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SMB92

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Everything posted by SMB92

  1. Please use a spoiler tag for that load order, see pinned post. Seems i will likely be the only person to teply here given that massive load order, ill tell you this: much conflicts due to mods in wrong places. It would be too much for me to deal with this one, so what i will tell you is to look in this thread over the last 2-3 pages and read all the posts relating to game nit starting because i replied to many of them and you will find much good advice in them. Not every reply is the same, so read up!
  2. Cool so you fixed it? Btw for spoiler tag just type [spoiler ] before text your hiding and [/spoiler ] after text or quote, without thise spaces.
  3. Before you go and reinstall everythung, realize that youll probably get back to square one here with a ctd again. If we dont learn how to identify the problem then we always have the problem, if you catch my drift. Lemme read over this thread again, ive posted that many i cant keep track. But i cant help myself sometimes XD BTW get rid of skysight - it conflict with sfo too much i saw from another guys load order i sorted personally on my computer. Now if you can Sailing, send me a PM with a copy of your Skyrim ini files and also your system specs. I will send you a pre configured ENB that only use the memory settings and nit the graphics. I need your specs to set that up properly and also your inis.
  4. What mod you got in position 11 and position 4A? 11 seems to be kicking up a lot of stink about some scripts, i can see the nmae "arissa" and something about "fiss" (this is a mod yeah?) but this doesnt really mean that particular mod is broken but it could possibly suggest a wrong load order of that mod. But i assume its an esm file so leaning towards the former.
  5. Kk. Did you want to import his character or you got a score to settle XD Soz if i sound weird, just you never said why is all. Edit nvm i just seen ur update. Whered you find that pic?
  6. Hahaha thats a nice one, ive seen a few nice starting glitches before. Once i was in a fight at fort dunstad just east of Winterhold, and Vorstag got crippled over and nearly died, i saved him but he never came back out of that animation. Everywhere he went he crawled pissing blood. This is the kind of mod i want for my game for hardcore realism, but havik engine gave it to me free in Vorstags case
  7. Lol if its not a mod added one, good luck with that. Were you looking for the wings mod for it or something?
  8. Sorry i misunderstood that part of your post, i thought they needed more detailed explanation as to why we want weather and lighting down low and i thought we were talking about removing perma altogether. Apart from the patcher for perma, the rest of the post still stands. Didnt mean to imply your advice is bad ir anything, its sound advice for sure ;)
  9. I think, and i say i *think*, it may have something to do with the animation not knowing to actually equip the model. So if i understand this correctly, is there an actual animation for the character in 3rd person taking the sheild off the back? A pro modeller might come along in the and answer this straight out, in the meantime i will try ti share with you what i kniw and understand
  10. Then these things must be normal for dsr or tou missed a part of the files on install (not uninstall). Daf3 to say you can reinstall that then. Not always does a papyrus error mean a crash, so back to looking again i guess.
  11. You can always be scared the game 2ull crash, even vanilla ;). But seriously have a look at some video guides on tesvedit, there you can see an example of what your looking at. Any guides that have picture examples are good too. Best way to learn other than that is to open the program and use it. Videos will point out all the correct terms and buttons, the rest you must interpret what each thing is. In the end you dont have to learn every little thing that goes on, just the things that should be obvious or straightforward to see. Otherwise yhats when you post to the modpage, not for every little thing but at least something tou suspect.
  12. Failed to initialize renderer? Mmm are you running downsampling? Maybe soemthing shader related to apachi hair? I havent had that error in a long long time and not with skyrim apart from crashed downsampling. Maybe a broken mesh? Did you run fnis generator? Maybe redownload apachii hair. Btw please use a spolier tag for that long list.
  13. The verify cache idea wont solve a mod problem ;) Unless somehow Skyrims bsa became corrupt which is possible.
  14. Because when i installed that it seemed there was 101000 problems that could happen if it wasnt right the first time, so i read a hell of a lot about it before i did :)
  15. Ok what i mean by all the patch stuff is, i took all your mods and ordered them by hand and this generated a load order file for you to install so you will get all the changes i made on your end. By the language problem, i mean that my Skyrim.bsa is in english so what happens is that the editor tells me there are errors in every cell when there is not. Its not a problem anyway, but i could of ironed out some small issues here nad there, but you will probably never notice them anyway. By Custpom patch, i mean i hand made you a small patch to uron out some small conflicts you wrre having that could not be resolved otherwise. And then i generated you a new AV patch. The reason why i wanted your savegame is because it will save me time starting a new game and testing, if you give me a current game i can test straight away. Edit - Loot is seemingly very unreliable. This is why i suggest you to learn ordering by hand. As you said you are new, so best just take your time. I dont mind helping with small load orders like this, but if you went and install 500 mods i would say good luck to you :)
  16. I think id prefer thomas to a MLP. I just cant understand why any grown person would follow MLP, let alone make mods for it. Each to their own and hopefully no offense, but yeah.
