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soupdragon1234

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Everything posted by soupdragon1234

  1. It was Skyrim yes. And Steam generated a loadorder.txt too if you let it manage your load order (not recommended). Did it originate those two? I should imagine so.
  2. I was recently forced onto Windows 10 and couldn't bear the default icons windows etc so got WindowsBlinds to customize the look. Waterfox is just a regular skin and I still like Windows 7 gadgets. take 2# Windows 7 ran fine with my old hardware but putting W10 onto it turned it into a slug and that was just the basic install and no pretty FX.
  3. Don't delete vanilla navmeshes and replace in interiors, ever, it causes no end of glitches/problems and it'll never work right. Edit the vanilla navmesh instead. If you screw up and want to start again delete the entire navmesh record from your mod with xEdit which will revert the navmesh to vanilla and start again. I you don't want to start your entire navmesh edit from scratch all over again copy the form i.d. of the vanilla navmesh and keep it safe. Delete the vanilla navmesh entirely from your mod so its gone with xEdit. Now edit the form i.d. of your new replacement navmesh whichever one is largest and change its form i.d. to the form i.d. of the vanilla navmesh you made a note of earlier. When xEdit pops up a couple of boxes asking if you want to update all connected records tick YES to everything. Save. You've now modified the vanilla navmesh instead of replacing it.
  4. "External changes" means something outside of Vortex has interfered with the Data folder, in this case links have been deleted somehow. "Save change" makes permanent any changes that have occurred, "Revert change" will change things back to the way they were before. "Save change" on a modified .esp will copy those changes to the original file in the staging folder. Thats not what has happened here though, links have been deleted. Hitting "Save change" on that will remove the original files from the staging folder too. "Revert change" would restore the links (and preserve the original files). I agree its easy to get confused though been there myself a few times.
  5. Not necessarily I have an Asus Z97-A mobo coupled with an i7 4790k thats the the last Intel generation that supports Win 7 afaik. Since I'll be forced onto Win 10 soon I'll be looking at a Ryzen 3900 or similar to go with it and the old board/chip will be pensioned off and probably for not much money. The fact that the mobo's USB 3.1 chipset died recently (USB 2.0 still works) shows its not immortal however (I bought both used so I can't complain really). Ryzen will be brand new however (unless used 3900's start appearing on the market in numbers after the 3950 is launched later this month, heres hoping).
  6. Italy, Belgium, Spain, USA. Not a big fan of travelling funnily enough. Well I don't mind it when I'm there but the getting there and back I'm not a fan of.
  7. Yeah I've been there. Well the north anyway. Old buildings, cranky shopkeepers who didn't like giving change. Lots of snow. Ok I was a kid at the time and it was a skiing trip.
  8. In response to post #72143393. #72144508, #72144708, #72144743, #72144783, #72144978, #72145133, #72145678, #72145908, #72146263, #72146413, #72146538, #72146543, #72147408, #72147963, #72149828, #72149938, #72150433 are all replies on the same post. I'm with Elianora except I use WB to manually sort plugins (it has some useful extra features as well which are too useful to do without) together with LOOT and Vortex's auto sort disabled. I have my reasons mainly if theres a mod I'm not sure about/testing I want it last in the LO so it can't have its records overwritten by anything else once I'm sure everythings fine then I'll run LOOT and let it place it where it wants I'm not one of the fanatics who simply MUST have their LO exactly the way they want it because thats silly I'll trust LOOT when I'm done but not before. And before anyone says "You can do that with Vortex" yes you can (you can exactly the same thing with LOOT too because its basically inheriting its functions) but that means I have to create a custom load order rule for that mod, then make sure I remove it when its done, etc etc. A simple click of the mouse in WB and its done. No, its not a permanent sort but I don't want it to be. Maybe I'm and edge case and then again maybe not. But I/we've been through all these arguments before and no-ones budging on anything so the whole thing is moot really.
  9. I've never had it do what you say and I modify Skyrim mods all the time including my own. Everytime it detects something has changed it pops up a warning about files having changed and do I want to keep a) Newer file b) Save change c) Revert change. I've never had it silently revert or overwrite anything. If you want a mod manager that is a nightmare for modders that is MO/MO2 the hoops you have to jump through just to get it to co-operate with the CK and other tools are something else and the principal reason I won't use it., xLodGen for one had to add an extra -o switch to output to a "real" folder especially for MO as it can't write to virtual folders. Vortex's popup warning is a minor irritation at best.
  10. Yes and no. There is still functionality in LOOT thats missing in Vortex, unless I'm missing something. LOOT tells me whether mods need updating or whether theres a patch available between two mods in my load order and even that my copy of USSEP is incompatible with my version of the game.exe (seriously I didn't even know that was a thing). I can't find anything in the settings in Vortex that tells me any of that. If I'm guilty of not reading the documentation fully and its in there somewhere (probably guilty on that part) then I hold up my hands. edit: Ok found it thanks. It might be better if LOOT messages weren't buried away in the sidebar it didn't occur to me to look there honestly. A bit more in your face with a popup say as they're fairly important.
  11. Older versions (pre 0.17.x) you got two options in that case: save the changes or revert to before the change. With subsequent versions you get an extra option - it states "update available" and do I want to update, save, or revert. I've not idea where this "update" springs from and to be honest I'm not sure how to precede, I usually default to what I've been doing previously which is select "save" and that seems to be working... I think. Ah, right, I tried that and its working... I think. (newer version, yes you're right) thanks.
  12. soupdragon1234

