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ghosu

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Everything posted by ghosu

  1. IF you find no suitable mod...when yo open console, enter TFC to change to free camera mode and press the wait key now, the waiting time will pass instantly. Of course it takes a few more clicks but it's still faster than waiting each single hour to pass.
  2. http://www.nexusmods.com/skyrim/mods/51689 Found a free minute to adjust a few things, but that's the last favor i can offer...already spent time i don't have so i hope it suffices. greetings
  3. Well, as mentioned before - don't have the time for a 1:1 replica but i guess it's good enough - at least better than nothing for sure. Craftable at tanning rack, useable by male humanoid races with short hair (to avoid clipping since it works like a circlet). http://youtu.be/DASHXmuzAok http://www.firedrive.com/file/4B8A4B21195587D9
  4. Since there seems to be no feedback...i gave it a QUICK go, quite busy atm so don't expect fancy stuff. But as I always say, better than nothing for sure :D http://666kb.com/i/cm97mfdndb2drifl7.jpg ... but since such a headdress is not handled like a helmet you can't blend out hair, so this will lead to clipping errors when you're using bushy hair - works best with short haircuts, human male right? What haircut are you using (maybe screenshot of the ingame creation tab - can be accessed via the console SHOWRACEMENU command (but save before you do so))
  5. Check out this mod, he created a big image that contains the mod description...and looks amazing: http://www.nexusmods.com/skyrim/mods/50698/?
  6. Out now: http://666kb.com/i/cm7sa5pyns6wuygsv.jpg http://www.nexusmods.com/skyrim/mods/43293
  7. 2.3 out now! Steel Plate Helmet of the Knight http://666kb.com/i/cm7pi72p4o4np98cv.jpg http://www.youtube.com/watch?v=QV_h1c3I7go&feature=youtu.be
  8. Every armor/clothing piece requires at least 2 CK forms: NAMExyz - the armor form, contains item's values... NAMExyzAA - armor attachment form, contains path for male/female models... Once you duplicated/edited both forms the item is available ingame using the console Or you can drag/drop them to the render window to place them in the world. Optional forms: RECIPEARMORnamexyz - contains items/perks required to craft it TEMPERARMORnamexyz - contains items required/perks to temper it ... once you create a recipe you can craft the item ingame at the forge (or whatever you set up in the recipe form). Finally, once you've saved the plugin, make sure it's activated in the SkyrimLauncher DATA FILES. If DATA FILES is inactive:
  9. Just found this on my HDD...that's why i recognize that sword: http://666kb.com/i/cm7gh0qxlxi2rkkgf.jpg ... though i never finished it back then. Urwy's version looks good so i don't have to revive it ^^
  10. WORK IN PROGRESS http://www.youtube.com/watch?v=QV_h1c3I7go&feature=youtu.be
  11. ... replaced the unwanted original Nordic Greatsword. http://f.666kb.com/i/cm6ou4g6dewev29uh.jpg http://www.firedrive.com/file/ABB882AA67E41819
  12. Just check the top files (most downloaded/endorsed) of each mod category (you can browse them on the mod section) and all the other already existing mod recommendation threads.
  13. I've send you the mod via PM, craftable at forge - imperial. http://666kb.com/i/cm6exgch8b1ie22j8.jpg
  14. Just google for the error message, that's a common issue and there are plenty solutions around. The most common one: Open SkyrimEditor.ini with the Windows editor/notepad in your ...\Skyrim\ folder. Search for this line and add the DLC you are using, should look like this: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa Save, greetings
  15. http://666kb.com/i/cm6ag7kdgfbzot178.jpg 1) Download and start FO3 Archive Utility (google,Nexus), load ...\Skyrim\data\Skyrim - meshes.bsa, browse to the items you want to resize (like meshes\clutter\food\)...in this case simply select the whole food folder and in the menu above EXRACT SELECTED FILES and select your ...\Skyrim\data\ folder, OK. Now the food models (.nif files) are extracted to ...\Skyrim\data\meshes\clutter\food\ http://666kb.com/i/cm6agpxyaevahtmc4.jpg 2) Download Nifskope (google), open the .nif file of the food you want to edit (like apple01.nif), click on the 3D model of the apple or its NiTriShape block on the left side, down below in the block detail window is a line SCALE, change it to whatever size you want, save and done. To undo the whole thing simply reset the value OR delete the .nif - the game will only use extracted models if they are available. No .nif available, it uses the original game's archive files. You can do that with any other static model as well, just extract them using FO3AU and store them in the correct folder structure.
  16. As he said...he created a custom skeleton. You can move around the weapon's bone that determines the position while sheathed.
  17. The .nif file you've send me still points to the vanilla texture (pic1) so ofc it will display the vanilla texture in CK. When i changed the path to the retexture (pic2) everything works fine (small pic). I just changed the folder structure/no subfolder to speed up the testing process, that makes no difference. http://666kb.com/i/cm49gofitdzcsab0o.jpg greetings
  18. Uhm i heard of a familiar bug once cause as you see in my video it should work...but i'm not sure anymore, could be another simple error was well. I would recommend you upload the whole mod (nif,dds,esp) so i can check it.
  19. This is a request board. People can request, whatever THEY want as long as it's not against the site rules. No one else has to like it so i see no reason in posting your disgust...there are thousands of mods out there containing japanese schoolgirls wearing uniform, skirt, high heels and fox tails, Trollololol Trolls, Schlongs of Skyrim an whatever. Mods, i don't use/like myself but they have the same right to exist as any other mod. The chance, that someone picks up such a complex request these days is <1% so it won't hurt you. greetings
  20. I guess this might be of interest... MAKING A STANDALONE VERSION OF A RETEXTURED ITEM http://forums.nexusmods.com/index.php?/topic/1432805-need-help-creating-custom-weapon-retextures-for-weapon-ck/ ...since i don't post such personal video responds on my public YT channel.
  21. Hello, no problem and yeah - armor is pretty much the same. The forms in CK differ a bit and if you repath the new model to the textures using the .nif method as shown in the video you have to extract more models since each armor uses several ones, like: daedriccuirass_0 and _1 = model daedriccuirassgo or gnd = world model 1stpersondaedriccuirass_0 and _1 = first person view model 0 = skinny/light version, 1 = fat/heavy version. Some model come with a female version as well. And the forms would be... ArmorDaedricCuirass (contains values, paths to the world model and AA, also know as armor attachment) DaedricCuirassAA (armor attachment, contains paths to models) Recipe and temper are the same In fact you have to copy the forms once again and change the paths/values without touching the race settings. When it comes to armor it might be easier to use a TEXTURESET in the CK to repath to your new retextures...if i remember right there should be a few tutorials around, i posted one once or twice in other threads as well. You should find plenty of informations when you search the board for TEXTURESET greetings
  22. Yes, it uses vanilla textures so texture replacer work (textures\weapons\imperial\ImperialSword.dds)
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