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Everything posted by TheWilloughbian
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I can't login to Nexus Mods either. I can log into the forums just fine, but when I try on NM the little wheel next to the reCAPTCHA box just keeps spinning endlessly. Anyone else having this issue? Thanks.
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Good to know. Thanks. I haven't tried taking her down there yet.
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The fact that file is missing is the issue you are having. If you have the facegen meshes but not the textures in your data folder it can cause a CTD. You will need to find out what mod is making the changes to the NPC and export facegen data from the CK. There is lots of information on the Dark Face/Brown Face bug on the web. It is a common issue. https://www.google.com/search?source=hp&ei=tnlPW_2oPIrGjwTD5L7IDg&q=skyrim+se+brown+face+bug&oq=Skyrim+SSE+bro&gs_l=psy-ab.1.1.0i22i10i30k1j0i22i30k1l5j0i22i10i30k1j0i22i30k1l3.1696.7705.0.11372.16.12.0.2.2.0.128.1179.6j6.12.0....0...1c.1.64.psy-ab..2.14.1195.0..0j0i131k1j0i10k1.0.Z8FvCMXdcHE
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If you have dark faces on NPCs, it means you are missing facegen data for whatever mod makes changes to that NPC.
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Look for a folder by the same name as any mod that makes changes to Nivenor. …..\Data\textures\actors\character\facegendata\facetint....
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"Nivenor has black face issues and when i encountered him game give me ctd." You might be missing the Facetint files.
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Texture/mesh problem please help me identify it
TheWilloughbian replied to CyberCipher77's topic in Skyrim's Skyrim SE
You would need to track down the mesh in your data folder. SSEedit would likely be the easiest way to do this. Or hunt through the meshes folder, but that could take a while and if it's in a BSA you would need to extract it. It would help to know which mod adds it. I don't think that's a vanilla mesh. Anyhow, it looks to me like the normals might be flipped. -
Good chance that it's a mesh that hasn't been optimzed for the game or it could be a texture (wrong dimensions or format). Which mod manager are you using? Also, Unofficial Skyrim Patch should always be right after Dragonborn.
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SSE Shiny snow textures
TheWilloughbian replied to narunag's topic in Skyrim's Creation Kit and Modders
Turn off the "Snow Shader" in the options. -
Issue with head and body colors
TheWilloughbian replied to AnAngrySuki's topic in Skyrim's Skyrim SE
Looks like the specular maps don't match. Install your skin texures again. You might need to do it manually. -
Upload these to the images section and ask there. More likely someone who knows what it is will see it.
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SSE How to make NPC use a spell?
TheWilloughbian replied to Lagruej's topic in Skyrim's Creation Kit and Modders
Check the skeleton it uses for a magic node maybe? -
Strange Bodyform with CBBE/AB
TheWilloughbian replied to SchallerAG's topic in Fallout 4's Discussion
Can you yank the skeleton out of the unaltered armour. I had to do that once to get it so that I could edit an armour in Outfit Studio with the hands deforming. Just open your mesh in Nifskope and delete everything but the skeleton. Then put a copy of it in the folder with the rest of the skeletons. For me the folder is named "res". Then select that one the Bodyslide settings. It might do the trick. If not, I'm not sure what the issue is. You could try manually changing the coordinates and/or scale of the some bone nodes in Nifskope. But, that just might make the deformation worse. My experience with BS OS is with Skyrim. So, I haven't looked into FO4 skeletons really other that to port armours from it to Skyrim. It's just that from your pics, it looks like it could be an issue with the skeleton. Good luck. -
SSE Hitbox scale glitch.
TheWilloughbian replied to Deathawaits4's topic in Skyrim's Creation Kit and Modders
Yeah, i'm getting the actor to scale but not the hitbox. I'd love to check out your mesh. So yes please. I'll be AFK for a while. Back later. -
SSE Hitbox scale glitch.
