hucker75 Posted August 18, 2021 Share Posted August 18, 2021 I keep finding mods that have overwritten things other ones have put in. For example I just found two of them editing the root cellar in Sanctuary, hence I didn't get all the objects required for one of the storylines. I've read of other people complaining of something obstructing the door placed by another mod, etc. Could there not have been a big list somewhere, where anyone releasing a mod listed what cells they edited, so other mod authors could avoid editing the same places? Link to comment Share on other sites More sharing options...
HadToRegister Posted August 18, 2021 Share Posted August 18, 2021 I keep finding mods that have overwritten things other ones have put in. For example I just found two of them editing the root cellar in Sanctuary, hence I didn't get all the objects required for one of the storylines. I've read of other people complaining of something obstructing the door placed by another mod, etc. Could there not have been a big list somewhere, where anyone releasing a mod listed what cells they edited, so other mod authors could avoid editing the same places? The DESCRIPTION Page, usually has all of the info you need and will give a list of other mods that are incompatible or compatible with the mod(s) Link to comment Share on other sites More sharing options...
SKKmods Posted August 18, 2021 Share Posted August 18, 2021 Maybe some installs are forced by a cult, parole terms or other force majeure so users don't get to make their own choices about the quality of solutions they install based on published documentation and desire to read it ? Link to comment Share on other sites More sharing options...
Jannifer Posted August 18, 2021 Share Posted August 18, 2021 What you are suggesting is completely impractical since the list would 1) be huge, 2) rely on mod authors to keep it updated and 3) would require constant updating. As HadToRegister indicated, the information you need is generally found on the mod's description page. Be sure to read the whole page and take notes if you have to. Pay attention to requirements and known conflicting files -- you can not make the mod work properly if you don't learn those things. Link to comment Share on other sites More sharing options...
hucker75 Posted August 19, 2021 Author Share Posted August 19, 2021 (edited) What you are suggesting is completely impractical since the list would 1) be huge, 2) rely on mod authors to keep it updated and 3) would require constant updating. As HadToRegister indicated, the information you need is generally found on the mod's description page. Be sure to read the whole page and take notes if you have to. Pay attention to requirements and known conflicting files -- you can not make the mod work properly if you don't learn those things. A list of every cell in the commonwealth would not be impossible to do. In any relevant sections, an author would submit "my mod requires a door to be placed here". Another author would look there first and think "I'll use the adjacent building instead". Imagine you're an author about to make a new mod, do you really think it's feasible to read the description of every single mod to see if anyone has already used that door? And from a player's point of view, no, authors do not always describe precisely what has been put where, in the interests of spoilers for a start. And lists of conflicts are only ones that happen to have been found during testing or from people trying it out. Edited August 19, 2021 by hucker75 Link to comment Share on other sites More sharing options...
gnarly1 Posted August 19, 2021 Share Posted August 19, 2021 A list of every cell in the commonwealth would not be impossible to do. In any relevant sections, an author would submit "my mod requires a door to be placed here". Another author would look there first and think "I'll use the adjacent building instead". Imagine you're an author about to make a new mod, do you really think it's feasible to read the description of every single mod to see if anyone has already used that door?And from a player's point of view, no, authors do not always describe precisely what has been put where, in the interests of spoilers for a start. And lists of conflicts are only ones that happen to have been found during testing or from people trying it out. Since your assertion is that it isn't impossible, prove that by starting that list and populating it with some initial data. Others might decide it's a valuable community resource and also contribute. Things get created because someone sees the need and responds, not because someone tells others that they should be doing X but puts in no effort themself. Link to comment Share on other sites More sharing options...
hucker75 Posted August 19, 2021 Author Share Posted August 19, 2021 A list of every cell in the commonwealth would not be impossible to do. In any relevant sections, an author would submit "my mod requires a door to be placed here". Another author would look there first and think "I'll use the adjacent building instead". Imagine you're an author about to make a new mod, do you really think it's feasible to read the description of every single mod to see if anyone has already used that door?And from a player's point of view, no, authors do not always describe precisely what has been put where, in the interests of spoilers for a start. And lists of conflicts are only ones that happen to have been found during testing or from people trying it out. Since your assertion is that it isn't impossible, prove that by starting that list and populating it with some initial data. Others might decide it's a valuable community resource and also contribute. Things get created because someone sees the need and responds, not because someone tells others that they should be doing X but puts in no effort themself. It's too late to do it now. It should have been done when the game was created. Most mod authors of the mods that exist for Fallout 4 aren't even active anymore. If it had been there at the start and most authors followed it (it would be in their interest not to create a conflict), then things would be a lot tidier now. It wouldn't have even needed much organisation. Even a searchable list of "I've added a door to building X across from Diamond City entrance" would stop anyone else attempting to do that too. Link to comment Share on other sites More sharing options...
gnarly1 Posted August 19, 2021 Share Posted August 19, 2021 It's too late to do it now. It should have been done when the game was created. Most mod authors of the mods that exist for Fallout 4 aren't even active anymore. If it had been there at the start and most authors followed it (it would be in their interest not to create a conflict), then things would be a lot tidier now.It wouldn't have even needed much organisation. Even a searchable list of "I've added a door to building X across from Diamond City entrance" would stop anyone else attempting to do that too. If it's too late to do it now, why are you complaining about it? You're admitting that your own thread is entirely pointless. Link to comment Share on other sites More sharing options...
hucker75 Posted August 19, 2021 Author Share Posted August 19, 2021 It's too late to do it now. It should have been done when the game was created. Most mod authors of the mods that exist for Fallout 4 aren't even active anymore. If it had been there at the start and most authors followed it (it would be in their interest not to create a conflict), then things would be a lot tidier now.It wouldn't have even needed much organisation. Even a searchable list of "I've added a door to building X across from Diamond City entrance" would stop anyone else attempting to do that too. If it's too late to do it now, why are you complaining about it? You're admitting that your own thread is entirely pointless. Not every post has to have a solution. Anyway, perhaps Nexus could implement it in future for new games, ones that don't have mods yet. It's insane to have lots of people working on the same thing without communication. Imagine building a house without one electrician talking to another. Link to comment Share on other sites More sharing options...
gnarly1 Posted August 19, 2021 Share Posted August 19, 2021 Not every post has to have a solution. Indeed but it's fairly pointless to have a whinge just for the sake of it when one could be doing any manner of actually productive tasks. Anyway, perhaps Nexus could implement it in future for new games, ones that don't have mods yet.Why is it the responsibility of the Nexus to do that? It's a hosting platform. Imagine building a house without one electrician talking to another.Most metaphors don't bear close comparison but this is verging on being totally incongruous. Most FO4 modders are not working on the same project for a start.... And I disagree with you that it's too late now. The FO4 modding scene is still vibrant and modders are still creating lots of content. I think you're being needlessly fatalistic. Link to comment Share on other sites More sharing options...
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