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Shadowfen

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Everything posted by Shadowfen

  1. BTW, you don't need to install the official patch for 1.2.0416 because you already have it (as a consequence of loading the disk 2 Shivering Isles of the GOTY edition - it comes with the patch already).
  2. If nothing has changed, then you should start to look at things that change behind your back - like OS, antivirus, firewall updates. Try disconnecting from the internet (or disabling your network connection) and then turning off your antivirus and/or firewall. Now try to run oblivion/nehrim. If it works, either your firewall or antivirus is not permitting dll injections because it is perceived to be a "hacker" technique. You would need to figure out how to make your firewall/AV make an exception to its rule for oblivion.exe/obse_launcher.exe to be allowed to do that. And the Construction Set should have the exact same problem.
  3. There is also the Extended Hotkey and Spell Delete mod...
  4. BOSS recently changed the way that it worked so now you have to have the version of Wrye Bash that supports your version of BOSS. If you have the version of BOSS that has a BOSS directory and can automatically pull down masterlist updates, then you must have Wrye Bash 290 or better because the older versions of Wrye Bash don't know how the new BOSS works. Edit: Also, I'm not sure that BOMM is compatible with the new BOSS - or necessary for that matter now that you can have a userlist to supplement the masterlist for your mods that masterlist does not have.
  5. Once you've installed your GOTY disk 2 with Shivering Isles (and coincidentally the latest official patch), get and install the Unofficial Oblivion Patch mod(s) which make sweeping fixes to a variety of oblivion bugs and oopsies. I'd also recommend Denock Arrow and Toggleable Quantity Prompt which take care of a couple of glaring annoyances in the game interface.
  6. Okay here's something that you might try: In the same directory as the Oblivion directory itself, you should find an Oblivion Mods directory. Inside that directory, you should see a directory named Bash Mod Data. Inside there is a Table.dat file - try removing it and allowing Bash to regenerate it. (I had hoped that the iKeepLog setting in the bash.ini would work, but apparently they have not finished implementing it yet...sorry)
  7. Are you running Windows 7 or Vista and do you have Oblivion installed in c:\Program Files or c:\Program Files (x86)? Which version of Wrye Bash do you have?
  8. Try Windfall. It is possible, though not guaranteed to end the main quest as Count(ess).
  9. You just have to wait of Roadblock (Igor Rodblock) to track you down and give you a note. It takes more than just a few days - I seem to recall 10 days but I'm not sure.
  10. Looking at the author sidebar on the left for messages is always showing kudos = 0 and AP = 0 for everyone. I went and looked at my profile, and there the kudos and the AP numbers were around what I expected/remembered. Just wanted to let you know...
  11. acutally i tryed it in this line if GetPCInfamy >= GetPCFame && TargetRef.GetCreatureType == -1 && TargetRef.GetDead == 1 Its effectivness is very inconsistent... Is it the GetCreatureType that is inconsistent or the GetDead? I've experienced interesting results from GetDead...
  12. I have also had problems with UOP causing crashes. In my case, it was with only a single character - one of the two that played the Vanilla game all the way through, explored everywhere, opened every door, etc. Then I added the DLC mods (but not Shivering Isles). Then I started adding other, small scale mods. Finally I added UOP, and started getting consistent crashes (for this one character but not for the others) - removing UOP fixed it. I shrugged and removed it because it wasn't a critical mod to me - I'd already played out all the vanilla quests just fine. Fast forward to today through mod shuffling, mod cleaning, reloading an operating system, etc and I still have those old characters - still play them too. Now I have UOP in my load order as well and things are just fine. I don't know... I suspect that one of the mods that I had at the time expected one of those fixes added by UOP to not have been in place, but I was never able to narrow it down to a mod pair with UOP being one and ??? being the other. Perhaps I've cleaned the offending mod, or dropped it because I found something I like better. I think the characters that did not have a problem for me had not done whatever the key trigger was for me and so did not have a memory of a "bugged" item or door in the save game that the UOP now insisted was changed (fixed). Wish I had something that I could suggest for you...
  13. I'll vouch for my AV - they did yank all of the Nexus sites during the previous trouble and cleared them again. This is a relatively new phenomenon since I was at FO3Nexus within the last few days.
  14. Try prid 37ff9 additem 3b1dc 1 instead for the console.
  15. I just discovered that http://www.fallout3nexus.com has been ban-hammered by my antivirus. VIPRE has determined that the site you are trying to visit contains potentially harmful or objectionable content. I can get to all the other Nexus sites just fine - including New Vegas and all of the forums...
  16. You might want to look at Bben's Reinstallation Procedure article for a checklist/tips on reinstalling Oblivion.
  17. Did you remember to delete the oblivion.ini file that gets stashed in your save games directory? Recommend that you delete that and allow oblivion to generate a new one.
  18. If you have Windows 7 or Vista, your problem is windows security is protecting your game from your mods. There are basically two methods to fix this: 1. NOT RECOMMENDED. Turn off Windows User Access Control (UAC). This leaves your computer vulnerable to infection by malware. 2. Uninstall your Oblivion game, and then reinstall it somewhere other than under c:|Program Files or c:\Program Files (x86). Many of us use c:\Games\Oblivion for our install directory. This will put the game in a directory that Windows does not really care about defending vigorously - so your mods and tools will work without headaches.
  19. One known cause of the problem is if you try to save a mod from the CS while you have it also open in some other program (such as TES4Edit). Closing the other program first will usually allow you to save normally. As a last resort, you can set a flag in the ConstructionSet.ini (same directory as your personal Oblivion.ini). Find the line that says bAllowaUnsafeSave=0 and change it to bAllowaUnsafeSave=1
  20. The Unofficial Oblivion Patch fixes that problem...
  21. Look for Elys Uncapper plugin. And the maximum cannot be raised past 255 because of the way that levels were written in the program.
  22. Has the guy in the cell across from you spoken to you? Does your character have a custom race?
  23. Click on the link in Smooth613's response to you that is named "Bben's Reinstall Procedure". That's where the very specific instructions are.
  24. It's happened to me in a completely vanilla (not even SI or DLC) Oblivion game... once you have the ability to repair things above 100% health and have many such items in your inventory, things will start to disappear (and not just armor or weapons ... potions, ingredients, clothes, clutter... anything can disappear from view). It's terribly annoying. They are as you say still there, and once you start removing stuff from your inventory (or the container) it missing items start reappearing.
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