Tetrol88 Posted July 13, 2024 Share Posted July 13, 2024 Added a replacer mod "B" to my mod list that overwrites another NPC replacer "A" - fully intending to edit it to replace other NPCs. Have done this dozens of times while using MO2. Did so, the four other npcs now use the meshes and textures perfectly. Trouble is, when I first found one of the initial npcs she had the classic dark face of a mesh/texture mismatch. Went to replacer "A" to trace the nifs and dds paths - to find that Vortex has copied the NIF from "B" into mod "A" ie it has overwritten the data in mod "A" . This is a disaster as I have already done this process on about 6 - 7 other replacers. What dropkick thought this was a good idea? If it is intended to ensure that there are no accidental overwrites in future - it is like causing a train wreck to prevent a car crash. Link to comment Share on other sites More sharing options...
showler Posted July 13, 2024 Share Posted July 13, 2024 You'll need to be more clear. Vortex doesn't change install locations, and only shows conflicts if two mods are installing identically named files to the same location. And then all it does is pick which of the two files to put in your game directory. Link to comment Share on other sites More sharing options...
Zanderat Posted July 13, 2024 Share Posted July 13, 2024 Vortex allows you choose individual files within mods, not just the entire of mod A overwriting mod B. Dark face shouldn't be an issue if done correctly. Here is a screenshot of what I mean. As you can see, I can choose one of four different meshes for that facegen file from 4 different mods without affecting the rest of either mod. Link to comment Share on other sites More sharing options...
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