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Posts posted by Yoshh
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I was wondering if anyone would be willing to make some decent male hair, other that those emo looking ones you get from the current hair packs. They do seem more fitted for female characters. (I did search the forums btw :thumbsup: )
Or... If anyone knows a way to convert meshes from either Sims 2, or Sims 3 to nif files, I'd gladly do it myself. (Not going to release them to the public, obviously...)
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I found it weird too... What happened to him? Vanishing all of a sudden with all his mods ;_;
Edit: Didnt read the link... *facepalm*
He did mention leaving his mods as free modders resource, any idea where I could find them?
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BOSS and FOMS can be found at the fallout3nexus website, they're mod sorting software. As the name says, it does the sorting for you. Anyways, your load order seems alright, so I can't really help :S Fallout 3 is a crash fest... I'm so used to it xD
Yes, there are console commands :P
just do "player.additem xx00c07d [quantity here, without the brackets] (or xx003a04, for the sim version)
Being the xx the position os anchorage.esm in your load order. In your current load order it would be something like "player.additem 030007d 2"
Edit:
"Mod load order report! Warning: current load order template contains 16 duplicate entries"
I'd try using FO3Edit too. It has a function that lets you create a merged patch, so you won't have conflicts.
After you install it, run FO3Edit.exe and select the mods you want to edit. When they're all loaded right-click on the mod list and choose "Create merged patch". After the patch is created, save and exit. Make a copy of FO3Edit.exe and change it's name to FO3MasterUpdate.exe. Run it. (It tags all the files as .esm... For better compatibility, I guess)
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Try out BOSS or FOMS to sort the mods... But if you had crashes from before it may be your computer, not the game
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Use FOMM instead of the F3 Launcher. It's easier to work with :P And turn on "Toggle Invalidation" just to be safe.
Did your game crash without the mods? If not, try playing with only one at a time to figure out if any of them is making your game freeze/crash
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Try it this way:
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
StreetLights.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [*censored*] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
StreetLights - Wasteland.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Fellout-SOTD.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-pipboylight.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Mothership Zeta.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
<----------------- You're missing "Mart's Mutant Mod.esp"... No wonder MMM's creatures didnt show up :sweat:
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
GalaxyNewsRadio20[M].esp
Existence2.0.esp
ACE2-1b.esp
CombatEnhanced-Package.esp
mergetheone.esp <---------- Dunno about this one... I don't use the merged patch myself, because when I dumped FWE from my mod setup and made a new patch it was giving me weird bugs
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Go to "Edit" on the CP object, click on the "Linked Ref" tab and choose the Gear Door as the reference :P You can always use "Select Reference in Render Window", it's easier
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"Grab Key" + E, simple as that :D
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Whenever I find some NPCs and try to aproach them they start fleeing. I have no idea why they do that :/ Maybe it's because my charisma is low? Also, ACE isnt working properly... I dont get the cripple penalties. And, I don't know for sure how compatible is EVE in this setup since I'm not using any compatibility patches for it
Here's my load order:
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Project Beauty HD version.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] Mart's Mutant Mod.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] DCInteriors_ComboEdition.esm
