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Various Nexus related things from the Skyrim SE launch aftermath


Dark0ne

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In response to post #43759815. #43760175, #43763310, #43764475, #43764750, #43764810 are all replies on the same post.


Axtoned wrote: I can't download any mods at all? Whut? is this the effects of the nexus being down? nobody can use NMM? I sure can't. It won't let me press the play button in my downloads, it redirects me to log in & stay offline mode isn't working at all.

Have a Solution?
pls share.
Katherynliza wrote: I post down below how to install mods manually and use NMM.
o0o wrote: I'm shocked that so many people don't know how to install mods manually! It's so incredibly simple and everyone had to do it back in the Oblivion and Fallout 3 days! Do people just fall over and die when they're not handed things on a silver platter?
Lemopi wrote: ...Or.. some people are new to modding. Relax. Instead of whining about about people not understanding how to mod manually, link a page that shows them how.
charmin86 wrote: @ o0o
True words! I know time changes, things have to be easier for everyone but you should know the basics like common...read, think and understand, that's all.
petewolf wrote: heck we still have to do it for non-supported mods on the less mod friendly games. BTW for all the folks out there having issues with not being able to use NMM, there a ton of great tutorials out there on Youtube that show you how to install manually, what the readmes are saying about installation, and what different types of mods do, and where they need to go and why. You folks should check them out- back when I first was modding Morrowind all we had was the readmes, and luckily the forums. It's a learning curve, but it's not that steep- in general folks will be very happy to help out if you have issues as long as you come to the discussion with patience and respect.


Not all mods are as easy to install as some. Even with a good installer your taking a chance that the mod isn't going to screw up your game. Or two mods will not work together. There are some people out there still that will not touch mods for this reason.
If someone is going to create a mod they should at least take the extra step and explain how to install in manually. Nobody wants to reinstall a 30+ gig game + dlc's again if they have to because they made a mistake because their new at it. Even after doing this for years both manually and with loaders I still screw up my game bad enough every so often that I have to.
So.... no it doesn't have anything to do with being handed anything on a silver platter. If it was so easy for everyone installers would never have been needed.
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In response to post #43759815. #43760175, #43763310, #43764475, #43764750, #43764810, #43767225 are all replies on the same post.


Axtoned wrote: I can't download any mods at all? Whut? is this the effects of the nexus being down? nobody can use NMM? I sure can't. It won't let me press the play button in my downloads, it redirects me to log in & stay offline mode isn't working at all.

Have a Solution?
pls share.
Katherynliza wrote: I post down below how to install mods manually and use NMM.
o0o wrote: I'm shocked that so many people don't know how to install mods manually! It's so incredibly simple and everyone had to do it back in the Oblivion and Fallout 3 days! Do people just fall over and die when they're not handed things on a silver platter?
Lemopi wrote: ...Or.. some people are new to modding. Relax. Instead of whining about about people not understanding how to mod manually, link a page that shows them how.
charmin86 wrote: @ o0o
True words! I know time changes, things have to be easier for everyone but you should know the basics like common...read, think and understand, that's all.
petewolf wrote: heck we still have to do it for non-supported mods on the less mod friendly games. BTW for all the folks out there having issues with not being able to use NMM, there a ton of great tutorials out there on Youtube that show you how to install manually, what the readmes are saying about installation, and what different types of mods do, and where they need to go and why. You folks should check them out- back when I first was modding Morrowind all we had was the readmes, and luckily the forums. It's a learning curve, but it's not that steep- in general folks will be very happy to help out if you have issues as long as you come to the discussion with patience and respect.
seagullsquest wrote: Not all mods are as easy to install as some. Even with a good installer your taking a chance that the mod isn't going to screw up your game. Or two mods will not work together. There are some people out there still that will not touch mods for this reason.
If someone is going to create a mod they should at least take the extra step and explain how to install in manually. Nobody wants to reinstall a 30+ gig game + dlc's again if they have to because they made a mistake because their new at it. Even after doing this for years both manually and with loaders I still screw up my game bad enough every so often that I have to.
So.... no it doesn't have anything to do with being handed anything on a silver platter. If it was so easy for everyone installers would never have been needed.



