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nivea

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Everything posted by nivea

  1. Male is more then likely Breeze, female no idea...and do not really want to know lol.
  2. I would say its because she has very limited lines and everyone these days wants voice to be a requirement for a companion.
  3. Its more then likely not the .esp but the mesh placement, so yes if you remove the mesh from the folder it will restore the vanilla version. I do suggest removing that whole mod.
  4. Killable Children.esp Silly thieves who stole my meshes, didnt do a very good job did they.
  5. nivea

    Dishonored

    Sadly no Windows XP support, so not something I can play... Q_Q
  6. I hope I wasnt the only person who got just alittle (alittle I swear only alittle) teary when watching the video? I wish more games could go back to their roots, before it was all flashy and had real story and where game play was more important.
  7. Goodness Nexus sure is expanding quickly, I only hope the modders can fix the major issues that render that game near unplayble at times on the PC. Then it might actually be worth buying!
  8. Illegal importing of a Poser armor, so its not on nexus.
  9. Your clearly useing a mod that edits these items, as vanilla ones do not contain any tints. Listing your load order would be rather helpful for people to try and help you.
  10. It was removed because its not legal to take models from another game and port them into Fallout.
  11. Ah Nexus, I have been here for many years and I hope to be here for many more!
  12. o_O Well good for you, but you werent the one who posted the question so why single me out? lol
  13. A large thought out highly detailed post of your mod proposal is also somthing I considered a requirement, and as Jeux says unless your a well known and established mod maker very few experienced modders will consider joining your group unless them see you making progress in the mod already. I would say at least a quarter of some part of the mod worked on before you seek other modders, the starter area done as a example would let modders interested in joining have somthing to actually play or at least look at. Most project recruitment fail (imo) because of a lack of information, people seem to not want to start working on the mod until a entire team has been formed. I feel that is a big mistake, if you are serious about your mod being finished you should start without a group and do what you can until you find others interested.
  14. Pretty sure body sliders would be impossible, FNV is just not set up the way Skyrim is even Oblivion would not be possible to have sliders like that.
  15. There is also Fook for FNV, but it may not work with PN, Diversified Mojave Wasteland is a good option too. You might also like: http://newvegas.nexusmods.com/mods/36485
  16. Did you perhaps install the OPTIONAL breeze version, when you where installing all the OPTIONAL patches? Because Breeze is a different male body, patch states: "Breeze body patch Not fully updated but works, REQUIRES MAIN FILE." ................................................................... Breezes New Vegas Males: http://newvegas.nexusmods.com/mods/35451 ................................................................... NivSpiceofLife Breeze Patch: This is a optional patch to make the armors fit Breeze's male body, it may not be as up to date as the main file but will still work.
  17. I typed in Robert in the search, and it brings up all the robert mods for FNV. http://newvegas.nexusmods.com/mods/39880
  18. I use this one: http://newvegas.nexusmods.com/mods/35134
  19. Marcus is the best super mutant mod companion: http://newvegas.nexusmods.com/mods/37376
  20. You should Private message the mod maker, not post in a forum they may never look at. :)
  21. Never said it would be good, just what they would want It would be like Skyrim...so much fun :wallbash:
  22. I would release things separate if you can, options are always the best so long as it does not put a huge amount of strain or work on the modder. Some people may want your whole mod, others may just want the awesome scars/tattoo/armor/ect that your mod includes because perhaps the larger mod conflicts with something or isn't lore friendly to them. But like I said only if it does not inconvenience you the modder to do so, if it would then do not bother with it. As for the bodies, it depends on the mod your useing. The BASE bodies are all free use, if you want to retexture or edit or make clothing its fine. Its if you use someone elses retexture you need to then check up with that author. All free use: Type3: http://newvegas.nexusmods.com/mods/34825 Breeze: http://newvegas.nexusmods.com/mods/35451 Robert: http://newvegas.nexusmods.com/mods/39880 If you have questions or somthing feel free to drop me a pm.
  23. I will warn again, I KNOW of people posting FO3 resources they where all banned or given strikes against them. Thats the last time I will say anything. XD I agree it would be ideal to have them just release it for use with both games, would make me transferring my FNV mod to FO3 soooo easy. But the problem is that they do not own all the items used in the games, they buy some of those items with strict policies about it being only used in that one game. So its not that Beth or who ever doesnt want to release it, its that they are legally bound to not do so. Modding makes these games much longer lasting and successful, but we are all still bound by licensing and legal usages. If Nexus supported theft like this, you can believe they would be sued and Beth would open another Steam Workshop for the Fallout series to replace Nexus. They WANT a reason to do that, it would mean they had the monopoly on mods. Which I think would be horrible. D:
  24. Well you could make several different races and assign each race a new face/body texture, now all you need to do is go through NPCs and change their race to the new ones or make new NPC and add them into the Leveled character lists. I personally was playing around with making equitable tattoos and scars, and placing them in level lists but I lost my steam on it. I think both ways are equally good or bad, the first option is by far the easiest because you do not need to deal with meshes or alpha textures but its less diversity in the end. The other way means no issues with NPC and tons of diversity because you could add multiple scar types (chest/face/ect) but then your limited to the slots you use and its more work with meshes and textures. Also keep in mind, bodysuits will not be seen when they wear armor or clothing that shows skin of any kind. So the only time it would be seen is when they are naked.
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