Terra Nova Posted September 25, 2014 Share Posted September 25, 2014 (edited) Err wait a sec man. Sorry. I don't give up so easily. Turns out I was using that command wrong. When I did it the right way: The objective displayed uncompleted, and not failed. :smile: So here's what we know about FaillAllObjectives It will fail all objectives that are displayed in the journal. The failed ones that are not completed before hand will not display on screen as failed.Any objectives completed will be flagged as failed in the journal, but will not show up on screen as failed.Any objectives that were not called to be displayed, will be ignored by the function. Edited September 25, 2014 by Terra Nova Link to comment Share on other sites More sharing options...
RHodeidra Posted September 26, 2014 Share Posted September 26, 2014 Hello, question regarding lighting in the worldspace:Is there a limit for lights per uGridstoLoad or something similar to cells and is there a similar constraint for shadow casting lights and max total lights I need to take into account?I read that Solitude is a mess with lights going on and off in your field of view like that. Link to comment Share on other sites More sharing options...
hexalby Posted September 26, 2014 Share Posted September 26, 2014 small question from a total noob: how can i force a dragon to walk? I was planning on using a dragon in an interior for a cutscene. Link to comment Share on other sites More sharing options...
Terra Nova Posted September 26, 2014 Share Posted September 26, 2014 small question from a total noob: how can i force a dragon to walk? I was planning on using a dragon in an interior for a cutscene.http://www.creationkit.com/SetAllowFlying_-_Actor Link to comment Share on other sites More sharing options...
RHodeidra Posted September 30, 2014 Share Posted September 30, 2014 CouldI get a tip on how to script the player "waking up" lying down with blurred vision right after teleporting somewhere? Link to comment Share on other sites More sharing options...
Mattiewagg Posted September 30, 2014 Author Share Posted September 30, 2014 You use ImageSpaceModifiers when they wake up (I'll elaborate when I get back from work). Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 1, 2014 Author Share Posted October 1, 2014 If you have a quest with an alias on Actor1, which is Start Game Enabled, and has Actor1 as Essential, and then another quest started via Story Manager event with Actor1 as Protected, which alias will take precedence? Link to comment Share on other sites More sharing options...
RHodeidra Posted October 1, 2014 Share Posted October 1, 2014 You use ImageSpaceModifiers when they wake up (I'll elaborate when I get back from work).The blurred part of the question was added je to sketch what i wanted as an end result.Currently my main concern was how I would manage a player teleporting to marker X, where he would spawn lying on the ground. Link to comment Share on other sites More sharing options...
Jitansgate Posted October 1, 2014 Share Posted October 1, 2014 (edited) (Q) with T3nd0s Skyrim Redone can i still smith weapons with over 1000 Damage? Edited October 1, 2014 by Jitansgate Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 1, 2014 Author Share Posted October 1, 2014 You use ImageSpaceModifiers when they wake up (I'll elaborate when I get back from work).The blurred part of the question was added je to sketch what i wanted as an end result.Currently my main concern was how I would manage a player teleporting to marker X, where he would spawn lying on the ground.Mentioned this here in the comments. Link to comment Share on other sites More sharing options...
Recommended Posts