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PeterMartyr

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Everything posted by PeterMartyr

  1. @scorrp10 Hell yeah!!! That was the first thing I thought of when I made my first conditional property
  2. There a not bad guide in the Nexus Wikki under Skyrim that you might be interested in? It is mainly aimed at Expired Racemenu, or Vanilla RaceMenu, so google is your friend for ECE. While your there, take a look at what else Nexus offers to help beginner modder's with other things. It is a great place to start with a wealth of knowledge. https://wiki.nexusmods.com/index.php/Adding_a_Follower_NPC_to_Skyrim @ CASUAL READER LOL just saying, but 50% of the problems in the forums could be solve with a little self help ground work, if you never looked at the Nexus Wikki, do so. It is Required Reading for where do I start with Creating a Mod.
  3. Simply no, what @xkkmEl is referring too (maybe ¯\_(ツ)_/¯ not really sure) is Quested and Scripted Virtual Machine Variables.. which uses papyrus, and since a part of SKSE is Papyrus, you can use them in those too along with Vanilla Papyrus OFC But lets make complicated. It is Scripted Code and Creation kit working together to create new CK Conditions like you want, that do not exist. So you can do this, but its not for faint hearted or beginning learn to code Modders. https://ck.uesp.net/wiki/GetVMScriptVariable https://ck.uesp.net/wiki/GetVMQuestVariable Has you can see, there not a lot info on it.. I am not 100% sure what @xkkmEl is referring too. Cause I never use faction to do it, but there is many ways to skin a cat, as they say
  4. Creation 2 will we be out dated by time ES6 comes out, in most extreme way, so yeah I do not see it being used. Here my reasoning; it took 2015 to 2023 to make buggy Star Field, that had 93% player drop off. You can see this in the Steam Stats. With the Game getting called Hollow and Lacking Content. Games increase in complexity and development time, which sadly makes ES6 what umpteen years away? 2032 at the earliest? Time has passed, the dev that made Bethesda great have long moved on.. replaced by I do not know what. I just want a good game... not a way for Bethesda to make money with crappy game, that may have 98% drop off Plus Halo uses the UE, and who owns both games, and can tell Todd bosses what to do? It is not all about Bethesda any more is it not? Bethesda this or Bethesda that, is not worth saying now....
  5. @NexBeth your assuming hellva lot there, in my opinion only there be a new Game Engine for ES6, most probably out source to the company Bethesda got to upgrade the Creation Kit for Star Field, we all know they cannot make Game Engine that works. It seems they finally admitted that a modern Engine is beyond their capabilities. What makes me smiles is Todd Howard being a control freak: it must have really hurt to admit that, then out source it for his pet project that he placed ES6 on hold for. Plus is not Creation Kit just a rebrand, rebuilt, patched version of the Construction Set, that goes back to Morrowind? Kinda outdated even before Skyrim.. and that a fact. We need that new Engine so badly, with no Papyrus and CPP to keep thing running smoothly. Yeah, I know, that will cut out a lot of wannabe modder, but that what it take for a modern engine. Maybe we might get the Unreal Engine ¯\_(ツ)_/¯ then it will be CPP 100% EDIT to quote Forest Gump
  6. this leave Voice File Reference Tool for dead... https://www.nexusmods.com/skyrim/mods/82482/? https://www.nexusmods.com/skyrimspecialedition/mods/8619 I highly recommend it, I gave up using Voice File Reference Tool after finding it... 9 years ago)) Look at my post, now do yourself a flavour and get it
  7. I would move the the function out of the spell, then make the both the Spell and the Alias call the function independently, it may require some Quest Scripted (global type) Properties, but that no biggy, to keep things in accord between them, if you require that
  8. create a sneak package that use greater distance from the player when the player is sneaking, then have it higher in the alias AI stack the default follow me package so its overrides it to make: duplicate the default follow me package and make the changes above, YES, you can have Global for dialogue.. like still to close close move further back.. for custom distances and multiple packages.. if it does not work, check everything, the package procedure might be OK, but the conditions or AI stack might be wrong or vice versa EDIT use AFT if above is challenging
  9. I love this thread.. so entertaining, but agreeing with @scorrp10 and @xkkmEl use a property and try these mods Add Menu Item Jaxonz Positioner they should cover your all needs regarding turning console cheats into objects
  10. Is this a console thingy? Yeah I clicked the link, are you using mfg console? https://www.nexusmods.com/skyrim/mods/44596 Try using that to get the base ID or another equivalent type mod that does the same thing to enhance the console the base XX ID value is ofc dependant of item clicked, but in the console it will display as a hex number, there is no need to do any thing else.. you mis-understood the gist of the post you linked. see the images from that mod above to see how the base ID displays in the console
