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Everything posted by HeyYou
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not the same at all. if you are a musician that takes part in informal jam sessions with like minded people you don't suddenly demand that people who can hear you have to pay. you played because it was fun and you enjoyed it, even though it involved the time taken learning how to play and might even be difficult at times. other people may well have enjoyed listening, dancing and or singing along, but that was a byproduct of your hobby, you haven't lost anything. as a semi professional musician I can tell you that the music industry is a dirtier place than the gaming industry. the people in the suits control the product that gets pumped out on radio stations. music has become a meaningless disposable product. it is one of the reasons that there haven't been many classic songs written in the last decade or so, and the few there are are usually from band's first albums (material they wrote BEFORE the music industry git their claws in them). but that is a whole different rant. I don't have any of my records or CDs anymore because I gave them to my friends who came to see me play from the beginning. but then they are all people who I either knew before who came to support me personally or people I first met at those early shows who I stayed friends with. a few really close friends even came on tours with us and we put them on our guest list. Please point out to me where mod authors are demanding anything. This is beth OFFERING to pay mod authors for their efforts, and in the end, release OFFICIAL content. The garage band analogy applies quite accurately. It's not Rocket Science bud, Putting mods behind a paywall is demanding money. Then you should be looking at Beth, not the mod authors.
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I nominate the above as absolute proof that stupidity is infinite punishment. After 45 years of forcing free market capitalism to compete with totalitarian Communism our federal government and those of most other Western democracies lie in economic shambles or outright de facto bankruptcy. It will never cease to amaze me that anyone can look at the trade charts and claim any possibility exists that they're "good" for our country. Congress fights to raise debt limits simply to service the interest on our debt, while 80% of American families are now subsisting from paycheck to paycheck. But, the top 5% of the population are doing just peachy, and THOSE are the folks that are more 'in control' than our government is. They pretty much own the government. The folks in washington DC haven't done "what is right for the country" in decades, they do what puts the most money in their own pocket, regardless of the consequences to the country. And the spin-factory in DC can also point at the GDP and say "Looky looky, it's going UP, it has NEVER been this high before." Even though the wealth divide is ever widening, the middle class is disappearing, and most of our manufacturing is now in countries that, when it comes right down to it, are our ENEMIES...... Brilliant strategy, eh?
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So far as I know, the reputation there is absolutely meaningless. It only displays on some hard-to-find page, that most folks will never see.... Personally, I think it is a holdover from the original design, and they just haven't been bothered enough to remove it yet.
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I saw a thread about this relatively recently, and there was actually a fix, but, for the life of me, I can't find it now....... I had thought it was on the beth forums, but, doesn't appear to be there now. (this was just in the last couple days.....) I tired a google search, and saw some stuff for FO3...... and a lot of the fixes was stuff you have already tried...... Unfortunately, there simply was not a lot of results..... I really hate to ask this... but, you do have FOSE installed in the same folder as Fallout4.exe, right? (please don't hit me. :D )
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Have you tried disabling the steam overlay for FO4?
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um..... where exactly am I supposed to type that? I load the CK, I click on File, I click on Data, the window opens with nothing in it. There is no option to tell it where the mods are. He's telling you that the CK needs to be installed on the root of Fallout's folder and not in some other random folder of your choosing. CK finds everything on its own if you have it properly installed. If you have the CK in some other folder, delete it and reinstall it into Fallout's root folder, it should work then. So let me get this straight. The bethesda launcher, which is how you install the creation kit now, has a default setting that is WRONG? It defaults to putting it in its own directory. Good lord I'm losing faith already. And you are surprised when? :D
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submachine gun complaint, and mod idea
HeyYou replied to cattalina420's topic in Fallout 4's Discussion
The thompson submachinegun was never really know for it's accuracy. So, it made up with quantity, what it lacked in quality. If you throw enough lead down the alley, you are bound to eventually hit your target, so, having a large ammunition capacity was a good idea. Originally, the thompson was NOT selective fire..... It was full auto only, and firing those huge slugs, muzzle climb was a real issue. :) So, sure, smaller magazines COULD be fitted, but, why would you want to? -
Actually, I think the Unofficial patch DOES address this to some point. No idea how effective it is. (I don't really do major settlement building.....)
