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Yoshh

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Posts posted by Yoshh

  1. This is my current load order. It's based on the "FWE Master Release Load Order". I'm worried about the ones in red, since I'm not sure if they will conflict, and if they do, where they would fit best to minimize the said conflicts.

     

    #----------------------------------------------------------------------

    # ESMs... Well... There are quite a few more than the MR load order =/

    #----------------------------------------------------------------------

    [X] Fallout3.esm

    [X] Anchorage.esm

    [X] ThePitt.esm

    [X] BrokenSteel.esm

    [X] PointLookout.esm

    [X] Zeta.esm

    [X] CRAFT.esm

    [X] CALIBR.esm

    [X] SShop.esm

    [X] StreetLights.esm

    [X] Companion Core.esm

    [X] DCInteriors_ComboEdition.esm

    [X] Companion Share & Recruit.esm

    [X] Destruction.esm

    [X] Enhanced Weather - Rain and Snow.esm

    [X] Project Beauty.esm

    [X] FO3 Wanderers Edition - Main File.esm

    [X] Mart's Mutant Mod.esm

    [X] DarNifiedUIF3.esp

    [X] Project Beauty- Broken Steel.esp

    [X] Project Beauty- Point Lookout.esp

    #----------------------------------------------------------------------

    # FWE esp thingies

    #----------------------------------------------------------------------

    [X] FO3 Wanderers Edition - Main File.esp

    [X] FO3 Wanderers Edition - Alternate Travel.esp

    [X] FO3 Wanderers Edition - DLC Anchorage.esp

    [X] FO3 Wanderers Edition - DLC The Pitt.esp

    [X] FO3 Wanderers Edition - DLC Broken Steel.esp

    [X] FO3 Wanderers Edition - DLC Point Lookout.esp

    [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

    [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

    [X] FO3 Wanderers Edition - Project Beauty.esp

    [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

    #----------------------------------------------------------------------

    # WMK esp thingies

    #----------------------------------------------------------------------

    [X] WeaponModKits.esp

    [X] WeaponModKits - FWE Master Release.esp

    [X] WeaponModKits - OperationAnchorage.esp

    [X] WeaponModKits - ThePitt.esp

    [X] WeaponModKits - BrokenSteel.esp

    [X] WeaponModKits - PointLookout.esp

    [X] WeaponModKits - Zeta.esp

    [X] WMKAA12Shotgun.esp

    #----------------------------------------------------------------------

    # EVE esp thingies

    #----------------------------------------------------------------------

    [X] EVE.esp

    [X] EVE Operation Anchorage.esp

    [X] EVE - FWE Master Release.esp

    [X] EVE - FWE Master Release (Follower Enhanced).esp

    [X] EVE Anchorage - FWE DLC Anchorage.esp

    [X] EVE - FWE with WeaponModKits.esp

    #----------------------------------------------------------------------

    # MMM esp thingies

    #----------------------------------------------------------------------

    [X] Mart's Mutant Mod.esp

    [X] Mart's Mutant Mod - DLC Anchorage.esp

    [X] Mart's Mutant Mod - DLC The Pitt.esp

    [X] Mart's Mutant Mod - DLC Broken Steel.esp

    [X] Mart's Mutant Mod - DLC Point Lookout.esp

    [X] Mart's Mutant Mod - DLC Zeta.esp

    [X] Mart's Mutant Mod - Project Beauty.esp

    [X] Mart's Mutant Mod - FWE Master Release.esp

    [X] Mart's Mutant Mod - Project Beauty + FWE.esp

    #----------------------------------------------------------------------

    # Weather mods. But I've put everything else that wasn't from the FOIP load order.

    #----------------------------------------------------------------------

    [X] GalaxyNewsRadio100[M].esp

    [X] Remove That Glove.esp

    [X] HelmPOV.esp

    [X] Destruction - Main - Statics.esp

    [X] Fellout-Full.esp

    [X] Fellout-BrokenSteel.esp

    [X] Fellout-Anchorage.esp

    [X] Fellout-Zeta.esp

    [X] Fellout-PointLookout.esp

    [X] Enhanced Weather - Rain and Snow in Fallout.esp

    [X] Enhanced Weather - REBOOT.esp

