty old 8086 PC with a 4 colour monitor and about 64KB of RAM. Since I couldn’t play the new games that were coming out, I had to resort to teaching myself to program GW Basic and Q Basic. I made terrible, terrible games that nobody could or should ever play, but the thrill of imagining something and then seeing it on a screen ignited something in me. Then I left it on the backburner for 20 years while I went down the path of becoming a lawyer. Could you tell us a bit about your favourite games and what makes them so great? I love open world narrative-driven RPGs, mainly because of the immersion factor, and the freedom to role-play. That’s what I’m trying to do with my own game: create a world that pulls people in for a really gripping, intense experience. Obviously, given your username, you value stories. Does this extend into written work? Do you have a background in writing or inspirations you'd like to mention? My creative writing career began with me being punched in the face. Several years ago I was working as a lawyer and daydreaming about being a creative writer one day. I even signed up to a creative writing class, but when the time came to write my first short story, I came up short of ideas. I had to ask for an extension, but I was just buying time. Then I got punched in the face by a complete stranger for no reason, as I was walking to work one day. Inspiration had struck, and I wrote a short story about it – from his perspective, not mine – and it got terrific feedback. That got me rolling. I like to think it somehow removed an idea blockage in my head. I began writing a novel, and I got halfway through it before I realised my real passion was for games, rather than traditional forms of literature. Some of those ideas made their way into The Forgotten City, which is a much better vehicle for the story than a novel was. I really think games are the ultimate medium for storytelling, because of the element of interactivity. In terms of modding, your Skyrim mod “The Forgotten City” is one of the highest rated quest mods for Skyrim and Skyrim Special Edition. What inspired you to create that mod? I played someguy2000’s mod, Bounties I, and it was a revelation to me that a mod could be as good as – if not better than – the underlying game. It was extraordinarily well done, and just what the game had been missing. I’ve always enjoyed creative writing, so I decided to have a go myself. I started by making a hallway, which evolved into a city. I remember thinking “This big empty city needs a little something…”... and 3 years later, after 1700 hours of work, it was an elaborate 35,000-word murder mystery set across multiple timelines with 1,200 lines of voice acting and an original orchestral score. ? How would you say you made the leap from modding a game to creating your own, and even making it to your own E3 stand? Necessity is the mother of invention. I knew I wanted to be a professional game developer, but there just wasn’t anywhere for me to go; nobody I wanted to work for was hiring modders, and there were no game dev jobs in my country. So I took a break from my legal career and set up a studio, made a prototype which landed a grant from Film Victoria, which I used to hire a team of experienced people, and made the better part of a game. I went to GDC (the Game Developers Conference in San Francisco) earlier this year where I met with the US Editor-in-Chief of PC Gamer (who’s a pretty cool guy) and he liked our game and story so much that he invited us to reveal it on stage at the PC Gaming Show. The reveal went so well that we just won an Unreal E3 award for being a small team and making a big splash in a crowded pool of excellent games! ? Australian development houses seem few and far between. Is this accurate and why? How do you feel about the representation of Australian developers in the game industry? Yes, there aren’t many well-known Australian game studios. We have a smattering of indie studios, like League of Geeks (Armello) and Defiant (Hand of Fate 1 & 2) but no Triple A studios. It’s mainly because our larger studios, like Team Bondi (L.A. Noire), were wiped out in the Global Financial Crisis, and the local industry hasn’t yet recovered. It’s a shame for two reasons: it makes it exceptionally difficult for aspiring game developers to pursue their craft, and Australia’s economy is missing out on a proportionate slice of a lucrative global industry. On the bright side, it does make it easier for small studios like mine to snap up extraordinary local talent! For your Skyrim mod you did the bulk of the work yourself, but your new game is made by a team. Could you tell us more about them? I’m still doing the bulk of the work myself, out of necessity, and I work something absurd like 70 hours a week. I’m the producer, writer, game designer, level designer, character modeller, animator, actor, social