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RattleAndGrind

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Everything posted by RattleAndGrind

  1. Nobody wants to be confused by the truth. Deities forbid. And lest we all forget: "There are three kinds of lies: lies, damned lies, and statistics." - Benjamin Disraeli, British Prime Minister 1874-1880
  2. I find some of the necessities of settlement building and maintenance to be tedious and decidedly "not fun". The collecting and scrapping and collecting and scrapping gets old quickly. player.placeatme allows me to bypass this tedium and do something fun, like find out what is hidden in that school over there.
  3. I have noticed memory leaks which get worse as you collect items which you store in work benches, boxes, etc. I had to start dumping stored items on vendors (Legendary items etc) at huge losses just to get them out of the game. This stopped some (but not all) of the freezes, bog-downs, pixilated displays and partially displayed images (like locks). But the longer you play, the worse it seems to get (I have over 1700 hours). I save and restart the game about once an hour now, just to keep the impact to a minimum. Hope this helps.
  4. And here I thought I was the only one. DEATH TO THE BROTHERHOOD OF STEEL!!!
  5. I was surprised by the large bus driving Teddy outside ... whoops ... no spoiler.
  6. First, some of what OP calls negativity is really an attempt to give some positive feedback to Bethesda. There are things in the game that are not well done, are distracting, are annoying, are disliked or need to be fixed. It only looks to be negative as we keep pounding on Bethesda. But we keep harping because Bethesda generally turns a deaf ear to this feedback. Second, Bethesda seems to dump games on the market which are not really well tested. There are multiple errors and bugs which either were not discovered or were not fixed prior to release. This gives the game an unfinished feel and causes the players to feel ill used. We pay good money for a game which becomes a exercise in futility when things crash, break or just do not work as advertised. Third, there is the issue of support. Having dumped a game which is inadequately tested on the gaming public, Bethesda almost stops caring. Just report an error/bug/glitch in any game and see how fast Bethesda responds to your report. I reported a bug in Morrowind and have yet to hear back. Fourth, there is the pre-release hype versus the post-release reality. The best example of this is Todd Howard at E3 proclaiming about the Settlement mechanic "It just works". Well, It doesn't. The game routinely looses track of the resources in Settlements, and settlement happiness plummets. Next you know, a settlement is no longer associated with the Minute Men. Fifth, is the role playing itself. To take on a role in a game, there must be a good story to help define the character and help shape the character and their actions within the world they find themselves. Such a story does not exist in Fallout 4. Some story is there, but parts are incomplete and other parts are missing entirely. For example, why are the Gunners in Fallout 4 hostile? They are mercenaries, so someone must be paying them to be hostile; but who? There is no story to tell me. Finally, I get a feeling of complacency from Bethesda. Bethesda is no longer innovative in their games. They have discovered a formula which works, and they are sticking too it. Yes, they try little things here and there, but even these attempts are based on game mechanics which already exist in other games. So OP. It is not necessarily animosity. It is more frustration about Bethesda's unfulfilled potential and our unfulfilled expectations.
  7. I did pretty much the same thing, and all is well. And as a final spiteful irony, I sent X6-88 there when I dismissed him.
  8. Ahora que esta haciendo suposiciones inncorrectas. No te voy a cebar. Que era una cuestioin pratica. Que secuestro. ?Y que te hizo un moderador? ?Quien eres tu para decirme que pro me oregunta va?
  9. @Purr4me, It has become obvious that you are not going to stick to the topic and Now I understand, this is a political question posted; yes ? Bethesda took up arms over mods due to money, this is a fact, but what you don't know is future events coming. Every ting I posted is a control factor for the game even allowing the mods to run in the first place when you launch the game. It's all tied together and you can not avoid it except by Rule 1 as I posted. nexus mods, most of them use loose file format due to the very reason you stated here, not using their sites mods. You need to change the ini files and configure the game for offline mode and never ever use the in-game sorting or MODS links. so it is relevant here. If you think by all you have read about all the hype going on over THIS game !, Just wait till the new skyrim version hits ! people complained about ram, the games starved for it, 64bit OS seems toi use most of what's available but only up to 3,7 GIG's Extended ram offers more on 64bit systems. They should have left that issue alone and stayed with 32bit. Zenimax/ valve /Bethesda Took full advantage of all the input, you bet ! now we see complaints about how they interpreted the input and thus the method of deployments. The nexus is not going anywhere. There is a itch in the air right now, when all the scratching is over, things will pick back up. The nexus is not the only web site involved Either. there are more Box systems then there are PC's. That's a truck load of corporate greed. Chopping off the flow as you say in so many words is not in their best interest but they need to protect all the other systems from Vial data and are responsible for damages regardless of any Eulas. To answer the OP statement? NO, this is not happening no matter how bad it looks. This is the people that use the systems hammered in stone as to how things used to work and people are just plain not happy their apple cart got tipped over. The free software handed out is limply at best, but it does work and yes, you need to log in to their site as well as a steam ID of the game to compile mods correctly. <-----the term "CORRECTLY"...means just that. links are available to you to pass judgment on the contents. really ? wow, legit concerns are now considered a tangent? concern your self with self indulgence if it pleases you sweetie, I have a thick skin now. Don't touch ! You have reduced this conversation to an asinine rant, complete with petty insults and negative appellations. You win. I will not indulge a troll in a flame fest. I have withdrawn my question.
