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acidzebra

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Posts posted by acidzebra

  1. You've always had a bandwidth cap as a freeloader, though. So either there is some slowness on the path between you and the Nexus or the site/infrastructure is having issues. I had some cloudflare timeouts earlier today.

  2. I never use Nexus search, tbh it's terrible with or without tags, I generally just use google with [keyword]+[game]+nexus

    https://www.google.com/search?q=homemaker+fallout+4+nexus

     

    What HTR is describing is not so much a problem with tags intrinsically, but with people (mis)tagging stuff and other people filtering for those tags. I've not really had any problems with tags tbh.

     

    I'm neutral about VR having a separate section; for Skyrim there is a large overlap in mods that work on both (I know this from extensive VR experience). In Fallout some recent update seems to have broken a lot of stuff but I'm not really playing or tracking FO4/FO4VR at the moment. I guess they technically should have their own category but again, a large selection of Skyrim SE mods works flawlessly so I could see why the Nexus staff doesn't really want to deal with opening new sections and potentially double storage of the exact same mods for what seems to be a fairly niche gaming thing (for now).

  3. Yeah but what you fail to mention is that the guy who owns the restaurant doesn't make any of the food, he has other people do it for him for free. He only has to pay for building. Perhaps the chefs should take their talent and skills outside of the building into food trucks to cut out the middle man.

     

    *looks at profile* Guess you are still preparing to cook... anything.

  4. between https://www.nexusmods.com/about/money/ and https://calculator.aws/#/estimate (just configure a DB service, EC2 instances, EFS, Data Tranfer, CloudWatch, and ELB as outlined in the Nexus page, with rough numbers they provide) it's fairly easy to see that bandwidth, storage, and compute costs are a very significant cost driver. Even if you didn't go AWS and do everything on-prem or in a datacenter, you'd end up with comparable costs.

     

    disclaimer: I've worked with and for AWS and if you actually bother to put some numbers to the above and think "that's way too much, I'm doing it wrong" you are probably doing it right and that's the actual cost of running business on the internet at scale.

     

    Then there's 13 staff with salaries, pensions, insurance, and all the other stuff you don't have to bother with if you're an employee and not an employer, plus office space which isn't cheap either. But frankly I think the internet side of things outstrips even that. And that is constantly growing while staff is relatively stable.

  5. tenor.gif

    I bought premium in 2013, mostly to support the site and because I understand hosting and bandwidth and staff aren't things that come for free. The no-ads and no-cap are nice, though. That's about 2 cents a day and falling every day I stay here and download more awesome mods. As far as value for money goes, that's a pretty sweet deal.

     

    I'm not saying y'all should do the same, some people have more money, some have less - but think long-term (how long are you going to be here, and how many gigabytes of mods have you and are you going to download), and decide rationally; and if you decide against, well, you're probably going to have to get used to some limitations. A nag screen. Waits. Maybe a limit of some sort. The sad truth is none of this is free (as in beer).

  6. While it's not instantaneous, it should detect conflicts after a few seconds i.e. no restart should be required. Could you give me a list of mods that you were using (or just some examples) so I can try and reproduce it?

     

    I'm in the middle of a playthrough and I might have been impatient with the Vortex restart, not sure. But (might be placebo) it seemed to jar Vortex into recognising there were additional conflicts beyond what it had marked earlier.

     

    My usual install cycle for Skyrim SE (actually VR now but for texture purposes no difference except I stick to 2k), ordered by install order first to last:

    - Noble Skyrim

    - Osmodius texture pack

    - ALL the gamwich rustic texture mods

    - SMIM

    - all the door replacers by hype1 (major holds etc)

    - jonnywang13's Cathedral mods series

     

    I realize this is a fuzzy list and will do some more comprehensive tests when I can, and also report through Vortex as rmm200 suggests.

  7. I'm on Vortex 1.0.5 but I've noticed the same in earlier builds. This pertains to Bethesda games since that is what I mainly play and have the most Vortex experience with.

     

    When dropping in a couple of mods (some texture mods with loose files for example) and deploying, Vortex will not always detect all the conflicts the first time around. Sometimes a restart of the program and another deploy action is needed before it will detect the remaining conflicts.

     

    You could argue that I shouldn't be dropping in several mods at once but (a) I've been modding a long time and on a new PC or fresh build I know roughly what base texture mods I want and in what order they should be applied and (b) the software allows for it.

     

    You can replicate this behavior by dropping in a couple of large loose-file texture packs and deploying. It will detect some conflicts. Restart the software and deploy again. It usually detects some more conflicts now. If nothing is detected, go into mod rules and several mods now have the ??? marker in the dropdown.

     

    This might be a niche use case, I don't know. I've noticed it happening several times now. It's easy to work around; just restart and deploy again until you're sure everything is sorted out, but it's still not intended behavior I think.

     

    I'm not sure why this happens - Vortex is VERY good at detecting any external alterations (such as cleaning/editing plugins) and will pick up on those immediately and consistently (in my experience). But file conflict detection seems a bit flakier.

  8. Well, unless the mod author comes back and updates it, or you can get permission from the mod author for someone to update the mod, there's not much you can do.

     

    Just FYI: looking at the mod's permissions tab, this mod has open permissions with the only restriction being no commercial use.

  9. This is laughable, you didn't make the donation points to give something back to us. We had paypal links, and we got decent money. You made the donation points system for the same reason anyone invents a credit scheme - you wanted a cut of money that didn't belong to you.

     

    Um, DP are based on downloads, those don't magically turn into money. The Nexus actively donates money to it.

    Also, if you were making money on the paypal links (paypal takes a cut btw) that's great, but I don't think that was a very common experience.

  10. AC Odyssey is pretty good imo; it has a much more free-form style than the earlier iterations. And it's just drop-dead gorgeous. If you're into classical history and Greek mythology, extra bonus. Same with AC Origins but mutatis mutandis for Egyptian mythology. It's not as "do whatever" as the Elder Scroll series, but they're both fine games.

  11. People who are ultra-focused on THE LOOOOORE amuse me - they tend to have a very rigid and immutable concept of something that Bethesda itself treats as something that should never get into the way of their storytelling with revamps and ignored bits and "dragon breaks" and inconsistencies galore.

     

    Then again, what these people do or don't put into their games doesn't affect me so ¯\_(ツ)_/¯

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