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not the same at all. if you are a musician that takes part in informal jam sessions with like minded people you don't suddenly demand that people who can hear you have to pay. you played because it was fun and you enjoyed it, even though it involved the time taken learning how to play and might even be difficult at times. other people may well have enjoyed listening, dancing and or singing along, but that was a byproduct of your hobby, you haven't lost anything. as a semi professional musician I can tell you that the music industry is a dirtier place than the gaming industry. the people in the suits control the product that gets pumped out on radio stations. music has become a meaningless disposable product. it is one of the reasons that there haven't been many classic songs written in the last decade or so, and the few there are are usually from band's first albums (material they wrote BEFORE the music industry git their claws in them). but that is a whole different rant. I don't have any of my records or CDs anymore because I gave them to my friends who came to see me play from the beginning. but then they are all people who I either knew before who came to support me personally or people I first met at those early shows who I stayed friends with. a few really close friends even came on tours with us and we put them on our guest list. Please point out to me where mod authors are demanding anything. This is beth OFFERING to pay mod authors for their efforts, and in the end, release OFFICIAL content. The garage band analogy applies quite accurately.
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Should be asking this on beths site. :) I think when folks 'like' your posts, it increments your "rep".
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This is actually a common problem. From what I have read (and I am by no means an expert), it relates to how much 'stuff' you have in your various workshops, and if you have supply lines between settlements, it makes the problem appear sooner. How to fix it? I am not really sure..... What you could try is, go into workshop mode, and then wait about ten minutes, see if you can interact with your settlers again. This has something to do with a script that runs when you enter workshop mod, that can take a while to run.... and likes to initiate multiple instances of itself, and you end up with workshop mode unusable for quite some time....... I think Arthmoor has a good explanation for this around here somewhere, but, I don't remember where I saw it.
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How about the modders who "Feel entitled" to be paid? Mods are free. They have been free for years. The truth is some modders are extremely butthurt that You-tubers are making a living talking about mods. You know why they make money? Because people find THEM entertaining, not the video of your mod. If anything you should be thankful they give you the exposure. We've already proven that youtube videos do nothing for modders. Why is it everyone EXCEPT the Mod Author can make money off their products? How is that even remotely fair? It appears to me, that you are the one acting all entitled to the fruits of others labors. So you are telling me if someone makes a video about their love of Pepsi they should pay Pepsi for talking about their product? Or lets make it closer to home, lets say they make a video about how great Banksy (the street artist) is. Should they pay up for discussing or critiquing the art work? LOL that's not the way it works. Your childish jealously will destroy modding for ever. Whaaa! It's not Fair! Well become a Youtuber that mods perhaps? Just stop whining like a little.. I would point out, that in each of your examples, the company/artist already sells their product. They don't give it away for free, so other folks can make money off of it. Should pepsi make their product, and then just give it away? Maybe you should stop whining about folks actually wanting to get paid for their work. No one says that you have to buy it. No one is saying that free mods should be banned. I know, why don't you go to GM, work at a job for several hours a day, for no pay. Then, everyone else can benefit from the fruits of your labor EXCEPT YOU. That is what you are expecting from mod authors. Also, not all of them 'expect' to get paid. As a matter of fact, NONE of them EXPECT to get paid. A selection of them would LIKE to get paid, but, if they don't, that doesn't mean they are going to stop. And if they do get the opportunity to get paid, that doesn't mean they will stop making free mods either. That's the thing. Its not work. You can go through this a thread and read it yourself. To Modders, Modding is their game. They want Players who play the game for entertainment to pay them for modding the game for entertainment. How does that make sense? As I have pointed out, I stepped into their world for a short time. Most modders are pretty cool, others are like Ethreon above who are so arrogant and selfish they have no problem betraying everything that made their hobby possible just because they have some sick elitist attitude. And don't believe for a second that this Creation Cult of Modders is a done deal, we as consumers have the power to steer this ship away from the iceberg. Our buying power will ultimately decide. I suggest people un-endorse any mods by authors who support the Creation Cult and not spend a dime on Bethesda products until they cease and desist. We stopped it last time and we can this time despite the traitors in our midst. Never made a mod, have you. (that's not a question.) So, folks that like what they do shouldn't get paid for it? Is that really your position? You think everyone should hate their job, because that's the only thing that justifies getting paid for it? Wow. Never run for public office......
