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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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This news has caused a serious turmoil in the modding community. Everyone just needs to chill down, "this" is hurting the community.

 

Yes there's somes serious flaw in this concept. We should let know valve what with think about pay-to-play mods but not in a way that drive aways talented modders.

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In response to post #24565569. #24565839, #24565909, #24565999, #24566174, #24566714, #24566919 are all replies on the same post.


Elianora wrote:
SirTopas wrote: I applaud your stand, especially in light of the exceptional quality of your work. Question is, what recourse will you have if someone releases a paid mod using any of your resources?
Aryell wrote: Believe me Elianora, I would love to pay for them! But I know it's not the amount of what I could pay that demonstrates the high value of your job and in fact your resources and ideias are being used for several other modders.
A1Shareef wrote: now THIS deservse a Donation Mr.
Elianora wrote: I will file a DCMA and release the wrath of a very angry lady upon them. It's like the fury of a thousand storms.
sheider wrote: I may not use any of your mods, but I have just made a donation to you just because you take this stance. I encourage others to do the same.
Swamianand wrote: I always thought that you are a nice person Elianora and today I'm sure about that.
Stay as you are ;)


im not saying that was anyones intention!!
but i think the modders that say they keep their mods free of charge openly will see a big increase in donations until the storm is over

and that pretty freaking good that way! you people deserve it
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In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079 are all replies on the same post.


Brumbek wrote:
Zaldiir wrote: Wait a little bit. See if the updated donation system here on NexusMods will make more people donate. :thumbsup:

If it doesn't increase the amount of donations, then I don't blame you for wanting just a little bit of compensation for your hours of work. $1 or $2 is definitely not greedy - just a shock for a lot of people.
athiust wrote: Your awesome you have caused alot of joy in alot of people and have created satisfaction and an echo within the community
RJ the Shadow wrote: What I think is an option, and an error on Valve's part for not thinking of/considering this, is to make payment optional.

Was there not a thing in the music market (with CD sales only suffering more as years go by) where some artists put up a "pay what you want, or nothing at all" for the mp3's and the sales made for them reached above what they had earned on previous works?

A non-negotiable option should have been to have the mod for free, with payment a convenient option (ideal with Steam have it's Wallet).

There ARE people out there who want to vote with their wallet. But they're not given the option. Instead, they are forced to offer their wallet or are refused the content. And as made obvious, Valve will paywall anything, not even trusting us to use our money to show thanks.

It differs from Paypal Donations because the question is directly forced upon the user. Whereas a Donation button can be skipped or ignored.
Being asked on the spot if you actually want to pay nothing for the content you're about to receive, plays on our sense of morality.
Velgath wrote: My biggest problem with the new system as-is is it kind of screws with people using alternative modding tools like Mod Organizer. Your mod is very worth a fee, but I still wouldn't buy it if it were on Workshop... that said, I may have just clicked a button on your profile page.
Brumbek wrote: Thank you for the comments. Again, I'm so torn. I view myself as an average person. I don't want to be greedy or unfair. Sadly, this new system will bring out the greed in many. Valve, itself, is already pushing $1-3 weapons/armor. Then there's my mod and others like it...so much effort and passion into it. I hate to say human nature is the real issue here...

SMIM does accept donations on Nexus of course (much thanks to you and others who have donated), but in truth my total donations has been very, very low. So for Steam, I see why they want to force a price...people just won't pay if they don't have to, even if they adore a mod and wouldn't play without it. I'm not judging. I will continue to develop my thoughts. Thanks again to everyone who makes this a great community.
heero328 wrote: Do what you have to do. I don't believe anybody would blame you for charging around $2 for SMIM. For what the mod does, that's incredibly generous on your part. I think many are more concerned with the long term implications this could have on modding and the adverse effects of it. It's not necessarily the issue of mod authors receiving money, but the fact publishers and developers are now trying to get a piece of the pie as well.
1erCru wrote: Torn? Um, you have 2.3 million unique downloads. If you charge $2 bucks for the SMIM and take 25% of the cut thats over a million bucks bro.

This is a game changer.
A1Shareef wrote: Its not greedy but think about the modding community as a howl, i bet if you write this in the description of your mod people would be happy to donate you anyway. Its not worth for 25% killing this Community and putting Gamers out there into Electronic Slavery. Plz think about it.
boulegue wrote: to be honest before the paid service for the steam workshop came out i have never even seen the donation button (im not using SMIM since i play on a potato) but you sir defnetly deserve donations or payment period.
you can also set up your mod on both the steam workshop and the nexus and just see what happens
ambria wrote: @ 1erCru
That's presuming everyone who'd downloaded would pay though.
As someone who's made music and put it on bandcamp I can tell you the drop off between downloading for free and paying is huge, even with a tiny paywall like $0.50
I'll have 100 download for free, but only 5-10 with that paywall there
Blademaster1215 wrote: All I'm going to say, while I very much love SMIM, and I appreciate the work you do. I would uninstall SMIM right now if you started paygating. I'd more than happily donate to you -- In fact I'll drop you 10 buck through the Nexus donation system if you don't do paygating.
Psijonica wrote: what is the difference if I pay or donate? If people think that they will get donations then they might as well sell them.

I will never donate or pay. I will sooner stop playing these games altogether just like I don't buy music any more... There will always be a way to get these mods for free...

