SammyMemento Posted July 12, 2021 Share Posted July 12, 2021 If I do copy as new reccord into (in FO4edit) it automatically add the original mod as master and I can't remove it by clicking "clean master", if someone know a way plz Link to comment Share on other sites More sharing options...
HadToRegister Posted July 12, 2021 Share Posted July 12, 2021 Did you try using COPY AS OVERRIDE instead? The only way to remove a master from a mod is to remove the record that the master is referencing. Link to comment Share on other sites More sharing options...
SammyMemento Posted July 13, 2021 Author Share Posted July 13, 2021 Did you try using COPY AS OVERRIDE instead? The only way to remove a master from a mod is to remove the record that the master is referencingThanks for your response, I tried copy as override into but get the same result, so let's say I want to copy a static object in a new file how do I make it independant how do I suppress its link or reccord linked if I understand so that when I click clean master it suppress the master file, could you guide me through the step ? Link to comment Share on other sites More sharing options...
HeyYou Posted July 13, 2021 Share Posted July 13, 2021 Extract the particular asset you want, from the archive it is in, then, fire up the CK, and add that item to the appropriate section, and give it the stats you want. Link to comment Share on other sites More sharing options...
Gruffydd Posted July 22, 2021 Share Posted July 22, 2021 FO4Edit sometimes gets overzealous when assigning masters, even if you're copying as override.There is a way to remove a master in that situation (where the master is truly not needed), but it's been a while since I had to do it, and I'm not remembering the exact steps.I think it has to do with opening the file header, going to the section on master files, and deleting it there.You only want to do this though if you're absolutely sure that it really is not needed as a master file. Link to comment Share on other sites More sharing options...
aurreth Posted July 22, 2021 Share Posted July 22, 2021 FO4Edit sometimes gets overzealous when assigning masters, even if you're copying as override.There is a way to remove a master in that situation (where the master is truly not needed), but it's been a while since I had to do it, and I'm not remembering the exact steps.I think it has to do with opening the file header, going to the section on master files, and deleting it there.You only want to do this though if you're absolutely sure that it really is not needed as a master file. The latest version of FO4Edit won't even let you do that. I had to hunt down an old version of xEdit once because nothing else worked and the mod was working on had the wrong damn master. The current version, if Clean Masters doesn't work you are screwed. Link to comment Share on other sites More sharing options...
blitzen Posted July 23, 2021 Share Posted July 23, 2021 (edited) If copy as override is resulting in having the original plugin as a master, it's most likely because it is a shallow copy and not a deep copy. Even if the record you copy is an override, there may be references to elements of the original plugin within that override record. Edited July 24, 2021 by blitzen Link to comment Share on other sites More sharing options...
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