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How about the modders who "Feel entitled" to be paid? Mods are free. They have been free for years. The truth is some modders are extremely butthurt that You-tubers are making a living talking about mods. You know why they make money? Because people find THEM entertaining, not the video of your mod. If anything you should be thankful they give you the exposure. We've already proven that youtube videos do nothing for modders. Why is it everyone EXCEPT the Mod Author can make money off their products? How is that even remotely fair? It appears to me, that you are the one acting all entitled to the fruits of others labors. So you are telling me if someone makes a video about their love of Pepsi they should pay Pepsi for talking about their product? Or lets make it closer to home, lets say they make a video about how great Banksy (the street artist) is. Should they pay up for discussing or critiquing the art work? LOL that's not the way it works. Your childish jealously will destroy modding for ever. Whaaa! It's not Fair! Well become a Youtuber that mods perhaps? Just stop whining like a little.. I would point out, that in each of your examples, the company/artist already sells their product. They don't give it away for free, so other folks can make money off of it. Should pepsi make their product, and then just give it away? Maybe you should stop whining about folks actually wanting to get paid for their work. No one says that you have to buy it. No one is saying that free mods should be banned. I know, why don't you go to GM, work at a job for several hours a day, for no pay. Then, everyone else can benefit from the fruits of your labor EXCEPT YOU. That is what you are expecting from mod authors. Also, not all of them 'expect' to get paid. As a matter of fact, NONE of them EXPECT to get paid. A selection of them would LIKE to get paid, but, if they don't, that doesn't mean they are going to stop. And if they do get the opportunity to get paid, that doesn't mean they will stop making free mods either.
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Signs that you play Fallout 4 too much
HeyYou replied to TheGadget1945's topic in Fallout 4's Discussion
I hate myself because I've had that reaction when exiting other programs and then seeing the desktop. Microsoft has us well trained. :D -
How about the modders who "Feel entitled" to be paid? Mods are free. They have been free for years. The truth is some modders are extremely butthurt that You-tubers are making a living talking about mods. You know why they make money? Because people find THEM entertaining, not the video of your mod. If anything you should be thankful they give you the exposure. We've already proven that youtube videos do nothing for modders. Why is it everyone EXCEPT the Mod Author can make money off their products? How is that even remotely fair? It appears to me, that you are the one acting all entitled to the fruits of others labors.
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less than a third? PC resulted for only 14% of total sales PS3 outsold PC 2 to 1, Xcox360 outsold both together. over 80% of sales went to platforms with NO mods. the PC is a headache for publishers and developers. it is the smallest section of the market with the most diverse hardware combinations. for Xbox or PS they make one version that doesn't need fiddling with to make it run on 3 different OSs one 1 platform. that would free up loads of time for devs and make bug testing much easier. console users are resigned to paying for every little thing in their games. if over 80% are in the habit of paying why would people looking to maximise profits worry about upsetting that minority? and don't forget, that minority who want free modding are also able to make free mods for consoles (if I am understanding the posts in the modding forums correctly). that could have a much bigger effect on projected sales of paid mods and elicit a response. just because a developer has allowed or even encouraged modding in the past doesn't mean that the publishers won't decide on a different strategy as the market place evolves. So far, FO4 has sold 4.6 million copies on steam. Even though that may be a small percentage of total sales, that is still MILLIONS of dollars. I don't think any publisher in their right mind is going to ignore that kind of money. The 'minority that want free mods'????? So, you are trying to tell me that the majority of players WANT to pay for content? Really? Then they should all be quite happy to see CC come about, and give them someone to throw money at for their content....... Why do I find that so difficult to believe? Maybe because it just isn't true.....