  11. try playing it, in my experience that is not required, it plays the xwm files just fine, just leave the wav in the record, btw dialogue works the same way, if you convert wav and lip to fuzz, you do not need to open xEdit and mess with it, it just works
  12. Create a while loop, but instead of using indices, use it like an list iterator: String function nextKey(Int object, String previousKey="", String endKey="") global native There more info in the source code, even an example on how to use it? EDIT some lite reading for you https://github.com/SilverIce/JContainers/wiki
  13. check these in the kit mouthhumanf.nif and mouthhumanf.tri for the follower's head parts , then check they actually exist has files in the data folder, would be step one if that not a wig? I do not remember Tania looking like that, most probably you have broken something, when making changes to her
  14. @Terenzz Yes absolutely, Github Pages is much better option than having dramas of webpages server, for your code/application website, plus it is free
  15. if your tired of steam updating games, remember you did give them permission, the best strategy is update with launching, then only only launch it offline... yeah it is extra inconvenient work, but that the cost of doing business, modding a game and version control but follow your reasoning, you launch it and it stated it need to update.. do the extra steps
  16. btw Campfire doe not require SkyUI as a master, unless the compiler spat the dummy.. you might wanna double check you downloaded the right PSC there too https://github.com/schlangster/skyui/wiki oops wait? I will fix it https://skyrimsurvival.com/home/campfire/mod-developers/
  17. easy ignore the download options on SkyUI Main page on GitHub, But look at the main page menu bar, see "wiki" click that, then download the SDK that matches the SkyUI version you are using
  18. then remember correlation doesn't imply causation don't waste to much time on those test.
  19. try this but a warning it will require Nifskope, and is similar to merging RaceMenu head with CK for facegen (sort of) learn to use Nifskope, my instruction suck, I am coder open two instance of Nifskope load the minimum weight 0 in one load the maximum weight 1 in the other NOTE this is not copy and paste, but paste over copy over the mesh data of nif 1 to 0 with paste over, where its branches match (it may not be in the same order or location) repeat until all branches are pasted over you now have two meshes of maximum weight save the 0 nif as the 1 nif overwriting it this leaves nif 0 in original state both nif are now identical except one is minimum weight and the other maximum weight bodyslide not a replacement for Nifskope, you generate the errors with it you create the mock-ups out of of sequential order with bodyslide
  20. the games have diverged, relatively speaking they are the same, absolutely they are not, you can upgrade any LE to SE, but it is not alway possible to downgrade any SE to LE.. so the development environment totally depends on the mod, it is not set in stone, and needs to be case by case consideration.
  21. depends what is quicker for you, fixing it or starting from scratch, only you can answer that. To fix it maybe remove the duplicates with xEdit first, and then set the Master with Wrye, it sometimes works.. no guarantees but what important here, is do you fully understand about flipping the bit the header, it is what what designates a plugin as a master, not the extension.. think of it as (sort of) a signed or unsigned integer, if ya know what that is?.. anywho it is very important the bit is flipped
  22. I am aware of inventory respawn flag cos it is a massive pain in ass for non-follow wardrobe mod and needs to be handled, programmatically for a small footprint, but looking very loosely at the ShadowmereRef, I found no papyrus scripts, so when a cell resets, it might be spawning at the default editor location, like all other npc, horses, that for one reason or another, do not have persistence , etc so we are going into terrority of the game engine here. But I did not do this and just thought of it now, is the REF marked has persistent? Dunno forgot to check it, but it might be that simple.. but where did you last leave it now.. maybe respawning at set default editor location is a good idea.
  23. my bad,yeah, it is all about the compression, they were compressed by two different tools.. if he wants exactly the same compression level, needs to use to use the exact same tool, with the exact same settings the original was packed with, else there will always be variations. Agreed
  24. @Kahenraz there is nothing to fix, everything is working as normal, you just needed to be aware a bsa is an archive and it behaves like any other archive, there is nothing wrong with any of the files you unpacked, unless the archive itself was corrupted and no tool will fix that, for skyrim validate the files, and for a mod redownload it. edit the part about the bat or cmd file and not running code on your PC, if you cannot read it, I was deadly serious about. sudo mean just one line of code can run as Admin without you giving it express permission, the likelihood of that happening is extremely small, but it is not zero
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