TheWilloughbian replied to Deathawaits4's topic in Skyrim's Creation Kit and Modders
Thanks. I think I have the Idea. I'm gonna test it out real quick. I'm still not sure what the red wire frame box is, though. If this works, you may have solved an issue plaguing many an otherwise cool mod! The effort is definitely worth a kudos. -
Strange Bodyform with CBBE/AB
TheWilloughbian replied to SchallerAG's topic in Fallout 4's Discussion
Looks like you might be using the wrong skeleton. You can select different skeletons under settings in the Bodyslide window. -
SSE Hitbox scale glitch.
TheWilloughbian replied to Deathawaits4's topic in Skyrim's Creation Kit and Modders
Having some trouble figuring out which nodes exactly you are working with. First, you load your skeleton into nifskope and scale it up to what you want it to be. (BSFadeNode?) It will scale up everything inside the parent node. But for some reason skyrim SE can not recognize the scale of the hitbox. You then go to your hitbox and you scale it back down to 1x. (set the scale to 0.5 on the NiNode?) This will resize your hitbox to what it first was and keeps your skeleton the resized version (this will save you from scaling every single node to the size you want it). Now you have to manually adjust your hitbox to the size you want it. DO NOT scale it, resize it! To do that you have to find the bhkspcollisionobject and a child node of that is bhkcapsuleshape. alternatively you can just turn on the collision view and right click on the capsule, this will get you to the right place. (Change the Radius in the Block List?) -
Something that's been bothering me at Ustengrav...
TheWilloughbian replied to CaptainRC's topic in Skyrim's Skyrim SE
Oh yeah, that's right. There's no "C" Dovahzul. -
SSE Hitbox scale glitch.
TheWilloughbian replied to Deathawaits4's topic in Skyrim's Creation Kit and Modders
Yeah, man. If you come up with a fix I'd be very interested, even if it is a little dirty. The are a lot of cool mods that would definitely benefit from the creatures having proper sized hitboxes. -
SSE How to make NPC use a spell?
TheWilloughbian replied to Lagruej's topic in Skyrim's Creation Kit and Modders
A lot of getting NPCs to cast certian spells is done with scripting, like some of the Healer Followers. As I understand it, you basically have to make them look for a condition and when that condition is met you tell them to cast them spell. Also it has been my observation that NPCs avoid some spells for reasons that I'm not certain of. They also seem to pick whatever attack will do the most damage. Which is why my attempts to have a follower that just turns enemies into bunnies have not yet been successful. I'm not much of a coder, so I can't really be more helpful about it, I'm afraid. Maybe take a look at the scrips in the Vilja mod. The author managed to get her to do some pretty complex things. One of the few followers that can cast "Buffs" that I know of. -
SSE Hitbox scale glitch.
TheWilloughbian replied to Deathawaits4's topic in Skyrim's Creation Kit and Modders
Yeah, it's one of the more annoying "features" of SSE is the fact that hitboxes don't scale properly. A workaround is to scale the race, but even that doesn't always work. In leu of a better solution I found "nut shots" to be most effective when using a bow against these actors with hitbox scaling issues. -
https://forums.nexusmods.com/index.php?/topic/6610451-ck-keeps-ctd-in-certain-cells/?p=59742031
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Open your CreationKit.ini and edit... This.. [MESSAGES] bSkipInitializationFlows=1 bAllowYesToAll=1 iFileLogging=0 bAllowFileWrite=1 To This.. [MESSAGES] bSkipInitializationFlows=1 bAllowYesToAll=1 iFileLogging=0 bAllowFileWrite=1 bBlockMessageBoxes=1 This way you don't have to sit there and click yes to all for a half hour.
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I gues you could do it that way. But, you would stiil need to know the reference ID for the particular light source you wanted to edit. Easier to load up the ESMs in the CK and just make an plugin that does it. Or, edit the ELFX plugin I guess. But yeah, probably easier just to do this one in the CK.
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If you want to use DXT5, paint.net seems to have a little better compression than GIMP. I usually edit my textures with GIMP and save them uncompressed then compress them with paint.net. Paint.net also has a plugin available that will open BC7. However you have to rename the file extension to ".DDS2" for it to work. If you want to use BC7, Compressonator will do it.
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- texture compression
- texture formats
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