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lonewolfkai

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Everything posted by lonewolfkai

  1. Yeah that place is a killer to pcs. Best I figured is that it's in water with lots of reflections and graphics already juiced up, and then you've got a ton of people around for the processor to keep track off, or at least when the three times I did it. The last two times I actually had to minimize to desktop to help cool it down periodically. I just installed an internal fan and then put an external fan where the computer's heat is exhausted to help the area stay heat free. I'm wanting to try it out again to see if it helped with the heating problem but the dang swamp has been dormant every time I go there. @Vindekarr: ANG?
  2. Yeah, the warrior didn't appeal to me either. The only thing I can see from them is being able to dual wield two swords and wearing heavy armor, but that isn't enough for me.
  3. I stopped buying Ubi games after the first Assassin's Creed because of their DRM. That's too bad too, because there's been several games I wanted to play after that.
  4. Hoof, the mesmers look like a neat class, especially with how they utilize the greatsword. I hear they own pretty well in pvp too. K00L, I run with all settings and sounds on high quality and the game is absolutely stunning. But, I also have an 3.5(3.9 Turbo)Ghz i7 2700k Quad Core processor, 16 gb of ram, and a Geforce GTX460 1GB video card. What's funny though is there is this one area, a huge boss fight, the Shadow Behemoth, that always causes the computer to heat up drastically. I'm talking about heating to the point that I'm forced to shut it down! Anyways, I need to start taking screenies for posterity. :D
  5. Whew, I've been away for awhile, playing this game! I'm on the Isle of Janthir server, which was a random one I just picked because the two I wanted were full before I logged in, and I even got up early morning as soon as the servers went live! Anyways, I'm playing a Norn Ranger. I like pets, and being a werewolf-like norn sounded like fun (and is btw). I use Greatswords, Sword and Dagger, and switch out one of those two sets with a Longbow sometimes. My trouble is that I can't decide which pets I want to use a my "main" four pets. I'm probably going to try a Charr Guardian next, and then a human thief after that. But my main will always be my ranger.
  6. I think there might be some miscommunication with us going on here. Allow me to clear up a little. SDR does half of its functions based on adding tokens to all NPCs that the PC comes to every .5 seconds by default (I think that's the default anyways). This token does a number of things, including changing the alpha of an actor based on the value of sneak skill the NPC has. I was a bit confused by what you were suggesting to do, thinking you'd be using a script to do so, but after your explanation, yes, I can see where a conflict wouldn't arise afterall and load order unnecessary. However, I now see where it could be that SDR would possibly change the alpha shading of your proposed invisible NPC. I would also debate a few things on your load order and scripting points, but that's a whole different topic, and is also needless with relation to the development of this mod since that has been cleared up.
  7. What no one else is all hyped up? :sad:
  8. I understand perfectly well what you guys are doing, and in all honesty is sounds fantastic. I'll let you guys figure out the conflicts when they come up, but I'm just giving you a heads up for when it might occur. And what you are proposing to do sounds like it will conflict. It's not necessarily a flaw of SDR though and the mod's goals anymore than yours is a flaw by using the same function as SDR's. That's just the nature of mods. They conflict with each other. What should theoretically occur is that the one actor you are changing the alpha shade on should have it done twice. Depending on how the mod list load order is set, one will overule the other, thus the conflict. Now, you have several options to fix that. The one I listed above or another simple one I just thought of is correcting the load order. You can place the mod you guys are making to load after SDR. That should override what SDR is doing to the shading you guys are planning. Howeve, if this particular conflict results in crashes, you'll need to disable the alpha shading function on either SDR's or your mod. By chance, are either of you going to use tokens as part of your scripting?
  9. I have my accounts still. I log on every 3 months or so just to make sure they don't get auto deleted. I play once in a very rare blue moon. However, I may have to play more since my buddy Hoof plays. Didn't know you used to play D2! I wonder if I ever played a game in the past wiht you and never knew it. :tongue: I mainly play a necro
  10. If you decide to change the alpha shading on the NPCs in any way, whether it be from game settings or scripts, it'll conflict with SDR since SDR already does that. It affects all npcs, mod added or not. Edit: now that I think about it though, there is an option to turn the feature off in the ini file of SDR. However, doing that, will remove one of SDR's best features.
  11. I tried it out for awhile and found I really didn't like it. It has some excellent features including new enemy races, as well as ones you can pick for your own character, all the extra monsters included in other enemy overhauls such as MMM, and a ton of extras as well. There are a lot of unique bosses that makes things exciting. It overhauls many of the NPCs with different clothings, races, weapons, etc. It overhauls all the items in the game with unique looking meshes. It literally overhauls almost everything in the game. However, that's probably its biggest downfall: it overhauls too much. Also, some of the features that it changes doesn't make a lot of sense with the rest of the changes made. The items are really confusing at times and their functionality is unknown. Enemy placement and spawnpoints sometimes didn't make sense either. And there are times when enemy encounters can get quite brutal and nearly impossible to overcome, depending on your level and equipment. I felt "stuck in place" a lot because I couldn't go much past a certain area for fear of being pummeled to death without a chance to even fight back. I ended up having to powerlevel and powerleveling is just not fun. The final nail on the coffin for me was that I used to use MMM, and in that mod the interactions between the various monster/npc factions made the world a lot more realistic and less centered around the player. It gave the monsters and npcs a real world type feel. That is not a feature in OWC: ND. Overall, its a pretty good overhaul, just not something I liked. As far as the bugs, I never really had bad issues. Give it a try if you think you might like it. However, let me give you a warning: it is a MAJOR PAIN to uninstall, especially if you already have a moderately filled mod list. It took me several days to do so. I would suggest making it easier to uninstall first in case you don't like it. Make another Oblivion install and then install the mod; create a BSA out of the folders; or make it a BAIN install. You could also use OMOD, but be careful about the folder structures since you might accidently uninstall something you don't want to from your other mods. Hope this was helpful to you.