    [X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

    [X] Enhanced Weather - Sneak Bonus during Storms.esp

    [X] Enhanced Weather - Weather Sounds in Interiors.esp

    [X] megalight.esp

    [X] Realistic Interior Lighting.esp

    [X] Realistic Interior Lighting - OA.esp

    [X] Realistic Interior Lighting - BS.esp

    [X] Realistic Interior Lighting - PL.esp

    [X] StreetLights - Wasteland.esp

    [X] Directional PipLight.esp

    [X] SCC BunchapeopleHP.esp

    [X] EvenMorePeopleHP.esp

    [X] MorepeopleHP.esp

    [X] SCC Specialists.esp

    [X] Companion Core DLC Addon.esp

    [X] TCOS.esp

    [X] 1PipboyPDA.esp

    [X] dD-Less Blood Time.esp

    [X] dD-Smaller Spatters.esp

    [X] dD-Smaller Wounds.esp

    [X] Recoil.esp

    [X] Destruction - Main.esp

    [X] Destruction - DLC - Statics.esp

    [X] Destruction - DLC.esp

    [X] Destruction - CP - Fellout.esp

    [X] YevicsUrbanTownhome.esp

    [X] V.A.T.S. Depth of Field v1.0.esp

    [X] =Subtle=MotionBlur1.1.esp

    [X] =Subtle+Far=DOF1.1.esp

    [X] SShopItems.esp

     

    Also, I'm using FO3 Edit for the merged patch and the "Master Update" thing.

    Anything I should change? :confused:

  2. I was wondering if anyone would be willing to make some decent male hair, other that those emo looking ones you get from the current hair packs. They do seem more fitted for female characters. (I did search the forums btw :thumbsup: )

     

     

    Or... If anyone knows a way to convert meshes from either Sims 2, or Sims 3 to nif files, I'd gladly do it myself. (Not going to release them to the public, obviously...)

  3. I found it weird too... What happened to him? Vanishing all of a sudden with all his mods ;_;

     

     

    Edit: Didnt read the link... *facepalm*

     

    He did mention leaving his mods as free modders resource, any idea where I could find them?

  4. BOSS and FOMS can be found at the fallout3nexus website, they're mod sorting software. As the name says, it does the sorting for you. Anyways, your load order seems alright, so I can't really help :S Fallout 3 is a crash fest... I'm so used to it xD

     

    Yes, there are console commands :P

     

    just do "player.additem xx00c07d [quantity here, without the brackets] (or xx003a04, for the sim version)

     

    Being the xx the position os anchorage.esm in your load order. In your current load order it would be something like "player.additem 030007d 2"

     

     

     

    Edit:

     

    "Mod load order report! Warning: current load order template contains 16 duplicate entries"

     

    I'd try using FO3Edit too. It has a function that lets you create a merged patch, so you won't have conflicts.

    After you install it, run FO3Edit.exe and select the mods you want to edit. When they're all loaded right-click on the mod list and choose "Create merged patch". After the patch is created, save and exit. Make a copy of FO3Edit.exe and change it's name to FO3MasterUpdate.exe. Run it. (It tags all the files as .esm... For better compatibility, I guess)

  5. Try it this way:

     

    Fallout3.esm

    Anchorage.esm

    ThePitt.esm

    BrokenSteel.esm

    PointLookout.esm

    Zeta.esm

    StreetLights.esm

    CALIBR.esm

    FOOK2 - Main.esm

    FOOK2 - [*censored*] World And Neighbourhood Kit.esm

    FOOK2 - [DIK] DLC Improvement Kit.esm

    Mart's Mutant Mod.esm

    Enhanced Weather - Rain and Snow.esm

     

    StreetLights - Wasteland.esp

    Enhanced Weather - Rain and Snow in Fallout.esp

    Enhanced Weather - Sneak Bonus during Storms.esp

    Enhanced Weather - Weather Sounds in Interiors.esp

    Fellout-SOTD.esp

    Fellout-Full.esp

    Fellout-Anchorage.esp

    Fellout-BrokenSteel.esp

    Fellout-pipboylight.esp

     

     

    FOOK2 - Main.esp

    FOOK2 - [DIK] DLC Improvement Kit.esp

    FOOK2 - Mothership Zeta.esp

    FOOK2 - [EVE] Energy Visuals Enhanced.esp

     

     

    <----------------- You're missing "Mart's Mutant Mod.esp"... No wonder MMM's creatures didnt show up :sweat:

