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Everything posted by mojodajojo
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How do i coc the player at the end of dialogue?
mojodajojo replied to bagelfromhell's topic in Skyrim's Skyrim LE
Also keep in mind to do anything else you want to do in that fragment before the MoveTo. I don't know about Skyrim, but when you used MoveTo on the player in Oblivion, it acted as a return. (If I remember correctly.) -
How do i coc the player at the end of dialogue?
mojodajojo replied to bagelfromhell's topic in Skyrim's Skyrim LE
Post the script. -
How do i coc the player at the end of dialogue?
mojodajojo replied to bagelfromhell's topic in Skyrim's Skyrim LE
Coc is for console. Use MoveTo() http://www.creationkit.com/MoveTo_-_ObjectReference -
Cant see underwater, only just a green colour
mojodajojo replied to Dazzaman's topic in Skyrim's Skyrim LE
What mods are you using? I found this, but I'm not sure if it works with the latest patch: http://skyrim.nexusmods.com/mods/14007 -
LE Game.GetPlayer NPC equivalent
mojodajojo replied to maniczombie's topic in Skyrim's Creation Kit and Modders
If you're talking about a script on a particular npc I'd imagine you could do If Self.IsEquipped(IronHelmet) EndIf What are you trying to do in your script? -
LE Game.GetPlayer NPC equivalent
mojodajojo replied to maniczombie's topic in Skyrim's Creation Kit and Modders
If you're attaching a script directly to an npc you can just use self Example: Self.DoSomethingHere() And yes OnEquipped should work on NPCs. -
Load order? You use BOSS? You try the latest version of Monster Wars? Edit: Do you use SKSE? Monster Wars requires it.
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LE NPCS remove clothing while sleeping
mojodajojo replied to IsolatedPurity's topic in Skyrim's Mod Ideas
Hmmm, maybe put an unequipall() fragment on the vanilla sleep packages? I'll see if my dumb butt can figure out something. Edit: Lol, well the method I was gonna use... There are just so dang many sleep packages... It wants a unique fragment for each one. My method is way too clumbsy to be feasible. If I think of a better way I'll let you know. In the meanwhile, maybe someone wiser than I will come along with a plan. -
LE Simple Toggle Spell - Help
mojodajojo replied to maniczombie's topic in Skyrim's Creation Kit and Modders
You could attach a magic effect to a constant effect ability. You'd use HasSpell() to see if the player has the ability. If (s)he does, remove it. If (s)he doesn't, add it. Edit: Nvm, I see they didn't set up the constant effect dropdown as well in Skyrim as they did in Oblivion. This method doesn't work as well and as universally as it did in Oblivion. -
Scripting. I'm saying I have made two companions that I scripted to automatically stay in the bleedout state for the duration of combat.
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I would have given 'em a few months of play time, I usually try any new MMOs that come out even though I know these days they're all gonna be boring theme park deals, but they didn't offer a digital download in Mexico. Seriously? It's an MMO and Mexico is a neighboring country of the U.S. with a free trade agreement yada yada. Obviously, they don't want money. I really can't think of any other recent MMOs that I couldn't purchase online. Seems like a rather fail strategy for an MMO to do that.
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Definitely a lot better today for me.
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Dunno. Maybe ResetReference http://www.creationkit.com/Category:Console_Commands
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Well, boo, me doing this is definitely on hold until I figure out how to get wolves gone. They just won't go away. I've gotten rid of everything but wolves and a few guards. Wolves I"ve tried disabling them and changing them to non-aggressive and making them tiny and invisible, but they always somehow show up and attack. Something must be hardcoded about wolves? If anyone knows how to get rid of them let me know.
