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Everything posted by Ethreon
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"realistic magic" - my eyes were already glazing over the title. This just made them quit and roll away into the sunset. No thanks. We don't need skyrim magic, we need fallout magic.
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Lesson 1: Write your essay/post in a way that is clearly structured and tells the reader what your message is, instead of this word vomit.
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I dunno if brahmans ever used wagons though.
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The majority of beth's sales are on console so yea, mod makers are great, but we're hardly significant for the game's sales or lifespan.
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Funny how easy it is to quiet these demanding people the moment they have to participate in the effort.
- 29 replies
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- disscussion
- quest mods
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"Like that people don't want RPG on consoles, games should be short etc, and promotion Sea of thieves did sound very similar like Fallout 76 E3 presentation" - this is the kind of garbage a publishing CEO peddles. Worse than a vacuum cleaner salesman. It's amazing how broken off reality these people are despite having the ability and possibility to get all the information they needed to make the right choices. But I guess a story driven experience wouldn't make ALL the money..
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Well if it's not a DLC sized, story driven and multi-branched narrative quest mod then it's not worth a dime. And it better bring in lots of new creatures and guns and armors. Also has to be balanced and work without DLC and be compatible with these 200 other mods.
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How are AddOnNodes controlled/activated?
Ethreon replied to thousande's topic in Fallout 4's Creation Kit and Modders
Animations within the mesh. Afraid I can't tell you much more as I don't really understand how they do animation with these nodes. You could also just have an animation using a particle spray which would probably be fairly difficult in nifskope, but be more precise. -
"You should try it and see for yourself." That would involve them having to do the work.
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It's always puzzling to me how people expect massive quest mods in ANY game from modders, or request such. Let alone in 4 where building worldspaces is a pain in the ass. Seriously, do you not sit down and think about what you are asking while providing nothing? Bring something to the table - knowledge, VA, coding etc. - don't just be an ideas man cause those are a dime a dozen.
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So when are you going to start making them ?
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In response to post #67551136. #67572411 is also a reply to the same post. Same way you modded it before Voretx was a thing.
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The kind of control this involves would never be allowed on a console.
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A simple mod for all settlements
Ethreon replied to dragonslayer2k12's topic in Fallout 4's Discussion
Because nobody here cares to do that. It's an idiotic amount of work and more so, it's something you want specifically, so it's your job to do it. -
Damn your Captchas! Your servers are insecure!
Ethreon replied to Deleted4487881User's topic in Site Support
Capchas were never meant to be security measures, so what you on about ? -
A simple mod for all settlements
Ethreon replied to dragonslayer2k12's topic in Fallout 4's Discussion
"why has nobody done what I'm looking for yet? " Why would anyone do that? -
In response to post #67120086. #67127056, #67130781, #67131481 are all replies on the same post. This is the kind of mentality that corps have.
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Yes, you ask the author.
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I offer an alternate plant mod which include planters if you need such. SSEX has been updated, though I haven't bothered to fix the latest bugs as I just lack the interest.
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You're the very proof this control shouldn't exist.
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How 2 import a 3d- castle in ck ?
Ethreon replied to platimax's topic in Fallout 4's Creation Kit and Modders
You have max2013. you don't need to deal with anything else. Make sure you installed the bethesda official plugin and do your work all within. Make sure you find a few tutorials on how to make collisions. Personally I would argue against exporting this as one mesh, rather break it into parts.- 5 replies
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- fallout4
- creation kit
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