showler Posted August 27, 2022 Share Posted August 27, 2022 I'm playing around with SSE Collections. I added a large one, and then added two "add-on" Collections for the big one. Each time I install a new Collection, all the existing plugins from the previous one(s) seem to get toggled to "disabled" and I need to Ctrl-A and re-enable them. Have I missed a setting or misunderstood something along the way? Link to comment Share on other sites More sharing options...
jaydawg55 Posted August 27, 2022 Share Posted August 27, 2022 (edited) What Collections are you referring to? EDIT: Or maybe it is more correct to say, "Which Collections are you referring to?" Is it possible that the Add-ons are supposed to disable other mods in the previously installed base Collection? I can tell if you don't tell me which collections you are trying to work with. Edited August 27, 2022 by jaydawg55 Link to comment Share on other sites More sharing options...
showler Posted August 27, 2022 Author Share Posted August 27, 2022 Immersive and adult, I&a exploration add-on, I&a companion add-on. Link to comment Share on other sites More sharing options...
Krocx Posted August 28, 2022 Share Posted August 28, 2022 I have installed a few small collections and every time I start a new collection even if it has nothing connected to a previous one vortex auto disables every plugin outside the new collection. While it is a massive pain to have to enable every disabled plugin after I finish installing a new collection so I can test how the work in game before adding more mods.......it is still a small price to pay for the convenience of the shear amount of time it saves. Just for reference I installed Arthmoor and when I installed JS textures it disabled Arthmoor, then after testing I installed JK's interiors and vortex disabled both Arthmoor and JS. So out of 9 collections so far where a total of six mods have been shared between 142 plugins every new collection disabled every plugin. Link to comment Share on other sites More sharing options...
Pickysaurus Posted August 29, 2022 Share Posted August 29, 2022 I can confirm this is a bug. I've raised a ticket internally to address it. Link to comment Share on other sites More sharing options...
mac2636 Posted October 2, 2022 Share Posted October 2, 2022 I can confirm this is a bug. I've raised a ticket internally to address it. This has not been corrected as of yet correct? Only asking as a precaution before making some changes. Link to comment Share on other sites More sharing options...
Solution Pickysaurus Posted October 3, 2022 Solution Share Posted October 3, 2022 We've got a couple of internal builds in testing where it has been fixed. I'm not sure when it'll be part of the public release. Potentially the next update. We had to quickly update for the GOG Skyrim release so some of the bugfixes didn't make it into 1.6.13. Link to comment Share on other sites More sharing options...
mac2636 Posted October 5, 2022 Share Posted October 5, 2022 We've got a couple of internal builds in testing where it has been fixed. I'm not sure when it'll be part of the public release. Potentially the next update. We had to quickly update for the GOG Skyrim release so some of the bugfixes didn't make it into 1.6.13.Thanks so much for the update and the continued work. So much appreciated!!! Link to comment Share on other sites More sharing options...
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