  10. I too lament the demise of the disk. I am really old school, and have seen disks go from 9 in floppies to CD. I will miss the feel of a new game disk in my hand and the almost sensual satisfaction of inserting it into the machine. But, all things must end.
  11. I asked what I believe to be a simple question. Your responses confused me as to what they meant and I asked for clarification. I do not wish to initiate a flame fest. You delete your steam account? How are you even running the game to begin with? Please Show this to us all, I am now very interested in knowing how you do that. A legit game is a steam game period. Explain your self SO I understand you. I did not say I deleted my Steam account. I said "I deleted the connection to my steam account in bethesda.net". The operative phrase being "deleted the connection". I do not have a connection to a Steam account in my bethesda.net account. I deleted it a while ago and it is still deleted. I do not download mods from Bethesda.net. I do not have any mods on Bethesda.net and have no immediate plans to put any mods on Bethedsa.net. So I do not need to connect my Steam account to Bethesda.net. And all of this is unrelated to the original question I asked, but it is a telling tangent. Edit. See this
  12. This is not true. I deleted the connection to my steam account in bethesda.net a long time ago, as I did not intend to need it for a while. As a result of this comment I checked. It is still deleted. "for now anyway" is the heart of the second half of my question. Is Bethesda positioning itself to move away from Steam by implementing its own distribution platform; ie Bethesda.net Launcher? How is this related to the questions I asked? Are you trying to say that Bethesda is forcing everyone to Bethesda.net for mods? I do not understand. That ? Would be kinda bad for them, Valve is well established and they need its' Anti cheat things to control the medium, their property. Thank you. This addresses the second half of the question. I am sorry. I do not understand how this relates to the question I asked. Are you reiterating the importance of Steam? Please help me understand what you are trying to say.
  13. Is Bethesda attempting to separate themselves from Steam and Nexus? First, Bethesda produces their own mod distribution gateway; bethesda.net. Not the greatest, but it is a first cut and it works (sorta). Many have commented that it looks as if Bethesda may be attempting to edge the other mod distribution gateways out of game (as it where), including Nexus. Then comes the Creation Kit for Fallout 4, and the new Bethesda.net Launcher. At first, it was just the CK which was available via this "launcher". Now, Fallout Shelter has been delivered via that launcher. Could this be the first steps in an attempt by Bethesda to chuck Steam overboard as their preferred distribution gateway for games? So my question is simple. Is Bethesda attempting to divorce themselves from Steam and/or Nexus? Or do I have an overactive imagination?
  14. For the longest time, any exit option on Skyrim would take FOREVER. So I started QQQ then and have never stopped. It is now a reflex.
  15. I gave up on the Chameleon Legendary mod for this very reason. I even tried (and failed) these remedies From the Fallout 4 Console Commands wiki; Quote Visual bug glitches & annoyances There is currently a bug going around that involves locking the imagespace mod of the Recon sight and/or the Night vision sight. Use these two codes to correct them. rimod 00094636 rimod 002041b6 To completely disable all imagespace modifiers use the following command: sisme 0 This will disable all image space modifications which can hide some effects that tend to be more of an annoyance than a benefit (i.e. extreme brightness or blurriness when going stealth). EndQuote So if you find a solution, please share it.
  16. :laugh: 1500 works just fine. 8000000 is OVERKILL. :tongue:
  17. Last save 27,700kb. Load times are pretty good, 15 - 45 seconds, depending on last save location.
  18. Oblivion. Standing at the sewer exit was a defining moment. A whole world to explore. Nothing but opportunity and options. It is the same rush I got exiting Vault 101.
  19. Colossal Cave Adventure (aka Advent), a text based game on the IBM mainframe from the 1970's. It was also the first game I modded. I was the sadist who randomized the "Twisty maze of rooms that all look alike". Check it out here.
  20. Sounds like you just left the recruitment beacon switched on when you didn't want any more settlers to arrive. That's not the game's fault :laugh: Bu ... bu ... bu ... but it goes back to 23 when I visit the settlement.
  21. Given that robots, Super Mutants and ghouls are immune to radiation and most animals are equally unaffected, this weapon was a total bust. Its only viable target was humans, so it was not worth the weight to haul around for a single combatant group. Any automatic weapon with a legendary explosive mod is better all round.
  22. I am of the "story first, everything else second" school. This game has almost nothing to recommend it in terms of story. The game is visually appealing, has a intriguing landscape, and some interesting locales, but that is not really new. The combat mechanics are pretty good, as usual. The companion characters are staid with very little to redeem them for their incessant chatter. The settlement building was fun, until the settlements started self destructing by loosing their water/food/beds/defense/power or suddenly doubling the settlement population for no discernible reason. Then the settlement mechanic became a nuisance, then a tedious bore and then finally a mouse throwing annoyance. Solution, empty settlements. No settlers, no problems. The radiant questing from Preston was annoying, but a later update pretty much eliminated those. Now getting a quest from Preston is like trying to swim up Mt. Everest. My first reaction to the reduced Preston questing was "Someone at the lazy B is really passive aggressive and heavy into vicious compliance." Over all, a solid eeeh.
  23. Yes, qqq is a console command. AFAIK, it has been there since Morrowind and maybe before that. Old habits die hard. Alt-F4 is a Windows function to "Close Current Window" and has caused some issues with video drivers when using that function to close games. If it works for you, keep on keepin' on. I can not recommend it in good conscience. Ok thanks. I'll try using qqq if I remember....... Wait it was qqq right???? :confused: :teehee:
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