  12. At less than 18 hours away now, thought I'd create a little last minute hype and satisfy some curiousity from a similar thread I saw on another forum: What Class and Race is your first character going to be? Any other characters you have in mind after the first? My toons: 1. Norn Ranger - let the pet do the work and kill 2. Human Thief - kill with style and finesse 3. Charr Guardian or Warrior - kill as a monster :biggrin:
  13. Hmm, sounds interesting. I'll keep a watchful eye on this thread. I can see some potential mod conflicts with a few popular mods, such as SDR. For example, changing any of the sneak functions including changing the actor alpha's can cause several problems with SDR. SDR already does that. If you can either exclude that or make an option to exclude that particular function, you can get around that particular conflict.
  14. There is a similar command mod already out there that you could potentially do this with. It's called Minionz. What you could do is walk over to a point where you want your companion to start the ambush, and tell them to guard the point. If you want them to wait until you command to attack, you could make them wait at the spot, be passive, and then use the minion command key (which you set when the mod is first used) and left click the target. This will make the companion attack the target. There's also other commands as well. It's a pretty neat mod actually.
  15. The makers of Underdark stopped supporting OMOD with version 2.0 I believe, so there is no more OMOD. :sad: Mysterious Bears Epic Necormancy has some pretty cool stuff from what I understand. Conduit Magic might be something you'd like, though not exactly what you are looking for. Thanks for the info on Underdark, that's really disappointing...oh well As for the rest of it, I don't think you understand what I was asking for xD Mysterious Bears Epic Necromancy links to some necromancer lair that's ideal for his mod in terms of function, but in terms of lighting, aesthetics, atmosphere it's ugly as hell and undesirable for any reason. I was asking if anyone knows of anything that adds a good and atmospheric necromancer lair(other then Reaper's Necromancer Tower) and if there are any mods that add some decent necromancer attire No I understood it perfectly well. I thought he had some of that already in his mod, but if it doesn't suit your needs I can't help. Good luck in your search none the less though. Hopefully, someone else will come in with a better answer for you.
  16. The makers of Underdark stopped supporting OMOD with version 2.0 I believe, so there is no more OMOD. :sad: Mysterious Bears Epic Necormancy has some pretty cool stuff from what I understand. Conduit Magic might be something you'd like, though not exactly what you are looking for.
  17. Same here. Norn ranger. I'll give you only one guess as to which animal spirit I'm going with. Not sure about Servers though. The one I wanted was full during testing, and so was my back up one. Then my third choice was a low population, which surprised the heck out of me. I figured with a name like Dragonbrand, ppl woulda been all over it.
  18. Games with the openness of modding like Oblivion had are a rare breed. You won't find that much anywhere else. As for immersion and freedom, you would have had that with SWG, even though it was an MMO. It still pretty much fit the bill with what you want and more. Sigh..... RIP SWG. :sad:
  19. more of a disfigure than a scramble. because the picture uploaded showed a kajiit's body parts all stretched out, like the combat glitch that does the same. Hmm, okay, well that's not the one I was thinking then. :confused: I don't about it, but hopefully someone else will know it.
  20. Disfigure as in dismember? Or as in the enemy ends up looking scrambled up?
  21. Well its understandable though. The majority of mods out there are equipment addons. But thats okay. There's still a good bit of quest/dungeon mods out there too. You just have to look for them. I'd suggest using the category function on the Nexus when looking for them. As I'm sure you're aware, just be careful when adding and check for compatibility with your other mods. :dance:
  22. Let me also add as an example, the Stealth Wars mod I made in which adds in player-hunting NPCs (with special functionality I might add :thumbsup: ) took a year to develop. And when it comes to playing it, it doesn't seem all that complicated. It's the "behind the scenes" stuff that took so long to develop, ie scripting.
  23. Just for further input, this topic has came up several times before even before Skyrim came out. Several people complained about how there were more equipment (ie clothing) coming in than anything else. As several posters already mentioned, quest-type mods take a very long time to make. It is far easier to simply put equipment into the game and most people are not willing to put the time and dedication it takes to do the quest mods. A suggestion to the OP and others that feel similar: take up the torch yourself. Mod what you want to see rather than complain about what's coming out.
  24. I'm not sure of the one you mention, but the best sneaking overhaul mod out there is Sneaking Detection Recalibrated It has just about all you asked for and even more.
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