    Mart's Mutant Mod - DLC Anchorage.esp

    Mart's Mutant Mod - DLC The Pitt.esp

    Mart's Mutant Mod - DLC Broken Steel.esp

    Mart's Mutant Mod - DLC Point Lookout.esp

    Mart's Mutant Mod - DLC Zeta.esp

    Mart's Mutant Mod - Increased Spawns.esp

    Mart's Mutant Mod - Feral Ghoul Rampage.esp

    Mart's Mutant Mod - Hunting & Looting.esp

    Mart's Mutant Mod - Tougher Traders.esp

    Mart's Mutant Mod - Natural Selection.esp

    Mart's Mutant Mod - Zones Respawn.esp

    Mart's Mutant Mod - FOOK2.esp

    Mart's Mutant Mod - FOOK2 - DIK.esp

     

    GalaxyNewsRadio20[M].esp

    Existence2.0.esp

    ACE2-1b.esp

    CombatEnhanced-Package.esp

    mergetheone.esp <---------- Dunno about this one... I don't use the merged patch myself, because when I dumped FWE from my mod setup and made a new patch it was giving me weird bugs

  6. Whenever I find some NPCs and try to aproach them they start fleeing. I have no idea why they do that :/ Maybe it's because my charisma is low? Also, ACE isnt working properly... I dont get the cripple penalties. And, I don't know for sure how compatible is EVE in this setup since I'm not using any compatibility patches for it

     

    Here's my load order:

     

