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mojodajojo

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Everything posted by mojodajojo

  1. Tons of errors for me yesterday and today. Sometimes it wants to tell my files are set to hidden or that I have no files uploaded for a file. Weird, wacky stuff. Edit: Also all my notifications quit working. Edit: Notifications are working again and haven't seen an error in a while.
  2. My guess is you aren't selecting the Armor Race for WolfRace in the drop down box of the general tab of your new race. I would suggest watching some of this tutorial. You'll undoubtedly find it helpful to at least some degree. ( I know I did.)
  3. http://skyrim.nexusmods.com/mods/9763 He says "undress completely targets" but I'm not sure if it's really an AOE shout or not, but you could give it a shot. http://skyrim.nexusmods.com/mods/9341 Possibly AOE but again I'm not sure.
  4. Might be related to this? http://forums.nexusmods.com/index.php?/topic/699752-16-the-couriers-dialog-and-you/ Edit: I just realized I linked to a mod authors topic don't know if you can see that. I'd check stuff that messes with dialogue, because Beth did something in the last patch that doesn't like mods that altered dialogue prior to the patch. So maybe undo the KhajiitSpeak and the unofficial patch and see if that fixes it. If it does then add them back in one at a time to see if it's only one or both causing it.
  5. You can check an npc to see if they are in a bleed out state and add a damage health regen spell until the player gets out of combat. Then remove it again when the player is out of combat. I did this on two of my companions. I'm sure there are other methods that would work, too.
  6. http://skyrim.nexusmods.com/mods/19370 Makes your mummy draugrs into senior citizens
  7. I just noticed this mess when I started a new game tonight after (having no internet for about a week) At any rate my companions weren't were they were supposed to be. I'm in the habit of creating a new cell for npcs I add to the game. I then give them at least one package to some interior vanilla cell or another. My npcs would have their own volition then go to that interior vanilla cell, and this way I didn't have to drop them directly into the vanilla world anywhere. As of 1.6 they apparently won't leave a non-vanilla cell anymore or they need a must complete flag they didn't need previously? Anywho, I'm not in a troubleshooting mood so I'm gonna have to do an on init moveto thingie to their scripts to get them out of their starting cells I guess. Edit: I realized upon waking up this morning that I have 3 other mods where an npc leaves their non-vanilla starting cell that still work... Still too lazy to figure out why just yet.
  8. The elder race actually don't look too awful as a replacer. I didn't change their voice though; so them making the Draugr sounds is amusing. Edit: If I was doing it for my own edification, I'd have probably made them bunnies or children, though.
  9. I've also noticed that my rather large companion, Scarlasha, shrinks when she uses one.
  10. I've replaced Draugr with the Elder Race and am testing it in-game. I'll probably release it tonight or tomorrow. I'll post a link here when I release it.
  11. Shouldn't take long. Instead of replacing all the draugrs or all the draugr templates replace the Draugr races themselves. I might do it here in a minute.
  12. There is an annoying bug, where when you create an npc, you have to make sure they start with some sort of melee weapon in their inventory. If you don't do this, they will be broken and only use hand-to-hand in combat no matter what their combat style and skills are.
  13. This bug also existed in Fallout 3. ( Though it seems like it was in the 60k range that it happened in that game.) I doubt it can be easily "fixed". However, you can script a merchant's chest to remove excess gold when it gets over a certain amount.
  14. Data/Meshes/Actors/Character/FaceGenData/FaceGeom/NameOfTheEsp.esp Data/Textures/Actors/Character/FaceGenData/FaceTint/NameOfTheEsp.esp Those are the paths where exported information about face/cosmetic changes is stored. You can remove folders from this location if you think maybe an uninstalled mod left a folder. That's about all I can tell you that doesn't involve the Creation Kit.
  15. I'm a big pervert. Personally, I'd be fine (read happy as a pig in sheeyite) with both sexes having no personality at all, and their stances being about displaying themselves in a slutty provocative and soulless way with no visual clues as to character development. Unfortunately, I don't think what I like would sell to feminists, misogynistic men, or even those unconcerned with bashing women or protesting the unfair representation of women.
  16. Star Wars Haiku I've posted on the Galaxies Reborn site. Black shell, midnight pitch— Mechanized, immortalized; Dead for many years. Yoda had to say, Being green, easy it's not. Henson rolls over. My dewback plods on. Scorching, white, dreary, duty. Where are those damn droids? Blaster blisters burn. Another Ion Rifle. Smoking, Jawa robes. Space is never warm. Hoth is so much haunted ice. Tatooine is home.
  17. Edit : I didn't see the part about the sign. I withdrawal my post :)
  18. Are they vanilla npcs which another mod lower in your load list could have made changes to? If you think this might be the case, move the mod with the changes you want lower in your load order.
  19. Some of the reactions she has evoked on youtube are rather embarrassing to anyone with male genitalia. As for what she's trying to accomplish, here's a quote from Vonnegut that I find relevant as to what kind of impact she is capable of having on the gaming industry( in terms of their representation of females in games.) "During the Vietnam War, every respectable artist in this country was against the war. It was like a laser beam. We were all aimed in the same direction. The power of this weapon turns out to be that of a custard pie dropped from a stepladder six feet high."
  20. Sorry, I don't know how I ended up with this blank post. I don't usually suffer from the lag post prob.
  21. Not sure of the cause, but I found the fix. This actually started cropping up in my pure archer companion as well where she couldn't unequip her bow or attack. In both mods I had custom combat styles with a lot of things set to 0. Simply raising all 0 values from 0 to .05 fixed the issues.
  22. Someone already has a magic use while mounted mod out. I saw it yesterday while I was tagging files.
  23. Move cursor further south then try going east?
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