Lemopi 0 kudos 4 posts
...Or.. some people are new to modding. Relax. Instead of whining about about people not understanding how to mod manually, link a page that shows them how.


Start here http://www.google.com
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In response to post #43755050. #43756840, #43758575, #43762525 are all replies on the same post.


Randar13 wrote: Hello

Just noticed how more than half the new Special edition mods are just old mods moved over and either straight up do not work or require essential files that do not work in the new special edition.

Can we have a moderator clean this up or can people stop putting old skyrim mods that dont work with special edition in the special edition section

Please and thank you :)
iTyphlosion wrote: This exact reason is why I'm sticking to the top files for my SE game until the CK comes out. Always check descriptions for mods and only download a mod if the mod author strictly states they have cleaned and optimised their mod for SE. It's not too hard, and I have a perfectly running Skyrim SE with quite a few mods running at this very moment. :) Happy modding!
Zaldiir wrote: We hide any mod that is confirmed to not work with SSE (though, due to the amount of mods, we rely on reports from users to do this). We also recommend not publishing an "old" mod to SSE unless the author is certain that it actually works.
Randar13 wrote: sounds good hope people start reporting mods that dont work with the new edtion



Randar13
sounds good hope people start reporting mods that dont work with the new edtion


Very true, if people just start downloading and reuploading mods to the Skyrim SE site without testing them, it pretty much just clutters up the new site with junk mods that don't work on Skyrim SE, making having the separate sites totally useless.

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I purchased premium on Nexus for Skyrim Special Edition and I have always loved and supported the NMM but come on it being down and unable to download anything even when it's up is kinda annoying. I know it has to do with the amount of traffic for the site and NMM but still.
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In response to post #43762340. #43767860 is also a reply to the same post.


BlueFenix wrote: I know this isn't a big issue, but could you change the favicon (website icon/shortcut icon) to match the one on the site? Pretty please?
SlackerD wrote: "First, we know the favicon is the wrong colour. You don't need to continue letting us know!"



BlueFenix 4 kudos 134 posts
I know this isn't a big issue, but could you change the favicon (website icon/shortcut icon) to match the one on the site? Pretty please?


Had you even bothered to read the article, it specifically stated

First, we know the favicon is the wrong colour. You don't need to continue letting us know!


SMH
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In response to post #43769070.


AirTrekPros wrote: I purchased premium on Nexus for Skyrim Special Edition and I have always loved and supported the NMM but come on it being down and unable to download anything even when it's up is kinda annoying. I know it has to do with the amount of traffic for the site and NMM but still.


Would you prefer having heavily throttled services instead of a simple NMM automatic download? :)
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In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510 are all replies on the same post.


ThyHarrowing wrote: ***************************************************************
Just something I'd like to share for new and returning Nexus users regarding SSE and its future, coming from a user just like you:
***************************************************************

We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc).

Let us not forget the Nexus staff either! The guys who work around the clock, particularly during heavy traffic times like this, who make it all possible. Skyrim wouldn't be what it is without the modders but if it weren't for the incredible people running The Nexus what many of us have come to take for granted would have never been possible in the first place! They have worked just as hard as Skyrim's modders and I feel that they get the short-end of the stick, in terms of appreciation, because the focus is often directly on modding/modders of Skyrim, not so much on the site that hosts them. So we must also be appreciative and respectful of the Nexus staff, especially now more than ever as they are currently experiences higher volumes of site traffic than ever before and have a lot of work cut out for them to manage this situation brought on by SSE.

Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders and Nexus staff that have gone to such lengths to make Skyrim what is today!