media manager, casting agent, business development guy, book keeper, and in-house counsel, among other things. I’m the only full time person, but thanks to a grant from Film Victoria I’ve been able to bring on some other awesome people, who I headhunted because of their outstanding prior work: Alex Goss, a programmer and Unreal Engine Wizard, whose last job was working on Earthlight VR, a virtual reality spacewalk simulation made in consultation with NASA Laura Michet, an editor whose last project was described by the Washington Post as “a great leap forward for storytelling” John Eyre, a 3D modeler and environment artist best known for his work on Hand of Fate 2 Michael Allen, a composer whose recent work includes the soundtrack for Armello From what you’ve told us, your new game announced at E3 is described as a re-imagining of the story from your mod, The Forgotten City. What would you say makes the new game different? Anything more you’d like to tell us about your game? The game retains all the elements the community told us they liked, incorporates their suggestions, improves on pretty much everything, and adds lots of content and surprises: a new city, re-imagined characters, original lore with fresh twists and endings, added combat and wall-climbing mechanics, an all-new orchestral score, professional voice acting, and custom motion capture animations. The official blurb is: How would you compare working on a mod in the Creation Kit to working on a full-fledged game in the Unreal Studio? The difference between modding and game development is like the difference between being a handyman and building a house from the ground up. One of the really big differences is the level of difficulty in creating non-player characters: If you want a character in your game you’re going to have to model it, rig it (put a “skeleton” in it for animation purposes), make animations which sync with your voice acting, and then program the character’s behaviour yourself. As you can see from the trailer for our game, I found a way to do all that, and I did it with very cool software suites called Character Creator and iClone. ?"The Forgotten City" is based on the Unreal engine, what made you choose it over the alternatives? Unreal is a cutting edge engine which makes it easy to create beautiful game worlds, and that was important to me because I want players to feel immersed in and captivated by my game world. It’s possible to make a very pretty game with Unity too, but much harder. I considered CryEngine / Lumberyard too, but at the time I was starting out they were too new; they weren’t tried and tested like Unreal was. ? Do you have any advice for aspiring modders who dream of following in your footsteps? Making mods and games is tremendously satisfying. However, most indie games die in obscurity, which is a tragedy for the game developers who spend years of their life and literally hundreds of thousands of dollars in cash and foregone wages. This makes it extremely risky, unless you're independently wealthy, so you need to reduce those risks as much as you can. I wouldn’t recommend taking the leap unless you answer "yes" to all of the following questions: Do you understand what’s involved in making games, and do you have a burning desire to do it anyway? Do you have a way to survive while making your game, like savings, and/or a supportive partner? Are you resilient and able to deal with challenges, setbacks, and tedious business activities? (eg. securing finance, setting up a company, book-keeping, contract management, protecting your IP, etc) Are you are a strong networker? (are you good at forming genuine connections with peers, journalists and influencers?) Are you a fast learner with a strong aptitude for technology? Do you have a tried and tested game idea that works remarkably well? Even if you answered "yes" to all of these, it’s still risky, but you'd have a fighting chance. Will "The Forgotten City" support mods? If not, would you ever consider making a game with modding support? As an ex-modder myself, I’d very much like to support modding if I can. It’ll just depend on how complex it is and whether we have the resources to do it well and provide good tools and documentation for modders. Now you’ve unveiled this game to the world, do you have any plans for future stories you might want to tell? I have a some really exciting ideas for stories I want to tell next, but what we do next will depend on the reception of our first game. If it's commercially successful, our next game will be another immersive, story-driven game with a big emotional impact. Thank you for taking the time to talk with me, it is always awesome to see one of our community break through into the games industry. We are looking forward to the release of "The Forgotten City" in 2019 and hope to catch up with you again closer to release!