[ ] MergedPatchPreGroup.esp
[ ] # --------------- Group 0 --------------- #.esp
[X] CALIBRxMerchant.esp
[X] CRAFT - Activation Perk.esp
[X] DarNifiedUIF3.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[ ] Fellout-pipboylight.esp
[X] LED pipboy light.esp
[ ] LED pipboy light extended.esp
[ ] LED pipboy light green extended.esp
[ ] LED pipboy light green.esp
[ ] LED pipboy light amber.esp
[ ] LED pipboy light amber extended.esp
[X] MTC Wasteland Travellers.esp
[ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp
[ ] MergedPatchGroup0.esp
[ ] # --------------- Group 1 --------------- #.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] Classic Fallout Weapons BETA.esp
[ ] # --------------- Group 2 --------------- #.esp
[X] dD-Less Blood Time.esp
[X] dD-Smaller Wounds.esp
[X] dD-More Gore.esp
[X] dD-More Gore-Zeta.esp
[X] dD-More Gore-The Pitt.esp
[X] dD-More Gore-BrokenSteel.esp
[X] dD-More Gore-PointLookout.esp
[X] dD-Reduced Dismember Force.esp
[X] I'll Touch What I Want.esp
[X] NoLockTopic.esp
[X] Explosive Explosives v1.3.esp
[X] FF_InteractiveBobbleHeads.esp
[X] FDA1x.esp
[X] BookPerks.esp
[X] BookPerkBarterMOD.esp
[X] CaravanUpgrades.esp
[X] DelayThePitt.esp
[X] DelayAnchorage.esp
[X] DelaySteel.esp
[X] delaypl.esp
[X] delayzeta.esp
[X] ShellRain.esp
[X] Advanced Combat Armor.esp
[X] Owned!.esp
[X] Better Caravans.esp
[X] FollowersHire_ByCharisma_NoKarma.esp
[X] Improved Turret Hacking.esp
[X] Alternate Start - Roleplayers.esp
[X] AS-R CALIBR Patch ONLY.esp
[X] Robotic Butlers.esp
[X] 3EFdrg.esp
[X] Red Eye Mask & Goggles.esp
[X] GaryHoloTape.esp
[X] AquaPura 3000.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] CALIBR Ammo Schematics - CRAFT.esp
[X] Dogmeat Leather Armor - CRAFT.esp
[X] TinCanCRAFTing.esp
[X] XFO_Playstyles.esp
[X] XFO_Stat_changes.esp
[X] XFO_misc_tweaks.esp
[X] XFO_Pacing_mild.esp
[X] XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp
[X] XFO_Perk_rebalance.esp
[X] XFO_Perk_paths.esp
[ ] XFO_Perk_Flaws.esp
[X] XFO_barter_fix_mild.esp
[X] XFO_Karma_changes.esp
[X] XFO_Radiation_changes.esp
[X] XFO_Degradation_fixes.esp
[X] XFO_food_water_changes.esp
[X] XFO_Sneak_Rebalance_harder.esp
[X] XFO_Immersion_nomsgs_empty.esp
[X] XFO_Immersion_nomsgs_sneak.esp
[ ] XFO_Weapskill_dmg_and_accuracy_mild_FOOK.esp
[ ] XFO_Weapskill_dmg_and_accuracy_med_FOOK.esp
[X] XFO_Weapskill_dmg_and_accuracy_high_FOOK.esp
[X] FPS Grenade Hotkey.esp
[X] FPS Grenade Hotkey - FOOK2.esp
[X] FPS Grenade Hotkey - FOOK2 DIK.esp
[X] FPS Grenade Hotkey - Zeta addon.esp
[X] RealPhysicsNoCarExplosions.esp
[ ] DK_BulletTime.esp
[X] BLTC.esp
[X] BLTC Hypo Fix.esp
[X] CBOv1.4.esp
[X] SniperZooming.esp
[X] Triage.esp
[X] ACE2-1b.esp
[ ] MergedPatchGroup2.esp
[ ] # --------------- Group 3 --------------- #.esp
[X] WeaponModKits.esp
[X] WeaponModKits - Zeta.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - FOOK.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - No Corpse Flies.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - FOOK2 - DIK.esp
[ ] Mart's Mutant Mod - XFO.esp
[X] Mart's Mutant Mod - CFW.esp
[X] UPP - Experience Perks.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Quest Perks.esp
[ ] # -------- Buildings - Locations -------- #.esp
[ ] megaton expansion mod 1.5 GEN B - outside.esp
[X] megaton expansion mod V1.5 GEN B.1.esp
[ ] # -------------- Misc Mods ------------- #.esp
[X] 1PipboyPDA.esp
[X] Echo_UseBothGloves.esp
[X] V.A.T.S. Depth of Field v1.0.esp
[X] Combat Enhanced-Tactics.esp
[X] CombatEnhanced-Package v02.esp
[X] =Medium+Far=DOF1.1.esp
[X] MergedPatch.esp
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What exactly is the problem with your load order? Does it make the game crash? Or you feel there's something missing from the game that should be there because mod "X" is loaded? D:
Group 1 – Item / Loot Content
• FOOK
• FEV
• CFW
Group 2 – Balance / Gameplay Overhauls
• XFO
• FWE
Group 3 – Spawns / Other Content Additions
• WMK
• MMM
You should have FOOK first, optional FOOK patches after it. Then put all of the FWE esps, optionals, and after them put the FOOK-FWE compatibility patches. Then go for the MMM esps, and after them, as usual, the compatibility patches for FOOK and FWE.