  17. Thats an interesting one, and yes i think the game has to recognize the format of the text, as in it needs to be programmed to recognize the symbols/language. Sure the text editor can show the symbols/language in the editor but the game cant transalate it if it doesn't exist i would suppose. It has always pained me that the common markets are always english/latin based, and i feel for those who have to miss out on the games/products affected. Like i can understand from a business point of view that it is not worth as much to provide to the developing markets, but it is still such a shame. Id be interested to hear if there was a solution to this within/for Skyrim/Gamebyro at least.
  18. Now that i think of it, and while i own all these titles and dlc and havent spent much time at all playing them, the only games i actually appreciated followers was the dragon age games. I only ever played so much of the first title, and i really liked them characters you get first up (the morphing chick and the warrior dude and the healer girl, lol). Still havent played Inquisition despite having spent 100 on it with dlcs XD
  19. Im not quite understanding, you said you were working when the game was reinstalled to vanilla and your attached load order is vanilla, but tou said your game crash when you install mods? So does it run on vanilla after uninstalling the mods or now it crashes all the time?
  20. Maybe try installing the blank texture anyway, google Sunglare Disabler. The first file is by MannyGT. Dont worry about enb, just have a go at it and see if it works, it only a single texture file. I do recall vanilla being overly glary though.
  21. Okay ill straighten this out a bit. Just disable perma. The reason why we want lighting weather at the bottom is because a lot of large mods will touch cells and cancel out the lighting/weather edits, usually not massively unless running a brick tonne of mods. So go weather then lighting then water. You can have patches for gameplay mods under these, thats fine, and by patches o mean final patches. And then this is why we have merged patches. Ideally you should go through the orange and red highlighted conflict records in tesvedit and straighten out the ones that do need some help by hand, and you always do this in your own file, as in dont edit the mods esp directly (unless it makes much sense to or you know that mod is never gonna get updated again otherwise its wasted time see) When i make merged mods, like say i want to merge some armor and weapons mods, maybe a few houses that are safe, i put them between my merged patches and top of weather/lighting so i can see easily in the group what mods need to be altered first.
  22. You can temporarily fix it by removing the new eye and texture meshes from the meshes/character and textures/character folders until you figure out what mod its from.
  23. I just upgraded from Vividian enb 6 to 7, and the sun, my god everyone will have skin cancer. Has something to do with textures for the sun, your supposed to remove the sunglare and replace it with a blank file texture to get the actual intended effect. Look up Prod80 sun fix or something like yhat. Prod80 made it
  24. With that tiny load order tou shouldnt have much issue with the mods but then again LOOT never fails to surprise me. It hardly ever does a good job, i got to the point of seeing peoples load orders and sorting them myself for them. But that cant continue much longer. What you should be focusing on learning is how to use tesvedit and how to identify bad conflicts and load order problems. The best way to do this is to actually open the program and have a browse. Much will start to make sense. Then theres learning about the inis and correct enblocal memory settings etc. Most guides ive seen post some ridiculous tweaks, its actually quite simple, there are no magic fixes. Just run the straightforward settings with ample amounts of memory allocated to suit your machine etc. Unless you dedicate time to looking at the problems first hand, youll never get anywhere. Using too many programs that opt to do everything automatically takes the control of the game out of your hands. That said there are still reliable automated methods we use. This has been a motivational speech by SMB92. Lol. Edit - you need to post the actual load order. Note that Apollos mods are very script heavy, they might not be for you. Out of the whole papyrus log, its that top part with the binding errors that are of concern. They arent always a problem but they can relate to wrong load order or bad skse install or missing files. Note down what mod is in position 11, not the the 11th mod just position 11. Im curious about this one.
  25. Must be that one of the mods is getting badly overwritten if you are positive tesvedit gave no errors. Did you try selecting all your mod list in tesvedit and right clicking and selecting check for errors? If not, after it loads your mods, click on a mod and press ctrl+a to highlight them all then do this. Look for Error:could not be resolved after it finishes checking. It will take some time. Ignore these errors in SKs and Dlc esms.
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