    Hello

    Hello Tim and nice to have you onboard. :cool:
  13. Change "function" to "Event" and "endFunction" to "EndEvent" then it should work. Function by itself does nothing unless something calls it and unless you have another script referencing it which you havn't mentioned it'll carry on doing nothing. The OnEquipped - ObjectReference event is called everytime the object is equipped so that will fire. n.b. the "elseIf" and subsequent "return" is redundant as you've already checked to see if akActor is the player (you don't need SetAngle() either as that will be done automatically.) Don't forget to fill the two actor properties too. n.n.b. on reflection you didn't get that from decompiling a .pex by any chance? Because it often adds "Function" instead of "Event". You need to be looking at original source files if you're trying to learn something (decompiled scripts are useful if no source is available but need to be interpreted as they often contain mistakes)
  14. Permission to port to Bethesda.net as well? There are a bunch of console users who would appreciate it especially as theres a bug with the CC Tundra House unique item display if the claw is flagged as "stolen" it falls off the display...
  15. Mama Murphy has a rose between her teeth waiting for you...
  16. I used to install SSE mods manually when it first came out there simply wasn't any mod manager that could handle it my ancient copy of NMM certainly can't its got a heavy load of mods on it and theres no way I would risk trying to update it and break everything. When Vortex came out of alpha I switched to that as it seems to be stable enough and I've finally got enough confidence in it to trust it. That being said I always bundled up loose files into BSA's when I was doing it manually there no way I could keep track of countless loose file overrides thats what a mad manager is ideal at.
  17. "I started PC gaming back in the days of half-life pre steam." Ah a new boy. "My next task is to search up some information on if vortex plays well with the in game mod manager as I have already used that extensively before learning about the nexus." Should be fine they're quite separate though the ingame one will dump files direct in your Data folder whereas Vortex creates shortcuts which is the superior option. I'll let someone else explain the intricacies of that one though. It'll still manage your load order the same though. And :thumbsup: for referencing B5.
  18. Are they still doing this? I gave up on FO4 a long time ago after an update completely broke all my modded saves, unmodded saves were the only ones that still worked they were only a few landscape mods not even f4se mods. I was thinking of trying it again especially after I picked up all the DLC's in the steam sale recently, guess I'll have to hold off again. n.b. my copy of Skyrim SE I blocked it from updating completely its already 3 updates behind, I think its 4 now after the pointless update yesterday... edit: DLC is now downloaded, latest F4SE is now installed, updates are now blocked. n.b. if anyone is having trouble stopping the game from crashing upon startup in anything other than fullscreen mode try disabling the Intro logos/music with BethINI
  19. A new name requires requesting your account be closed and open a new one after its closed. Option for a different title is unlocked with 500 active posts, in other words after you have contributed more to the community than 6 posts and 19 endorsements in 5 years.
  20. I don't agree with encouraging blind faith in LOOT either. I've already had to rename one mod in order to overcome LOOT's built in masterlist which simply refuses to let me place a certain mod above Cutting Room Floor. I know why its there because the author himself stated it should go after CRF but the author is wrong, plain and simple. I would contact the LOOT devs over it but they'll probably take the author's word over mine and he's gone off the radar.
  21. Now that is annoying and I wasn't aware of that. Even NMM let you store everything including its config files on a separate drive. It does if you want to keep things as portable as possible especially if you need to reinstall Windows every now and then, Vortex and its folders will still be where it always was on the D:\ drive. Apart from its config files which I'll have to backup separately from now on. :s Its always updated fine whilst being on the other drive for me, unless something changed with the last update.
  22. BA2 is what Fallout 4 uses instead of BSA's. Its basically an updated version of the BSA format.
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