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here is my worst fear for the modding community. there is a limit on how many mods you can put in your game. free mods are direct competition to paid mods. other game publishers are making it illegal to mod their games. other game publishers are removing console commands from their games so you have to buy cheat codes. every free mod you install means less space for paid mods. personally, I don't have room to add any more mods and there are still plenty of mods on Nexus for me to try before resorting to the CC market place. the only way I'd be interested in paid mods would be if they were the only option. what happens when the marketing people at Zenimax realise they can increase their profits by serving a C&D on F4SE, etc, and the only extra content for all their games is behind a paywall? true, the DLC will come from the ideas of people who play the games, but it would be the end of modding as a hobby. the PC market is tiny compared to Xbox and Playstation. most of the PC gamers will still buy fallout and elder scroll games, even without a modding community to provide free content and almost endless customisation. the console market especially has already shown that it is happy with microtransactions to do everything from adding new content to unlocking existing content without having to earn it through playing the game. that is the market that pays the bills and that is the market they will focus on. most games now are built for consoles and ported to PC. if PC users boycott publishers then all that will do is give them the excuse to save some time and money porting games to PC and then testing it out on a variety of CPU/GPU combinations to iron out as many bugs as possible before the ridiculously optimistic release date forced on them by marketing and advertising. an upside of this could be that they invest in a more stable engine built for new PCs so that all the existing tools become obsolete. Hhhmmm, the editor is being uncooperative... In any event, it is BECAUSE PC is less than a third of the market for beth games, that they have no reason to mess with free mods. Also, keep in mind, beth and steam cooperated to make the various script extenders work on steam games. Are you expecting Beth to completely reverse course in their support of modding their games? And one could argue that beth doing away with free mods, could just as easily REDUCE their profits on their games. One of the major appeals of beth's open world games, is BECAUSE there are free mods, and beth releases the modding tools. (which the companies fighting AGAINST modders do not. also, they shut down one project that hacked the code of the game executable... already a violation of the games EULA. so, totally different situation there.) At this point, we don't know what is going to happen, how well it is going to work, or what impact it will have on the community. Everyone is just shooting in the dark, which, in reality, is pointless, and likely just an exercise in frustration. It's obvious that some folks want to preach their gloom and doom, and nothing anyone else says is going to change their minds, so, I am going to stop trying. In the end, the CC IS coming. End of Story. As for everything else, we will just have to wait and see what happens.
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Why? What shows their intent? What exactly IS their intent? Why would they cut their own throats by killing off one of the avenues that gives their games the longevity they have? There is STILL an active Morrowind modding community. Why on earth would beth want to change that? It isn't like they are hurting for money....... (although, I am sure they feel that 'more is better'.....) And where did you get the idea they want to monetize it 100%? That would most certainly kill it, and they are very much aware of that. They would be cutting their own throats with that action. Their pool of modders that wanted to participate in CC, would immediately dry up. There are MANY mod authors that have flatly stated they do NOT want to monetize their mods, at all, ever. They don't want to participate in CC, they didn't want to participate in Paid Mods 1.0. In all reality, they represent the MAJORITY of mod authors... Not a single one of them thinks they are going to be able to make a living doing mods. Not in the current environment. Nor in any foreseeable future. There are those that would love to get a JOB at bethesda though.... and CC might be a 'foot in the door' for that. From Beth's perspective, it's a 'try before you buy' kind of thing. They get to see how an individual performs, how they interact with the team, and the quality of their work. Wouldn't be the first time Beth actually HIRED a mod author, because of the work they had done on these games.
