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Mattiewagg

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So a property to a script is what a condition to a line of dialogue?

Not necessarily, no. It's a public variable - the initial value can be set externally (allowing it to be something variables can't be), and it can be set internally. It can be referenced from other scripts.

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I mean, you add it script to so it point to what the script should change, like what quest or item. It like setting a condition to focus on the player, a quest stage, or voice type.

Sure, yes.

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Is it okay if kept bothering you with my ignorance?

Sure, everyone bothers me with their ignorance. :tongue:

 

EDIT Clarification: That is a yes, absolutely bother me if you need help.

Edited by Mattiewagg
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The script failed, and since it as failure I can't even add a property.
Quest property FreeformWhiterunQuest02 auto
event OnCellAttach()
event FreeformWhiterunQuest02.IsCompleted()
Self.enable()
Endif
End event

 

It's not Event FreeformWhiterunQuest02.iSCompleted. It's IF FreeFormWhiterunQuest02.IsCompleted()

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Failed.

 

How about you write a script that does the same, and let me compare the two?

What is the compilation error?

 

Also, yours says End event and it needs to be EndEvent. Change that.

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