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You could put this script on a magic effect: ______________________________________ Actor TargetActor Actor CasterActor Event OnEffectStart(Actor Target, Actor Caster) TargetActor = Target CasterActor = Caster If TargetActor != game.GetPlayer() If TargetActor.IsDisabled() != 1 TargetActor.Disable() EndIf EndIf EndEvent ____________________ Then put that effect on abilities that the races use. If a race doesn't have any ablities make an ability put that effect on it and give it to the race. I might try this after lunch. Right now I'm hungry though :) Edit: Ok so I tossed that magic effect on all the races. About 75% stuff is gone. Some stuff is immune. I'm trying to figure out why. Edit: Ok I think it's more like like 90% of stuff is gone. A lot of Guards and wolves seem to be immune and a few mobs related to the demo. I'll put object scripts on some base objects to get rid of them. Might be tonight or early tomorrow before I get it ready for upload. It might not be a massive amount of work like steve40 thought, but it's definitely not as easy as I had deluded myself into thinking it would be either :)
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Oh really? I might have to check it out. I know SWG is offline, and I'm guessing it doesn't matter with the emulator. It doesn't matter, because the emulator provides its own server(s), am I correct? The emulator has it's own servers, but it's not done yet. It is playable though, but they don't have all the professions like Droid Engineer, Bio-Engineer, Creature-Handler and some others implemented. They have a messing around server and a testing server. Also, they took Jedi back off I think when they upgraded their code or whatever they did recently, so if you're a glow stick swinger type you can't unlock that for a while. If they ever get the game back up to it's original state it will do most of the things that MMO's don't do these days, mainly because when it was in that original state MMO's were still a new thing and they hadn't been honed down into a mind-numbing cash-collector for the greedy execs controlling the developing purse-strings. Even in it's unfinished state, it's much better than the NGE garbage that SOE was running when they shut down. Interestingly enough, the EMU approached SOE about reconstructing the code and received their blessing, I guess after the years of hatred the NGE caused amongst players they had to toss a bone out.
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I use this. http://skyrim.nexusmods.com/mods/16464
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There was already a zombie outbreak in Washington, D.C. The zombies starved due to a complete absence of brains throughout the entire District of Columbia.
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Got you. I missed the what it shouldn't have line. I bet you'd like Pre-Cu SWG it's not what current MMOs are like. Immensely complicated crafting system and every item breaks at a fairly quick pace. You also don't have to team up for everything like in current MMOs. Skill-based so everyones not a clone. My favorite all time games are Morrowind and Pre-Cu SWG
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LE Lose Your Gear from Robbery or Knock-Outs
mojodajojo replied to Zedakah's topic in Skyrim's Mod Ideas
This one is somewhat related and currently on the front page. David Brashers stuff is always top-notch. http://skyrim.nexusmods.com/mods/19402 -
3rd person only, because 1st person sucks? or 1st person only, because 3rd person sucks? I generally prefer 3rd person, but often find myself in the minority in comparison to old school type-gamers. Are you fan of pre-cu SWG? The EMU is making great strides these days. http://www.swgemu.com/forums/index.php And ANH is still around. Not sure where they are currently at progress wise. http://www.swganh.com/ Edit: Figures I link to the EMU and both their servers are down.
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I've had no more problems with AI in Skyrim than with other Beth games. Here's a couple of useful wiki pages. ______________________________ AI Data Tab Offers direct control of a new npc's behavior http://www.creationkit.com/AI_Data_Tab _______________________________________ Actor Values For scripting a mid-game change to a vanilla actor, you might want to use actor values via scripting, if you don't want to kill and resurrect the actor in game. http://www.creationkit.com/Actor_Value_List Edit: Changes to some actor values won't persist in a saved game so you may have to call them in an oninit event regularly or someting of the sort.
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Let's see if I posted the right thingie here. http://www.nodiatis.com/pub/18.jpg Edit: And http://www.wizards.com/magic/images/whatcolor_isblack.jpgTake the Magic: The Gathering 'What Color Are You?' Quiz.
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Well if you've just logged in after updating your game it may have reset all your keybindings. It did that to me. So if you had everything set rather custom as I did, you may have to rebind your stuff.
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Took me about 1 minute of CK work to add it to the player. Unfortunately the glow doesn't seem to sit in the right spot for non-draugr, and I don't know how to fix that. I suspect making it sit in the right spot for each race would be no where near as easy as it is just adding the vanilla male/female effects. You'd probably would need a new male and female effect for each individual race.