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From what I understand, he said that Creation Club will kill modding by turning public opinion against modding, as it will just be another form of microtransactions, making Fallout 4 (or 5) be a scam: Either you pay $60 for a gimped game, or you can pay hundreds of dollars to make it complete. Thus, nobody will want to download mods, or get into the modding scene because public will see the modding community as just a group of rip-off artists. And then Bethesda stop supporting modding, as the community dries up. I think that's what he said... The only folks that are going to be 'put out', are the folks that are ALREADY up in arms about it. Beth is offering a new avenue for content for their games. They aren't hiring 500 mod authors on a permanent basis. It is likely to be less than 10 at a time, for a couple months, while they work their project, then they are done, and beth moves on to another author, and another project. No single mod author is going to be able to make a career out of this. (unless beth actually HIRES them......) These are temp positions, with a LOT of folks trying to get one, and very few that actually will. You are tilting at windmills. The demo is exactly that. A demo. Do you seriously think they are going to try and sell folks a Dwemer Mudcrab? (although, scarily enough, I just know there are folks out there in the world that would buy it.......) I don't expect even "large" content for the demo, after all, it doesn't release until later this summer. I am real curious how you think this is going to "destroy" the modding community. Nothing is really changing here. Beth is simply offering more Official DLC for already existing games. They are only going to be able to deal with a few projects at a time, it's not like they are going to have 500 projects going, so none of those authors will be working on "free" stuff. All the gloom and doom is a waste of your time, and emotional energy. You are buying trouble you don't have. Why do folks do that? Do you know how long it takes to develop Nuka-World scale content that are up to Bethesda Standards (Such as they are)? They are opening up the Creation Club store in a matter of weeks... You're getting Mud Crab Armor, bucko. Maybe you aren't aware, but, they approached a few authors even before E3, to get things rolling for REAL content when CC actually releases. We already know of six authors that are working with them, and we don't know if there are any more or not. Yes, I have a very good idea how long it takes to turn out content. I have released a few mods myself. I know how much effort goes into the truly good quest mods. But, this ISN'T a single person working on it all by their lonesome. They are part of a dev TEAM. How much of one? That, I don't know. At least wait until it comes out to condemn it. At this point, we know very little about it, and everyone is panicking. It just stupid. If it bombs when it comes out, fine. Beth will drop it like a hot potato, end of problem. If it works out, well, that's more potential OFFICIAL content for our games. No one is forcing you to buy it. If you don't like it, don't use it. It really is that easy.
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The demo is exactly that. A demo. Do you seriously think they are going to try and sell folks a Dwemer Mudcrab? (although, scarily enough, I just know there are folks out there in the world that would buy it.......) I don't expect even "large" content for the demo, after all, it doesn't release until later this summer. I am real curious how you think this is going to "destroy" the modding community. Nothing is really changing here. Beth is simply offering more Official DLC for already existing games. They are only going to be able to deal with a few projects at a time, it's not like they are going to have 500 projects going, so none of those authors will be working on "free" stuff. All the gloom and doom is a waste of your time, and emotional energy. You are buying trouble you don't have. Why do folks do that?
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That would be nice. But during the E3 presentation I saw a sword for 150 credits, Mudcrab Armor for 500 Credits etc etc... Even the CC web page has these items. I see no indication of DLC's I think you are the one who is misinformed. Haven't read the FAQ, have you? Something I WOULD like to know also is: How much do credits cost? 50 for a buck? 100? 10? What?
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Signs that you play Fallout 4 too much
HeyYou replied to TheGadget1945's topic in Fallout 4's Discussion
I was wandering thru the hardware store, and saw a rack with TONS of duct tape..... It was all I could do not to stuff it all into my pocket of holding, and go home to mod my weapons..... :) -
Lots of misinformation in here..... This isn't 'paid mods 2.0', this is additional DLC, created by folks you are familiar with. It is OFFICIAL content, therefore, PS/4 won't get the short end of the stick on this one. It will be content ranging from retextures, to full-blown DLC on the scale of Far harbor/Dragonborn. Mod authors have the opportunity to be "Idea men" (and women" and work with Beth devs, creating the content. Yes, you will have to buy it, just like any other official DLC. No, it isn't going to spell the end of free mods, as the number of Mod Authors (MA's) working at any given time is going to be quite limited. (single digit numbers is my guess.) Beth has no interest in killing off free mods, as THAT is where they expect to get their "3rd party devs" from. Kill off free mods, and their pool of potential MA's dries right up. That would be flat out stupid. This isn't going to have much, if any, effect on most folks at all. Free mods will still be free, and subject to the restrictions they currently operate under. These will be OFFICIAL content, thus, bypassing the restrictions on the consoles. (aside from number of mods usable, I would suspect.) It's additional DLC's, that's it.
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What I do in those cases, is install the base game, so you get all the pretty registry entries, and then copy/paste the entire folder from the old install, into it. You can skip the 'stock' bsa, and ba2 archives, and make it go faster. Then have steam verify game cache, and you should be good to go. If all you have is regular mods, nothing requiring FOSE, you can just do the data folder. And remember: DO NOT install steam into the Program Files directory. Create a new one. Call it C:\Games, install steam there.
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If Beth does away with free mods, they also kill off their 'labor pool' for CC. Where is the sense in that?