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Fallout 4 is for new players only


romalight

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Hello. So, 6 years after i play this game and try and try more and more, mods, i decide to play my final game with mods.

 

Why with mods ? Because, while build something i have more than bored vanilla pieces, offer. i have expanded borders for my settlements and add new. Get very good new companions -and some of them give me new armors / and a sydney ring from Peter, using the mods Fusion City. AI of the game NPC go stronger, so at some point i believe that they really smart people and creatures, out there at Fallout 4. Explore new interiors and exteriors and more.

 

So, trying to play a last game, using my before PC from second hand -again- this PC decide to ..auto..destroyed and can't fix. Now i have a good PC and searching and more searching for mods to use, i decide to use 249 mods. Yesterday i add 3 new -2 of them rebuild settlements and the other, flat a Far Harbor settlement.

 

Now i have to think if i use the Project Valkyrie mod or i use 2 more -for the final load order list- because i want to stop at 254 mods. Don't push your luck, people said.

 

Playing a vanilla game -and using only for a..cheat, to clear the weather- take so much, so much !! time, to have all the materials to build settlement and why i bother to explore again and again and again, some interiors, only to update my perks. You need to have some plan, to start a vanilla game --build 500 or 700 water to Sanctuary, and with the water produce, go and buy bullets for your favorite gun and also get money to buy material shipments, better armor and other stuff. After that, you can decide to continue build settlements somewhere else. Well this is my plan for vanilla game. Keep a settlement only to produce water -because after i put a recruit beacon to Sanctuary, this location stop to produce water.

 

The point is, the fun to play this game, even with mods is stop, someday. There are some good quest/new lands and other kind of mods, but nothing really really great, so if i using it, it add to game-play hundreds or hours. Sorry. i understand that is really difficult to build a mod, or quest mods, but i don't want to use a mod, change the rules of the game so strong, because one modder decide to change them like he want to be. And also i don't want to use a mod getting updates every 2 or 5 days.

 

With the limitation of a mod manager, stop us from using more than 255 mods -merge mods is not 1 mod- this stop me, from using extra mods, just for fun and because i want to have at my load order something, because is good, even don't offer....anything.

 

So now, playing my final game and have 74 + 1 settlements to build -build 2 at a real time day- i decide that is my final game and i am going to use all the 254 mods i can and continue playing, even the fun goes down, from day to day.

 

That's all and i hope, Fallout 5 is out....soon. A game that really works from the first time -not like the 4 need so many updates.

 

So yes, my opinion is, that the fun, playing this game, from day to day, lost -even if someone know what mods are good to use -so Fallout 4 is for new players only ----because i don't see anyone build, as i said, a really great mod.

 

Thanks.

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  • 4 weeks later...

interesting! my experience is that my modded game gets better and better and (slowly) more and more beautiful even with undiscovered 5 year old mod gems bringing new joy and gaming experience. recently i added a winter profile so i can switch between two seasons using the same save file. i'm still not at the 255 mod limit. due to many esl and converted esp the 255 mod limit is still far away for me. with more and more experience it seems for me easier to avoid mods i probably don't like and which probably cause problems and i still find many older mods doing exactly what i missed, just somehow overseen. the opportunities to optimize and play and to find useful mods seems to me still not at an end.

the freedom how to build, configure and beautify this open world is still motivation for me to play this game.

and the better hardware (4k, etc.) makes this game a better, even more beautiful experience. currently i can see no reason for me stop playing fo4 - even after years :wink:

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I am with xrayy on this one....after over 6K hours enjoying this game, I am still learning to mod it and what works and what doesn't work...I have only played the game to completion a few times way back when and now I just start a new game...play for a few hours, see something I don't like and want to change it...change it to see what happens...if it works I will play some more until I see something else I want changed...starting new games for me is not an issue since I am just enjoying the modders work and I gotta tell ya' there are some awesome modders resident here...

 

Some days are diamonds, some days are dust

 

Good luck in your game search...

 

V/R,

 

pops

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The hardest part of modding isn't the mods, it's figuring out what you want the Commonwealth to look and play like.

There is a distinct disconnect in the environment, the timeline and the storyline in the base game.

So you are 200+ years into the future, but you walk in a world that resembles one that is just a couple years into the future.

 

What weapons make sense? Depends on the answer to that question.

Pre-war weapons make no sense in a world 200 years into the future, because they would have been looted and cannibalized to death by the 10 generations of people trying to keep a single functional Hunting Rifle. They'd have turned into garage monstrosities with handmade fixes that nowhere near resemble factory made parts.

Pre-war weapons make perfect sense in a world that is say 2-20 years post-apocalypse.

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The hardest part of modding isn't the mods, it's figuring out what you want the Commonwealth to look and play like.

There is a distinct disconnect in the environment, the timeline and the storyline in the base game.

So you are 200+ years into the future, but you walk in a world that resembles one that is just a couple years into the future.

 

What weapons make sense? Depends on the answer to that question.

Pre-war weapons make no sense in a world 200 years into the future, because they would have been looted and cannibalized to death by the 10 generations of people trying to keep a single functional Hunting Rifle. They'd have turned into garage monstrosities with handmade fixes that nowhere near resemble factory made parts.

Pre-war weapons make perfect sense in a world that is say 2-20 years post-apocalypse.

You would think that after 200 plus years, some manufacturing would have started back up.... but, seeing as how settlers can't even be bothered to throw together their own rickety shack out of scrap wood..... Maybe not. :D

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Gun Runners manufacture pre-war guns. There's a family with a business making energy weapons (used to be the Brotherhood who did this but it got retconned).

 

Also there are about 75 million rifles in the real USA. Probably two or three times that in paranoid 2076 Fallout USA. In a world with reduced population are a million rifles a year really going to become non-functional?

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Yes. Unless you have a lot of qualified gunsmiths.

For 200+ years there is no supply of repair parts - and a lot of the weapons on the Nexus would have been used for what? 50-100 years before the bombs fell?.

They all need to be crafted by hand - and the average joe doesn't have any inkling how to do that.

 

Umm, sure, Trader Joe just showed up with 5 factory MP5's - get 'em while their hot......

Edited by fraquar
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Gun Runners manufacture pre-war guns. There's a family with a business making energy weapons (used to be the Brotherhood who did this but it got retconned).

 

Also there are about 75 million rifles in the real USA. Probably two or three times that in paranoid 2076 Fallout USA. In a world with reduced population are a million rifles a year really going to become non-functional?

A fair few of those guns would be destroyed during the war. A significant percentage are owned by collectors, who tend to live near large cities. I.E. Nuclear targets.... That would reduce the availability considerably.

 

Ammunition would be my major concern though. The manufacture thereof en-masse is NOT a trivial undertaking. Sure, brass/copper/steel for casings would likely be mostly salvaged, but, the chemicals for the propellant wouldn't be so easily obtained. I suppose reverting back to black powder would be pretty much a requirement....

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