(This was taken from the FOIP thread over at bethesda's forum (http://www.bethsoft.com/bgsforums/index.ph...owtopic=1027321)
I'd strongly advice you to check out FOOK-FWE merger (don't know if you're using some of those esps, I don't remember the names)
http://fallout3nexus.com/downloads/file.php?id=10167
Anyways, have you used FO3Edit? It's pretty useful since you can make a merger esp patch :P
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(Nevermind... I misread your first post)
What's your load order? Maybe that's what is affecting the UI. Mine worked flawlessly
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Do you use FOMM?
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Dunno... I've tried to read the documentation for FOSE, but there are a lot of functions xD (Isnt bumping for dead threads only? >_>)
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Hmmm... Try to use FO3 Edit to make a merged patch. Might kill the conflicts. Just look for FO3Edit on fallout3nexus
And read this guide on how to work with it. Just look around for Merged Patch ;) (http://fallout3nexus.com/downloads/file.php?id=8629)
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You sure you've put the textures in the right place?
Edit: Just remembered, if you're using a replacer, you must have this http://fallout3nexus.com/downloads/file.php?id=944
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It might take a while, but it would be awesome :D There are a lot of sound sets that would really fit the wasteland :P Btw, Sin, You tripple posted? Dear goodness :S
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And the good ol' Enforcer! :'D
Enforcer? I don't remember an enemy in Unreal called that... :blink:
You don't happen to mean Quake II?
I meant the gun :biggrin:
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Ah... Let's say... For example, if you want to release a mod only for your friends, why bother with all the propaganda? o_O
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Why do many of these asian oblivion/fallout 3 websites block (or even close down) people from other parts of the world from downloading those mods.
Very big greed of asian modders.
you know this as fact then? or just biased opinion-ism
Both actually. I've seen some, and a lot of people say the same ;)
Retribution Posted Today, 09:24 PMQUOTE (Imperator3 @ Oct 7 2009, 12:05 PM)
QUOTE
Why do many of these Asian oblivion/fallout 3 websites block (or even close down) people from other parts of the world from downloading those mods.
Very big greed of asian modders.
QFT
you also.You've done extensive research on this matter so you concur with his statement.Maybe its just their work and want to keep among they race or to certain individuals.I know I have mods that only go to friends and I'm what Greedy? Egotistical perhaps,Yes? No?
Or I surmise is it just you can't have said mods so you just flame them?
Perhaps its comments just like the both of you just left that's a reason...I'm more inclined to the latter than the previous myself.
Facts are one thing,wild supposition is just BS.
No, not egotistical at all! I have never said such a thing. If they want to keep the mods for themselves, so be it... I have nothing to do with their choices. I just think that such great work deserved to be shared :biggrin: But if someone does put them online for everyone to see, IMO is a bit selfish. Not that I really care if I have the mod or not, but it's not fun being teased :sweat:
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Ever since I started playing Oblivion, and Fallout 3, I've always been amazed by the work these modders do :O All the details, wonderfull meshes and all :biggrin: But the problem is there is something I can't understand... Why do many of these asian oblivion/fallout 3 websites block (or even close down) people from other parts of the world from downloading those mods. Maybe due to the lack of intercomunication between people? I understand that having someone downloading your mods and not giving any feedback can be somewhat frustrating. But what if those people can't speak your language? Bleh... Drepriving us from such great models should be a crime *cries*
Edit: I hope nobody gets offended by this thread, I just created it because I wanted to know the opinion of other people towards this situation.