THANK YOU to all modders, you guys and gals are amazing people! AND HUUUUGE thanks to the entire Nexus Mods and Mod Manager team for everything you do. This community and game certainly wouldn't be what it is without you guys too!
cRunchTM76 wrote: I agree with and mirror your statements :thumbsup:
Rebel47 wrote: I always love reading your essays (sorry did I say essays, I meant posts ;) )

I do fully agree with your points though, many of the mods I have grown to love over the years have lost their original author through one way or another, It's nice to see that I'm not the only one who thinks we need to band together as a community and work to heal the rift that has been made by the past misjudgements of others.
ThyHarrowing wrote: HAHAHA, nice to see you again Rebel! It's been awhile, I've barely touched Skyrim/modding in a couple years besides periodic check-ins lol. Yeah I'm back so look forward to more essays!

Sent you a PM btw
luvboox wrote: Well said.
knctrnl wrote: Thanks for the info, it all makes sense now. Skyrim SE draws a bit of a crowd for sure. on the other hand good stress test for the servers. Good luck and keep up the awesomeness...
wigpidgeon wrote: Agreed! Skyrim and the modding community wouldn't be what it is today without the Nexus guys!
thunderlord2200 wrote: fun

i agree i could not play skyrim base or fallout with out this site and there love for making mods and helping out. i wish i could help out and support or pay monthly but i really dont have the money.. i am unable to work.
ThyHarrowing wrote: Thankfully from what I have seen the good vibes users are sending to the Nexus staff and modders have outweighed the bad... Let's keep it going!
alt3rn1ty wrote: "There are many hurtles that modders will need to jump" ..

.. special obstacles for turtles ??? :P
AegisOfAuriel wrote: how do we get this to run offline? nmm wont even open :(

wARzdrun wrote: Thanks for the effort to all of you.
signaltome wrote: Respect and all thanks to all that can do what they do both here at the Nexus and the modders out there. If we can't be patient and wait (the SE of Skyrim was officially out just a day or so ago remember?) then we do not deserve to be here.

The Skyrim (original) modding community was not built over night, all the best mods came months and years later. If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard, though give them time.

I love this site, I love mods and though I sadly have no talent for creating anything relevant, I do not feel I have the right to complain either. Most of the people making things also have a life and do mods out of love in their spare time. Respec them!

Kudos and could not agree more with the statement above. Have a great day and have fun with your new Skyrim!
hedgy814 wrote: True dat man, shout out for the Nexus Staff
fredlaus wrote: Hear, hear!
ThyHarrowing wrote: @ signaltome

If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard


Correct, the new CK will be out next week but we don't really have an accurate idea as to when SKSE will be re-written as far as I'm aware. It won't be too long in the grand scheme of things I'm sure. What will really be a nail biter is what happens with SkyUI/MCM since Schlangster said he won't be doing the legwork for updating it. We were all spoiled for so long with MCM that it would be unbearable to go back to using in-game settings books and dialogue menus for users and mod authors alike so I think that at some point somebody will step up and do the legwork for Schlangster but the quesiton is... when?
Rebel47 wrote: SKSE will be a while honestly since they'd have to recompile it in x64 and not x86 now, but it should still be here at some point, maybe not this year though, who knows.
Zageron wrote: Well said. Thank you.
Wintermane555 wrote: This works very well for me;

https://github.com/TanninOne/modorganizer/releases/
ThyHarrowing wrote: @Rebel

Hmm, I knew it would be pretty involved to rewrite it for x64 but I honestly didn't think we would be looking at that long of a wait. Is that a guess or did you find some info on it?


Skyrim Script Extender page has a small notice on the top stating that it will not be a quick and easy process since they have to adapt to many changes and all of them will have to be investigated on a case by case basis, for word by word reference click here

Also there is this informative post from behippo on Beth net forums click here

All of this and the other discussions I've had with members of other gaming communities implies that this will be a long drawn out process but time will tell if that ends up being the case. Edited by Rebel47
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