smr1957 Posted August 25 Author Share Posted August 25 Starfield Community Patch (SFCP) has updated to version 0.1.7: https://www.nexusmods.com/starfield/mods/1 Link to comment Share on other sites More sharing options...
smr1957 Posted August 29 Author Share Posted August 29 You can watch a quick vid from Bethesda highlighting the rover in combat, here: Link to comment Share on other sites More sharing options...
smr1957 Posted August 31 Author Share Posted August 31 There are 12 new achievements added covering the Shattered Space DLC: What Remains Complete “What Remains” The Promised, Broken Complete “The Promised, Broken” Zealous Overreach Complete "Zealous Overreach" Conflict in Conviction Complete "Conflict in Conviction" Exhuming the Past Complete "Exhuming the Past" The Other Side Complete “The Other Side” The Scaled Citadel Complete "The Scaled Citadel" The Great Unknown Discover 50 Locations on Va’ruun’kai Facing Your Fears Defeat 25 Vortex Horrors Redemption Arc Defeat 10 Redeemed Five of a Kind Craft one of each type of Vortex Grenade Savior of the Promised Aid the People of Va’ruun’kai Link to comment Share on other sites More sharing options...
smr1957 Posted September 3 Author Share Posted September 3 Nexus Monthly Roundup - August 2024 by SlugGirl https://www.nexusmods.com/news/15081 Link to comment Share on other sites More sharing options...
smr1957 Posted September 6 Author Share Posted September 6 Today is the one year anniversary of the official release of Starfield. Link to comment Share on other sites More sharing options...
smr1957 Posted September 8 Author Share Posted September 8 Just a quick reminder. Even though it has been three months since the release of the Starfield Creation Kit, there are still some mod authors mistakenly uploading .esp plugins instead of .esm plugins as required. Plugins for Starfield should never be uploaded in the .esp file format - those cannot be used by the game. All plugins need to be .esms as Starfield does not use .esp files - they WILL break the game (they are purely for development purposes). Starfield only uses .esm plugins and they are of the following 3 types - and nothing else: Full Master Medium Master Small Master as explained by Pickysausrus, here: https://www.nexusmods.com/news/14993 (under New plugin types section) So, if uploading a mod, make sure that the plugin is in the proper format, and when downloading one, always check the file contents first to ensure that if it contains a plugin, it is one of the 3 types of .esm plugins that can be used, and NOT an .esp Thanks to all the mod authors for their co-operation - your passion and dedication in creating mods is something that is greatly appreciated by the entire community! (And, as an added reminder to those downloading mods, ensure that the mod was made using the CK - simply DO NOT use any plugin mod that was uploaded prior to the CK's release on June 9 and not subsequently updated using the CK.) Link to comment Share on other sites More sharing options...
smr1957 Posted September 13 Author Share Posted September 13 ADDED to Section 1 - General Information: Another excellent resource for Starfield Information: https://starfieldcompendium.com/ Link to comment Share on other sites More sharing options...
smr1957 Posted September 18 Author Share Posted September 18 A BETA update for Starfield has been released. Starfield Update 1.14.68 – September 17, 2024 (BETA) Starfield’s September Update contains fixes for Quests, the REV-8, the ship builder, and more. Read on for the full update notes. If you would like to opt-in to the Starfield Beta update, please follow these instructions: 1.) Open your steam Library and navigate to Starfield 2.) Right click on "Starfield" and select "Properties" 3.) In the new properties pop-up window, select "Betas" 4.) In the beta drop down to opt into, select "[beta]" 5.) Wait for app to download new build and launch For those participating and interested in providing us feedback, please visit #steam-beta-feedback on our official Discord Server. Thanks for playing! Features Creation Kit: The automated process used to create models for Distant LOD is now available General General performance and stability improvements Resolved an issue that limited the number of loaded creations to 255 Lighting changes and enhancements have been made throughout the game Made several visual improvements and bug fixes for weapon models Improved player headtracking when exiting dialogue The player's camera should no longer be jostled when jumping Gameplay The Annihilator Particle Beam damage-over-time effect no longer affects Companions Robots and Turrets will now take damage from EM weapons Crafting: Addressed an issue with The Boom Pop! Dynamite recipe Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated Quests Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective In Memoriam: Addressed an issue that could prevent progression during the "Speak with Sarah" objective that takes place near the waterfall In Memoriam: Fixed an issue that could prevent the objective "Proceed to Cassiopeia I" from completing if the planet had been visited previously Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive Legacy's End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef Legacy's End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene One Giant Leap: Addressed an issue with Audio that could occur during the credits One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded Revelation: Addressed an issue with Quest Target consistency in the final encounter Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations Rough Landings: Fixed a rare issue with Milena Axelrod's ship to appearing The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting The Best There Is: The Jade Swan is now accessible if the player still has the "Search and Seizure" quest active The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked Locations Akila: Updated some textures in the Slums Akila: Resolved a collision issue with bunk beds Deserted Biotics Lab: Fixed missing panels on the exterior floor Lair of the Mantis: Resolved a minor texture issue that could appear on some panels Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds Maheo I: Closed an open gap on the roof of Sonny Di Falco's Mansion Neon: Nyx's Apartment: Fixed an issue with collision in the area Neon: Addressed a collision issue with grated panels in Ebbside New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain Stroud-Eklund Staryard: Addressed collision in an area The Clinic: Addressed a visual issue that could appear in Dr. Cassidy's office The Red Mile: Addressed a collision issue under the platforms in the final area Ships Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use Ship Builder: Fixed an audio issue that could occur when deleting a hab Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine Addressed an issue that could allow non-sellable ships to be sold to vendors Vehicle Addressed an issue with Set Active in the Vehicle menu when using a gamepad Fixed an issue with the position of Wheel VFX Addressed an issue with opening the Favorites menu while entering the vehicle Name plates and health bars will now display consistently while in a vehicle Settings for look sensitivity will now affect the vehicle camera Kaiser and Vasco will no longer both sit in the Rev-8 when following the player The vehicle icon will no longer display in interior maps The vehicle lights will no longer be automatically on when loading a save The fast travel distance for the vehicle is now in-line with other POIs and landed ships UI Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance Removed a debug string that would display when uploading saves on Xbox to Customer Service Updated the Skills menu to resolve an issue in Large Font Mode for certain languages Resources with long names are now truncated for Large Font Mode when scanning Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items Temporary text will no longer display if you quickly select the "Continue" option from the Main Menu Ship registration costs will now display the accurate amount both on vendors and the hangar menu Addressed Mass display when selling items from ship cargo Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap Location names and quest objectives will now truncate properly on the planet map Creations store title displays fully in all languages A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform Weapons will default to their original skin in menus if a weapon skin creation is disabled Addressed an issue with sorting for Best Results in Creations menu Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available Ammo counts should now display correctly for values over 100,000 The damage popup can now display numbers larger than 4 digits Addressed an issue caused by aiming down sights while pickpocketing a character Crew menu will now correctly display when someone is assigned to the player's home The repair button is no longer visible in the hangar inspect menu Resolved an issue with waiting that could briefly cause unintended text to appear Healing items now preview the amount of health restored Storage containers will now have their weight updated when all items are cleared from them The ship marker in the scanner will display at the correct location when docked at a space station Crafting completion confirmation prompt will now be spaced correctly for longer titles Tunneling creatures will no longer show their nameplates or quest targets when tunneling Scanner Anomalies can now be a landing target while piloting a ship in orbit Audio Increased center channel audio usage for surround sound setups Addressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocated Ecliptic Mercenary voices now use the same filtering in all languages https://bethesda.net/en/article/QSbsZDsZVAKO6Ft5LEzAh/starfield-september-update-patch-notes Link to comment Share on other sites More sharing options...
smr1957 Posted September 18 Author Share Posted September 18 Bethesda released a Shattered Space Deep Dive video: Link to comment Share on other sites More sharing options...
HeyYou Posted September 19 Share Posted September 19 Now that looks interesting. I see some weapons I don't recognize as well. Link to comment Share on other sites More sharing options...
Recommended Posts