    [X] Fallout3.esm

    [X] Anchorage.esm

    [X] ThePitt.esm

    [X] BrokenSteel.esm

    [X] PointLookout.esm

    [X] Zeta.esm

    [X] Project Beauty HD version.esm

    [X] CRAFT.esm

    [X] CALIBR.esm

    [X] FOOK2 - Main.esm

    [X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

    [X] FOOK2 - [DIK] DLC Improvement Kit.esm

    [X] Mart's Mutant Mod.esm

    [X] Enhanced Weather - Rain and Snow.esm

    [X] DCInteriors_ComboEdition.esm

    [ ] MergedPatchPreGroup.esp

    [ ] # --------------- Group 0 --------------- #.esp

    [X] CALIBRxMerchant.esp

    [X] CRAFT - Activation Perk.esp

    [X] DarNifiedUIF3.esp

    [X] Enhanced Weather - Rain and Snow in Fallout.esp

    [X] Enhanced Weather - Sneak Bonus during Storms.esp

    [X] Enhanced Weather - Weather Sounds in Interiors.esp

    [X] Fellout-Full.esp

    [X] Fellout-Anchorage.esp

    [X] Fellout-BrokenSteel.esp

    [X] Fellout-PointLookout.esp

    [ ] Fellout-pipboylight.esp

    [X] LED pipboy light.esp

    [ ] LED pipboy light extended.esp

    [ ] LED pipboy light green extended.esp

    [ ] LED pipboy light green.esp

    [ ] LED pipboy light amber.esp

    [ ] LED pipboy light amber extended.esp

    [X] MTC Wasteland Travellers.esp

    [ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp

    [ ] MergedPatchGroup0.esp

    [ ] # --------------- Group 1 --------------- #.esp

    [X] FOOK2 - Main.esp

    [X] FOOK2 - [DIK] DLC Improvement Kit.esp

    [X] FOOK2 - Mothership Zeta.esp

    [X] Classic Fallout Weapons BETA.esp

    [ ] # --------------- Group 2 --------------- #.esp

    [X] dD-Less Blood Time.esp

    [X] dD-Smaller Wounds.esp

    [X] dD-More Gore.esp

    [X] dD-More Gore-Zeta.esp

    [X] dD-More Gore-The Pitt.esp

    [X] dD-More Gore-BrokenSteel.esp

    [X] dD-More Gore-PointLookout.esp

    [X] dD-Reduced Dismember Force.esp

    [X] I'll Touch What I Want.esp

    [X] NoLockTopic.esp

    [X] Explosive Explosives v1.3.esp

    [X] FF_InteractiveBobbleHeads.esp

    [X] FDA1x.esp

    [X] BookPerks.esp

    [X] BookPerkBarterMOD.esp

    [X] CaravanUpgrades.esp

    [X] DelayThePitt.esp

    [X] DelayAnchorage.esp

    [X] DelaySteel.esp

    [X] delaypl.esp

    [X] delayzeta.esp

    [X] ShellRain.esp

    [X] Advanced Combat Armor.esp

    [X] Owned!.esp

    [X] Better Caravans.esp

    [X] FollowersHire_ByCharisma_NoKarma.esp

    [X] Improved Turret Hacking.esp

    [X] Alternate Start - Roleplayers.esp

    [X] AS-R CALIBR Patch ONLY.esp

    [X] Robotic Butlers.esp

    [X] 3EFdrg.esp

    [X] Red Eye Mask & Goggles.esp

    [X] GaryHoloTape.esp

    [X] AquaPura 3000.esp

    [X] EVE.esp

    [X] EVE Operation Anchorage.esp

    [X] CALIBR Ammo Schematics - CRAFT.esp

    [X] Dogmeat Leather Armor - CRAFT.esp

    [X] TinCanCRAFTing.esp

    [X] XFO_Playstyles.esp

    [X] XFO_Stat_changes.esp

    [X] XFO_misc_tweaks.esp

    [X] XFO_Pacing_mild.esp

    [X] XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp

    [X] XFO_Perk_rebalance.esp

    [X] XFO_Perk_paths.esp

    [ ] XFO_Perk_Flaws.esp

    [X] XFO_barter_fix_mild.esp

    [X] XFO_Karma_changes.esp

    [X] XFO_Radiation_changes.esp

    [X] XFO_Degradation_fixes.esp

    [X] XFO_food_water_changes.esp

    [X] XFO_Sneak_Rebalance_harder.esp

    [X] XFO_Immersion_nomsgs_empty.esp

    [X] XFO_Immersion_nomsgs_sneak.esp

    [ ] XFO_Weapskill_dmg_and_accuracy_mild_FOOK.esp

    [ ] XFO_Weapskill_dmg_and_accuracy_med_FOOK.esp

    [X] XFO_Weapskill_dmg_and_accuracy_high_FOOK.esp

    [X] FPS Grenade Hotkey.esp

    [X] FPS Grenade Hotkey - FOOK2.esp

    [X] FPS Grenade Hotkey - FOOK2 DIK.esp

    [X] FPS Grenade Hotkey - Zeta addon.esp

    [X] RealPhysicsNoCarExplosions.esp

    [ ] DK_BulletTime.esp

    [X] BLTC.esp

    [X] BLTC Hypo Fix.esp

    [X] CBOv1.4.esp

    [X] SniperZooming.esp

    [X] Triage.esp

    [X] ACE2-1b.esp

    [ ] MergedPatchGroup2.esp

    [ ] # --------------- Group 3 --------------- #.esp

    [X] WeaponModKits.esp

    [X] WeaponModKits - Zeta.esp

    [X] WeaponModKits - OperationAnchorage.esp

    [X] WeaponModKits - ThePitt.esp

    [X] WeaponModKits - BrokenSteel.esp

    [X] WeaponModKits - PointLookout.esp

    [X] WeaponModKits - FOOK.esp

    [X] Mart's Mutant Mod.esp

    [X] Mart's Mutant Mod - Increased Spawns.esp

    [X] Mart's Mutant Mod - DLC Anchorage.esp

    [X] Mart's Mutant Mod - DLC The Pitt.esp

    [X] Mart's Mutant Mod - DLC Broken Steel.esp

    [X] Mart's Mutant Mod - DLC Point Lookout.esp

    [X] Mart's Mutant Mod - DLC Zeta.esp

    [X] Mart's Mutant Mod - Hunting & Looting.esp

    [X] Mart's Mutant Mod - Natural Selection.esp

    [X] Mart's Mutant Mod - No Corpse Flies.esp

    [X] Mart's Mutant Mod - Tougher Traders.esp

    [X] Mart's Mutant Mod - Feral Ghoul Rampage.esp

    [X] Mart's Mutant Mod - FOOK2.esp

    [X] Mart's Mutant Mod - FOOK2 - DIK.esp

    [ ] Mart's Mutant Mod - XFO.esp

    [X] Mart's Mutant Mod - CFW.esp

    [X] UPP - Experience Perks.esp

    [X] UPP - Pack 1.esp

    [X] UPP - Pack 2.esp

    [X] UPP - Quest Perks.esp

    [ ] # -------- Buildings - Locations -------- #.esp

    [ ] megaton expansion mod 1.5 GEN B - outside.esp

    [X] megaton expansion mod V1.5 GEN B.1.esp

    [ ] # -------------- Misc Mods ------------- #.esp

    [X] 1PipboyPDA.esp

    [X] Echo_UseBothGloves.esp

    [X] V.A.T.S. Depth of Field v1.0.esp

    [X] Combat Enhanced-Tactics.esp

    [X] CombatEnhanced-Package v02.esp

    [X] =Medium+Far=DOF1.1.esp

    [X] MergedPatch.esp

  7. What exactly is the problem with your load order? Does it make the game crash? Or you feel there's something missing from the game that should be there because mod "X" is loaded? D:

