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Everything posted by olnorton
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Can I have a list of custom-voiced follower mods in skyrim
olnorton replied to Clawface's topic in Skyrim's Skyrim LE
Caele -
Is high res texture pack required by this mod?
olnorton replied to Mattiewagg's topic in Skyrim's Skyrim LE
I haven't tried them, but the point of them seems to be the look of the HiRes texture pack without the vram overhead of using it. So using them with the HiRes texure pack would defeat the purpose. -
How to make followers ignore friendly fire?
olnorton replied to Deleted31005User's topic in Skyrim's Skyrim LE
I haven't done it because I use AFT, But you probably just need to give them the DefaultIgnoreFriendlyHits script. -
Have you tried any of the fixes described in the pinned thread at the top of the page TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER ?
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No. If you do not make a navmesh for you new house, your roommates will stay outside and talk about you behind your back. For NPC's to follow you into your house you need a navmesh & it needs to be finalized, (a green triangle by the door inside & out.) To get them to clean the place, they have to be aware it is your place (playerhouse, playerfaction) & they need the appropriate idle markers to tell them what to do. Otherwise they would go into someone else's house or an Inn & start sweeping the floor. While it might need it, some might take offence.
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Changes made in cell aren't showing up in game
olnorton replied to pidgebc's topic in Skyrim's Skyrim LE
What about if you start a new game & COC there? -
Horses can't go into interior cells. If you put navmesh over a tree, The stormcloaks & imperials would just bang into it. (That's why the navmesh is removed from around trees) Allowing them to climb trees would require a lot more modding than just adding a navmesh. A navmesh is not a hard surface, so no a floating horse is not walking on an errant navmesh. It's simply to show NPC's where they can walk without banging into things like trees, walls or furniture , and little added niceties' like where to find cover to hide behind in a fight & preferred paths that allow NPC's to take a CPU friendly path. If you removed the navmesh to stop randomly spawned imperials from getting near Riften, then nobody other the the PC could get near Riften. Bleakfalls Barrow is already navmeshed. You would only edit the navmesh in Bleakfalls Barrow if your mod added something you didn't want NPCs to walk into, or you remove a large obstacle & wanted to allow NPC's to be able to walk in the newly exposed area.
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Does she say "still need me to do something" as if she is stuck in command mode?
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I would certainly give it a try before you spent any money, If you do end up buying a better GPU, you will want the 64 bit OS anyway, so you have nothing to lose (other than the hour or so to change operating systems & set everything back up.)
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Yes, on top of your 32 bit memory address map restrictions, Skyrim is a DX9 game & DX9 requires duplication of Vram into system memory, further reducing the memory usable by the game. A GT630 is a low end card with a decent amount or vram so it makes the memory restrictions worse.
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Do you have more than 4 GB of ram?
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Badly Need Assistance Changing the Model on my Container
olnorton replied to Nitewynd01's topic in Skyrim's Skyrim LE
I'm new to modding too, but if you don't get any help on what your trying to do. try starting with a static crate or basket & add a trigger to it to a container hidden under the floor. That's how I made the potion rack in my house mod. Use the DefaultActivateLinkedChest trigger with an ActivateLinkedChestDummy script & in the primitive tab tick player activate & link it to any chest & then drag the chest out of sight. Edit: too slow, Ignore this. -
So you open the CK, go File/Data Double left click on skyrim.esm & click OK What happens?
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When you go to save the changes you made it will ask you what to save it as, type MyMod.esp (or whatever you want to call it) & that will become the active file. You can just load skyrim.esm & then click save to enter an esp name before you change anything if you like. http://tesalliance.org/forums/index.php?/topic/6838-ck-basics-lesson-1/ This is a very good tutorial for getting started.
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But apart from that, it's good...right
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It doesn't show up in your plugin list because they are only texture replacers (no esp) As to why there is no difference in game, I just downloaded it & my mage only has the novice robes. The difference is very subtle & you have to zoom in close to see it.
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I got through 26 levels as a specialist archer, so yes I know how to fire arrows.
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I have the bug where your arrows just drop 6' in front of you. I was at level 26 when the bug first appeared. I have changed no hardware since before the bug. I have now done a very complete clean install of both Steam & Skyrim. No mods, just skyrim.esm & update.esm. I'm on level 1, still in Helgan keep & I can't shoot the sleeping bear. System Specs: i73820 @ stock 16 gig of ram GTX780 @ stock Logitech G500 mouse (Microsoft drivers) Win7 SP1 Others on the net (PS3, Xbox, or PC) have said you just keep firing the arrows at the ground until it fixes itself. The trouble was with my level 26 character (specializing in archery & sneak) is that it will fix itself for a while & then return making the game unplayable. Has anyone had this problem & fixed it for good? Any suggestions, other than playing a mage?
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I think this one does that http://www.nexusmods.com/skyrim/mods/820/?
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I uninstalled everything including all the above & steam, Cleared all from registry & rebooted. I tried to reinstall from my retail disc & I get Steam is temporarily unavailable. Edit: I can't install from my retail disk because the Steam updater won't update old versions of the Steam client (only recent versions) Edit 2 Well it was all for nothing, I've still got the arrows dropping short bug & I'm not even out of Helgan Keep.
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I never had cloud syncing enabled, I just uninstalled all mods with NMM & uninstalled Skyrim & reinstalled without manually deleting the skyrim folder. (I thought the uninstall program would do that) But the bug that had made my old game unplayable has reappeared by level 4 of a new game, which made me think it was carried over by something that didn't get replaced ( maybe from a cache ). What is left in the Skyrim directory after you uninstall the game? Thanks Camaro_69_327, looks like another uninstall is in order.
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What is the recommended way to get a completely clean installation on Skyrim? Do I need to uninstall steam as well? Windows 7
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Are Skyrim House Mods actually your home?
olnorton replied to HoldTheCone's topic in Skyrim's Skyrim LE
For a wife you will want this one http://www.nexusmods.com/skyrim/mods/11370/? The house mod will also need to be nav-meshed properly. -
Oh thankyou, I thought where it said latest version was updated automatically when they were uploaded, I didn't realise you had to check for updates yourself.
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I installed my mod with NMM & it showed correctly that my mod was version 0.9.0 but when I uploaded a small update to 0.9.5 & then another to 1.0.0 NMM still showed 0.9.0 as the latest version. Is there something I have to do when I upload a new version to let NMM know about it?