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smr1957

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6 minutes ago, smr1957 said:

I just downloaded it now, and prompted by your report initialized it - opened with no issue on my end.

I've gotten it to open one or two things, turns out it is just extremely resource hungry and slow.

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2 minutes ago, aurreth said:

Also a new Bethesda ESM was added, SFBG003.esm.  Load orders will need to be adjusted.

Looks like it's Trackers Alliance stuff, skins, new space suit or two, new orbital called the Chop Shop in the Andromas system....

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I can say, I haven't been this excited in some time - I can finally start some preliminary work on some small ideas I have.  I'm really looking forward to hearing of, and eventually seeing, some of your work, Aurreth!

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2 minutes ago, smr1957 said:

I can say, I haven't been this excited in some time - I can finally start some preliminary work on some small ideas I have.  I'm really looking forward to hearing of, and eventually seeing, some of your work, Aurreth!

The interface is a major change from the Skyrim and Fallout CKs.  Gonna be a steep learning curve.  Hopefully they can use the CK to bring xEdit up to date, it will be easier to lay out the initial structures there, then finish them off with the CK.

I do see that indeed most of the settings in Planet Data that I thought were not used are, ta da, not used.

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UPDATE NOTES: 
https://bethesda.net/en/game/starfield/article/5fJOins2DKdriTNVBvBjdR/starfield-update-1-12-30-june-9-2024

https://www.youtube.com/watch?v=UiN5PDu400s

UPDATE HIGHLIGHTS
#### Creations are here! Creations are now available in Starfield. What does that mean? You can now access and play new content in Starfield. Creations may include new missions, gear, skins, weapons, and more! You’ll also find Bethesda Game Studios Creations including one of the new Trackers Alliance missions, The Vulture. You can find Creations via the in-game menu. For those of you who own Starfield's Premium Edition, you will also find 1000 Creation Credits within this menu.

If creating your own content for Starfield is something that interests you, you may also now download the Creation Kit for Starfield on Steam. Note, this is a separate download from the game download and is only available on Steam.
#### Trackers Alliance Missions Available New missions have been added to Starfield as part of this update. Trackers Alliance establishes the first of several missions enabling you to live your best bounty-hunting life. The first mission, The Starjacker will have you in contact with a mysterious Tracker located in settlements throughout the Settled Systems. From there, let the hunts begin!

The second Trackers Alliance mission, The Vulture is available within the new Creations menu. And what bounty hunter is without their trusted methods to get the job done?

#### Bounty Scanning and Mission Boards! This update also introduces the bounty scanner system that enables you to seek and destroy (or peacefully resolve...?) those targets with bounties on their heads. If you still want more, you can also check out the Elite Trackers Alliance mission board.

#### Armed and Ever Ready! Those of you who appreciate being extra crafty may now find new melee weapon tiers and the ability to modify melee weapons when crafting. For those that prefer the firepower approach, ammo crafting has also been added with this update. You can research your preferred ammo at a Research Station and craft them at an Industrial Workbench!


BUG FIXES
#### GENERAL
• General performance and stability improvements.


#### GAMEPLAY
• Gameplay Options: Addressed a sustenance issue that caused sneak attack damage to be too high.
• Ship Decoration: Nova Galactic All-in-One 2x1 Habs will now declutter properly.
• Ship Decoration: Items can no longer be placed on ladders.
• Addressed an issue that could cause Guards to give up their chase too easily.
• Fixed an issue that caused visited space locations to appear undiscovered.
• Addressed an issue that could occur when modifying the player’s ship at The Key.
• Addressed a rare issue that could cause some objects to behave as if they were in zero-g.
• Fixed a crowd character issue that could appear when loading a save.
• Removed the "Fast Travel to Ship" button from screens where it could not be utilized.
• Fixed an issue that could occur when opening photo mode at the start of a conversation.
• Fixed an issue that could occur when trying to exit the pilot seat while landing.
• Addressed an issue with incrementing the "Ships Modified" stat when entering ship builder.
• Quest Trackers should highlight the correct NAT station when traveling to the Lodge in New Atlantis.
• Cora Coe should now accept books even if the Main Quest is skipped after entering the Unity.


#### GRAPHICS
• Fixed an issue which could cause a bright light when loading a save into New Atlantis.
• Fixed an issue that could cause some objects to become hidden when they should be visible.


#### OUTPOSTS
• Resolved an issue where the Power Management Robot could unintentionally reduce power.


#### QUESTS
• Background Checks: Fixed an issue where the player could receive an unintentional trespassing message.

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17 minutes ago, smr1957 said:

I am personally looking forward to seeing xEdit being brought up to date, as that is the main tool I use for so many things.

xEdit is throwing fits with the new Starfield.esm.  Throwing errors on every SFTR record, leading to out-of-memory errors.

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Starfield xEdit, as of now, is no longer functioning as it should (for example, the right mouse button no longer provides the usual options - apply filter, apply script, copy to override, etc. -  and the program itself hangs up on close), and should be avoided until it is updated to function properly.

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