     

    Group 1 – Item / Loot Content

     

    • FOOK

    • FEV

    • CFW

     

    Group 2 – Balance / Gameplay Overhauls

     

    • XFO

    • FWE

     

    Group 3 – Spawns / Other Content Additions

     

    • WMK

    • MMM

     

     

    You should have FOOK first, optional FOOK patches after it. Then put all of the FWE esps, optionals, and after them put the FOOK-FWE compatibility patches. Then go for the MMM esps, and after them, as usual, the compatibility patches for FOOK and FWE.

     

    (This was taken from the FOIP thread over at bethesda's forum (http://www.bethsoft.com/bgsforums/index.ph...owtopic=1027321)

     

    I'd strongly advice you to check out FOOK-FWE merger (don't know if you're using some of those esps, I don't remember the names)

    http://fallout3nexus.com/downloads/file.php?id=10167

     

     

    Anyways, have you used FO3Edit? It's pretty useful since you can make a merger esp patch :P

  8. And the good ol' Enforcer! :'D

     

    Enforcer? I don't remember an enemy in Unreal called that... :blink:

     

    You don't happen to mean Quake II?

     

    I meant the gun :biggrin:

  9. Why do many of these asian oblivion/fallout 3 websites block (or even close down) people from other parts of the world from downloading those mods.

    Very big greed of asian modders.

    you know this as fact then? or just biased opinion-ism

     

    Both actually. I've seen some, and a lot of people say the same ;)

     

    Retribution Posted Today, 09:24 PM

    QUOTE (Imperator3 @ Oct 7 2009, 12:05 PM)

    QUOTE

    Why do many of these Asian oblivion/fallout 3 websites block (or even close down) people from other parts of the world from downloading those mods.

    Very big greed of asian modders.

     

    QFT

    you also.You've done extensive research on this matter so you concur with his statement.Maybe its just their work and want to keep among they race or to certain individuals.I know I have mods that only go to friends and I'm what Greedy? Egotistical perhaps,Yes? No?

    Or I surmise is it just you can't have said mods so you just flame them?

     

    Perhaps its comments just like the both of you just left that's a reason...I'm more inclined to the latter than the previous myself.

    Facts are one thing,wild supposition is just BS.

     

    No, not egotistical at all! I have never said such a thing. If they want to keep the mods for themselves, so be it... I have nothing to do with their choices. I just think that such great work deserved to be shared :biggrin: But if someone does put them online for everyone to see, IMO is a bit selfish. Not that I really care if I have the mod or not, but it's not fun being teased :sweat:

  10. Ever since I started playing Oblivion, and Fallout 3, I've always been amazed by the work these modders do :O All the details, wonderfull meshes and all :biggrin: But the problem is there is something I can't understand... Why do many of these asian oblivion/fallout 3 websites block (or even close down) people from other parts of the world from downloading those mods. Maybe due to the lack of intercomunication between people? I understand that having someone downloading your mods and not giving any feedback can be somewhat frustrating. But what if those people can't speak your language? Bleh... Drepriving us from such great models should be a crime *cries*

     

    Edit: I hope nobody gets offended by this thread, I just created it because I wanted to know the opinion of other people towards this situation.

  11. If you only have one model I don't think that would be possible... But as WatersMoon110 said, if the model you're using in nifscope is made out of more than one mesh then you can assign a diferent texture to each :D

     

    Maybe you should get back to 3ds and separate the entire mesh into several parts? I think that will do the trick ;)

  12. Uh uh xD I bought it a few years ago... Never got to the end of it though :O Might try that some day... I did like the game, but I played UT a LOT more ^^;;

     

    I still remember that huge enemy we'd face in the first levels... Scared the crap out of me :S

     

    And the good ol' Enforcer! :'D

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