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Sorry for hijacking the thread but... Where can I find that guide csb? :P
@NewAgeSin: If your game is CDTing try to check each mod on the list to see if you have all the mods the .esp needs loaded.
If that's not the case, FO3Edit should do the job... I thought about using it myself too, but I've been a lazy bum x)
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If you only have one model I don't think that would be possible... But as WatersMoon110 said, if the model you're using in nifscope is made out of more than one mesh then you can assign a diferent texture to each :D
Maybe you should get back to 3ds and separate the entire mesh into several parts? I think that will do the trick ;)
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Uh uh xD I bought it a few years ago... Never got to the end of it though :O Might try that some day... I did like the game, but I played UT a LOT more ^^;;
I still remember that huge enemy we'd face in the first levels... Scared the crap out of me :S
And the good ol' Enforcer! :'D
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I could almost swear Weapon Mod Kits can mod the Alien Blaster like that :O
Edit: Yep... It does. http://fallout3nexus.com/downloads/file.php?id=3388
"
Alien Blaster
- Auto-Fire Mechanism
- Extended Magazine
- Laser Sight
- Scope
"
:D
Load Order Optimization, NEED
in Mod Troubleshooting
Posted
This is my current load order. It's based on the "FWE Master Release Load Order". I'm worried about the ones in red, since I'm not sure if they will conflict, and if they do, where they would fit best to minimize the said conflicts.
#----------------------------------------------------------------------
# ESMs... Well... There are quite a few more than the MR load order =/
#----------------------------------------------------------------------
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] SShop.esm
[X] StreetLights.esm
[X] Companion Core.esm
[X] DCInteriors_ComboEdition.esm
[X] Companion Share & Recruit.esm
[X] Destruction.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] Project Beauty.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
#----------------------------------------------------------------------
# FWE esp thingies
#----------------------------------------------------------------------
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
#----------------------------------------------------------------------
# WMK esp thingies
#----------------------------------------------------------------------
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] WMKAA12Shotgun.esp
#----------------------------------------------------------------------
# EVE esp thingies
#----------------------------------------------------------------------
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[X] EVE - FWE with WeaponModKits.esp
#----------------------------------------------------------------------
# MMM esp thingies
#----------------------------------------------------------------------
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
#----------------------------------------------------------------------
# Weather mods. But I've put everything else that wasn't from the FOIP load order.
#----------------------------------------------------------------------
[X] GalaxyNewsRadio100[M].esp
[X] Remove That Glove.esp
[X] HelmPOV.esp
[X] Destruction - Main - Statics.esp
[X] Fellout-Full.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-Anchorage.esp
[X] Fellout-Zeta.esp
[X] Fellout-PointLookout.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] megalight.esp
[X] Realistic Interior Lighting.esp
[X] Realistic Interior Lighting - OA.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - PL.esp
[X] StreetLights - Wasteland.esp
[X] Directional PipLight.esp
[X] SCC BunchapeopleHP.esp
[X] EvenMorePeopleHP.esp
[X] MorepeopleHP.esp
[X] SCC Specialists.esp
[X] Companion Core DLC Addon.esp
[X] TCOS.esp
[X] 1PipboyPDA.esp
[X] dD-Less Blood Time.esp
[X] dD-Smaller Spatters.esp
[X] dD-Smaller Wounds.esp
[X] Recoil.esp
[X] Destruction - Main.esp
[X] Destruction - DLC - Statics.esp
[X] Destruction - DLC.esp
[X] Destruction - CP - Fellout.esp
[X] YevicsUrbanTownhome.esp
[X] V.A.T.S. Depth of Field v1.0.esp
[X] =Subtle=MotionBlur1.1.esp
[X] =Subtle+Far=DOF1.1.esp
[X] SShopItems.esp
Also, I'm using FO3 Edit for the merged patch and the "Master Update" thing.
Anything I should change? :confused: