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Is the future of Bethesda - DOOMED??


jjb54

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And they have no idea how to do horses!

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  • 1 month later...

Well, been slightly busy with health challenges and RL ...

So update:

> Skyrim - the so called "update" earlier this year or late last, I forget now. I know that I was completely ... well did not even bother trying to update and fix Skyrim until middle of this year. It was NOT an update - it was *CC crap mods hard set into the game that I simply wished they gave us the option. Their survival mode, sucks. I am glad that they allowed it to, at least, be turned off. I will continue to use FROSTFALL - CAMPING - Realistic Needs and D. These are very much more to real life.

* I do not fault the MOD CREATORS - I do fault Bethesda for not even understanding how MODS apparently work? If they did, at least in my game, they would not be so buggy and at least with personal installed mods; you can turn them off - on and try to fix. But you can NOT turn them off, because the base game then will not load! Again, I do not fault the Mod Creators. This is 100% Bethesda totally F' -UP

Some of ( no, all of them, I think I've got one that worked!! ) mods they forced on us, for me .. do NOT work. Bugs, from a 'pirate city' floating about the base ground. Tried to talk to the creator on Nexus. He was unable to help, since Beth made it so it's part of the game. It cannot be fixed. Some weapons are not able to be achieved. One mod, I'm thankful I make daily saves, got screwed up big time. Usually I can turn OFF a Nexus Mod ... go into the game .. save and turn back ON mod and start again. Not when they are hard set into the game. 😛 

So in complete honesty, Beth did NOT update or fix anything in Skyrim - They Forced mods that, at least for me. Do NOT work most of the time. 

What should have happened is, they should have given the players the OPTION to get the "Update" that only involved MODS and nothing more. But if they did that, I am pretty sure 90%+ would have given it a HARD PASS!

> FALLOUT 4

This year too, what they hell did they fix? NOTHING! Like with Skyrim, all they did was force CC-Crap Mods that are buggy and incomplete and unable to be fixed or anything  ... because they hard set it into our game.

Again, if Beth had given us the choice, I still hold that 90%+ would have given the CC-Mod version a HARDPASS!

* I do not fault the MOD CREATORS - I do fault Bethesda for not even understanding how MODS apparently work? If they did, at least in my game, they would not be so buggy and at least with personal installed mods; you can turn them off - on and try to fix. But you can NOT turn them off, because the base game then will not load! Again, I do not fault the Mod Creators. This is 100% Bethesda totally F' -UP

 

> I have friends still trying to get into Starfield and '.. it's not going well ..' to a number who have told me, "I'm holding on, hoping they make it worth it. I'm holding on, but ..."

So again, Bethesda is not doing the fan base any favors at all!

 

I'm not sure I want to see Elder Scroll IV - as Bethesda's ability to tell stories - Quests and such are proving to be HISTORY!

 

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  On 10/10/2024 at 5:29 PM, showler said:

Oblivion was pretty good, actually.

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I thought the level-scaling in vanilla oblivion was WAY over the top.... To the point that I quit playing after about 45 minutes..... Didn't come back to it until a couple years later, when FCOM had been out for a bit. That suite of mods DRAMATICALLY changed gameplay, and I LOVED it. 😄 More hours in that game than I really care to think about. 😄

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  On 10/10/2024 at 4:15 PM, jjb54 said:

Well, been slightly busy with health challenges and RL ...

So update:

> Skyrim - the so called "update" earlier this year or late last, I forget now. I know that I was completely ... well did not even bother trying to update and fix Skyrim until middle of this year. It was NOT an update - it was *CC crap mods hard set into the game that I simply wished they gave us the option. Their survival mode, sucks. I am glad that they allowed it to, at least, be turned off. I will continue to use FROSTFALL - CAMPING - Realistic Needs and D. These are very much more to real life.

* I do not fault the MOD CREATORS - I do fault Bethesda for not even understanding how MODS apparently work? If they did, at least in my game, they would not be so buggy and at least with personal installed mods; you can turn them off - on and try to fix. But you can NOT turn them off, because the base game then will not load! Again, I do not fault the Mod Creators. This is 100% Bethesda totally F' -UP

Some of ( no, all of them, I think I've got one that worked!! ) mods they forced on us, for me .. do NOT work. Bugs, from a 'pirate city' floating about the base ground. Tried to talk to the creator on Nexus. He was unable to help, since Beth made it so it's part of the game. It cannot be fixed. Some weapons are not able to be achieved. One mod, I'm thankful I make daily saves, got screwed up big time. Usually I can turn OFF a Nexus Mod ... go into the game .. save and turn back ON mod and start again. Not when they are hard set into the game. 😛 

So in complete honesty, Beth did NOT update or fix anything in Skyrim - They Forced mods that, at least for me. Do NOT work most of the time. 

What should have happened is, they should have given the players the OPTION to get the "Update" that only involved MODS and nothing more. But if they did that, I am pretty sure 90%+ would have given it a HARD PASS!

> FALLOUT 4

This year too, what they hell did they fix? NOTHING! Like with Skyrim, all they did was force CC-Crap Mods that are buggy and incomplete and unable to be fixed or anything  ... because they hard set it into our game.

Again, if Beth had given us the choice, I still hold that 90%+ would have given the CC-Mod version a HARDPASS!

* I do not fault the MOD CREATORS - I do fault Bethesda for not even understanding how MODS apparently work? If they did, at least in my game, they would not be so buggy and at least with personal installed mods; you can turn them off - on and try to fix. But you can NOT turn them off, because the base game then will not load! Again, I do not fault the Mod Creators. This is 100% Bethesda totally F' -UP

 

> I have friends still trying to get into Starfield and '.. it's not going well ..' to a number who have told me, "I'm holding on, hoping they make it worth it. I'm holding on, but ..."

So again, Bethesda is not doing the fan base any favors at all!

 

I'm not sure I want to see Elder Scroll IV - as Bethesda's ability to tell stories - Quests and such are proving to be HISTORY!

 

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This is why I'm glad I kept my modded Oldrim installed, yeah it's old and crusty but I don't have to worry about Bethesda's shenanigans leaving me with a game that doesn't work.  

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The whole AAA industry- with a few notable exceptions- is shooting for middle of the road and lowest common denominator to sell as much of their 'product' as possible while trying to keep a handle on expenses. It's why some studios freaked when they saw BG3 drop with hundreds of hours of meticulously crafted content to enjoy. "Overly ambitious" setting "unrealistic expectations". It's a multi billion dollar industry and taking chances is not in any investor's interests. So, no, I don't expect Beth to change much. Nor do I expect ESVI to be anything special. But, as many have already pointed out, they provide the best mod support- hands down. So until another studio/publisher steps up to take their place in this regard, Beth is the best we have.

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  • 3 weeks later...

ES6 will likely be the same style cookie cutter game that Skyrim and Starfield were, though hopefully with less technical challenges than Starfield due to the engine actually having been developed for traditional first person RPGs.

What remains to be seen is how much Bethesda manages to hurt the modding communities of their future releases by keeping to push their Verified Creations or whatever they end up calling the scheme at that time. I'm not following the Starfield modding scene but I've heard it's struggling quite a bit, though I'm sure there are other contributing factors.

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  On 10/31/2024 at 11:28 PM, Blackread said:

ES6 will likely be the same style cookie cutter game that Skyrim and Starfield were, though hopefully with less technical challenges than Starfield due to the engine actually having been developed for traditional first person RPGs.

What remains to be seen is how much Bethesda manages to hurt the modding communities of their future releases by keeping to push their Verified Creations or whatever they end up calling the scheme at that time. I'm not following the Starfield modding scene but I've heard it's struggling quite a bit, though I'm sure there are other contributing factors.

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How is verified creators hurting the modding community?????

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@HeyYou The first way that I can think of such 'injury' occurring, is if their Verified Creations don't do any better at NOT conflicting/introducing bugs into the game than their other CC stuff has been, or forcing a requirement to use the Beth mod manager.  Otherwise, I think that more choices are good, generally.

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I think expecting any mod to NOT risk conflicting or introducing bugs may be a bridge too far for Bethesda games.

From what I've seen the VCs are able to update their Creations just like any other mod to fix such problems though.

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