  11. In response to post #60748327. Hey there, There are 5 links to GOG on this article :) The main one is where it says "Nexus Mods Summer Collection" and the title of each game is also a link to the store page. Hope this helps
  12. Our friends over at GOG.com are having their Summer Gaming Sale and with the generous 100 Game Codes they've provided to give away to our community, we're joining in on the fun! It's a great opportunity to get your hands on a new game to tide you over until the titles announced at E3 are released. We're super excited to be able to give these games to you, but be sure to read the rules below before entering - we'd hate for you to disqualify yourself. In order to ensure the winner comes from the Nexus Mods community, there are some mandatory steps to ensure your eligibility. Leave a comment on this article. You can say anything you want (site rules still apply) Log into the Rafflecopter widget with your preferred method. (Facebook/Email) Click the second entry action that says "Leave a comment on Nexus Mods" Enter your full Nexus Mods username into the field (check your spelling!) If you forget to leave a comment or don't include a valid username, you'll lose out on your chance to win. While you're here, check out the Nexus Mods Summer Collection for our picks from GOG's sale and don't forget to snag your free game: Ziggurat. It's a fast-paced FPS dungeon crawler with Roguelike sensibilities. That's a mouthful, but it's a great game for short play sessions. (Edit: Zigguart for free has ended.) Good luck! And we'll be contacting the winners on Friday! Click here to enter for you chance to win 1 of 100 Game Codes from GOG.com (Entries close at 11:59 GMT on 14th June 2018 - all prizes must be redeemed before Tuesday 3rd July or they will expire.) Complete list of prizes up for grabs: [*]5x Surviving Mars game codes [*]10x The Witcher 1 game codes [*]15x S.T.A.L.K.E.R. game codes [*]20x S.T.A.L.K.E.R.: Call of Pripyat game codes [*]25x The Witcher 2 game codes [*]25x Hat in Time game codes (Disclosure: We are a member of GOG.com's affiliate program. This means if you use any of the links in the article above to make a purchase from GOG.com, we get a very small cut. It's another way to help us keep the lights on and we're always happy to promote such a great company!) Congratulations to our winners! You'll be receiving your game codes over the next few days:
  13. jfec1 account closed. Reason: Account closed by request - email request for deletion.
  14. Hi hpfan, it's possible you have the tag blocked global or only in a specific game. Is it only the 'Not Lore Friendly' tag you're seeing this with?
  15. Hi Dave, Thanks for the feedback. We're always looking to improve the site so we'll take this feedback on board, but I obviously can't promise you any changes either way.
  16. GOG's Summer Gaming Sale has begun! Between now and Monday 18th June, you can bag big discounts on a generous range of DRM-free games. If you've been considering picking up a classic Bethesda game like Morrowind, Fallout: New Vegas or Oblivion you can get them for ~50% off during the sale. Or if you fancy trying something new like Divinity: Original Sin 2 or Pillars of Eternity II: Deadfire they're on sale too! We've curated our list of top games with mod support as well as a few of our favourites. So if you’re looking for a new game, check out the Nexus Mods Summer Collection at GOG. If you make a purchase by following one of the links on this page, you'll be supporting our site as Nexus Mods gets a kickback for every purchase - at no extra cost to you! If you want to get even more out of these games, here are links to the Nexus sites for a few of the games we featured plus a selection of mods you may want to try out: Pillars of Eternity II: Deadfire | Nexus (50+ Mods) | Released 2018 Divinity: Original Sin 2 | Nexus (300+ Mods) | Released 2017 Fallout: New Vegas | Nexus (19,000+ Mods) | Released 2010 TES4: Oblivion | Nexus (28,000+ Mods) | Released 2006 Stay tuned for more games on sale and a special giveaway later this month!
  17. Hi Moraelin, could you confirm which file you're trying to do this with so we can look into it for you?
  18. Hi there, Could you try and get some screenshots of this happening? You can check here about reporting bad ads: https://www.nexusmods.com/news/13005
  19. wass41 banned. Reason: Admission of piracy "wass41, on 03 Jun 2018 - 8:33 PM, said: I'm trying to launch skyrim se from the skse64 launcher however, an error pops up telling me that I am running an old version of the game. So are there any previous versions of SKSE64? I know that updating the game will solve this issue but I cant (for a reason that I dont want to get in to)." Reference post
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  24. I've taken to renaming my ESLs to {name}.ESLHIDDEN - the game should ignore it if it's not an ESL anymore... otherwise try what Wastelandassassin suggested.
  25. Hi there, This could be a leftover issue from a downloading bug we fixed recently. If you can tell me which files you're having the problem on I'll pass the details to our developers who should be able to sort it.
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