This is a sad sad day indeed... sadder still is that the Nexus sees it's future in begging people top donate money for their modders... this place lacks vision and the Nexus will fall apart if they don't change they way they conduct business.
SirTopas wrote: Brumbek, I understand your position. You've put in a ton of work on SMIM and you certainly have kept it supported and working. You certainly deserve compensation for your work, but does Steam/BethSoft deserve 75% of the proceeds?
RJ the Shadow wrote: Torn or not, if you join in the paywall game, the rules will change. Nothing guarantees you'll get a lion's share of those 2.3 million unique downloads to be turned into people paying.
And you'll still be paying a huge part of the result to Valve and Bethesda.

If this proves a successful venture (for Valve) in the end, there is very little stopping these companies from looking for ways to counter websites like the Nexus. Valve has proven well enough to happily chase after any angles that make money, consequences be damned.

I know, I know. It's real easy for me to talk like this and not be in your position. It's very easy for me to say that taking part could set a worse precedent for the future. And I am, deeply, sorry that you are forced to find yourself in this position.
But it doesn't make it any less true.
EvilDeadAsh34 wrote: @1erCru

You think that many people would download it if he charged? Think again.

Don't get me wrong. I love what he did and i have made compatibility patches for one of my mods to work with his, but if he charged i wouldn't use it. That goes for any mod.
1erCru wrote: that wasnt my point. My point was simply that a mod like SMIM could generate enough money to make millions of dollars assuming that eventually all mods will be pay to play ( I'd bet on this being true after 5-7 years, its what happens when you monetize just about anything )

Even a fraction of those numbers is hundreds of thousands of dollars. I was clarifying that this isnt about making some " extra coin ". Top modders will get rich off this.

Free modding is dead.
IgnacyOrder wrote: Im for rewarding a modder who did spend a lot of time on his work. Im not a fan of iddea that all mods will be charged. Especially before testing them out. I mean I saw a crowbar for 1$...

I hope donations will work better. Especially since modder will get 100% for his work than 25% only
Uranium - 235 wrote: I think in part the reason donations are low is because Nexus has no unified, easy way to do it. Logging into a paypal and s#*! is just way too much work, not to mention Paypal is garbage in its own right.

If I had a 'Nexus Wallet' or something where you could easily chip $0.50 or $1 in the direction of a mod with a single click of a button, that'd be one thing, but the other problem is you have to get people to fill their wallet.
RiffyDivine wrote: Don't make me pay steam and I'll give you two dollars but since I paid for it I will expect support and updates since I now bought something. This adds expectations on you since you are selling a product now.
Brumbek wrote: Thanks for the continued input. To be clear, SMIM will NEVER, EVER be removed from Skyrim Nexus. It will always be free here, ALWAYS. I've never enjoyed sharing donation info because it makes me seem like I'm pressuring people. But changes to Nexus to improve the visibility of donations would be fine of course.

As for Steam, I understand people not wanting modding to die or something, but honestly I doubt that would happen. The type of people who overcharge or force people to pay are generally not the people we want in our community anyway. Also, there's no denying thousands of people on Steam way overspend on nonsense stuff. Just look at DOTA2 and CS:GO. Artists put out a simple skin and make lots of money. It pains me that people pay so much for so little...plus it tends to drown out the truly worthy content...and in my mind SMIM is worth $2 for the convenience of using Steam Workshop for casual users.

For clarity, SW currently doesn't allow us to truly limit prices. We pick a default price and then the range of $0.25 to $99 always shows in the list. You can force a minimum but not maximum! I do not want to let users pay over $2 because I don't want to engage in extortion! But currently I can't limit it...hence why I'm undecided.
Rigmor wrote: You will eventually isolate yourself, maybe not you IF all your work is your own. But take my mod, employs a team of over 12 voice actors, who pays them? never mind about the other mod authors works included, with their kind permissions, and I worked over 1300 hours in the CK, but I cannot (wont) charge a fee. It's untenable. So why should YOU make money, but not ME? Already the split is showing.

It will eventually be greed wins the day, modders will change the way they do things cynically based of making money. The users, should speak with their wallets, and NEVER entertain this disgusting act Valve and Bethesda (shame on them) have unleashed, a pandoras box, endorse and donate yes. Pay to play NO!
RJ the Shadow wrote: More like pay for the luxury of having it modded...
sigh
1erCru wrote: Rigmor you nailed it. This is real bad stuff. The money involved is just way too much.

Greed never loses
icecreamassassin wrote: @Brumbek

I too am very torn for sure. I've spent well over 5000 hours on my mod in the 1+ year it's been in development, have a half million views, 100K downloads, 2000 endorsements and maybe $120 in total donations? if I were working at McDonalds during that entire time instead of modding I could have made over $20,000. Yes I do mod because I enjoy it, but I think the VAST majority of users takes us for granted under the pretense of it being a community aimed effort, which I am very big on, but the fact of the matter is that most people won't pay for anything they can get for free if given the choice, sad fact of the matter. I do think though that the lack of exposure of the donation option is at least a little to blame. Half of folks who would donate don't even notice it and I know that if it popped up a little more often like on the download sever like the endorsement reminder does, more folks might give a few dollars. I know I certainly didn't notice the button until a user asked if I accepted them and then I looked into it and realized I could set the button up.

It's a hard thing because there are so many legal and ethical ramifications to consider
HeloMAN wrote: +1 To Rigmor.

How many mods use SKSE or other assets that aren't theirs? It's unfair to take payment for something you may have spent alot of time on...but isn't all yours. Rigmor you earn mine and many other's respect.

While I currenlt don't use your mod (and never have), I may in the future, and when I do I will surely hand a few dollars over as thanks for your work if you accept donations. Don't cave in like these greedy traitors.

While I can understand some people's "need" to make some money off their work, theres just too many things wrong with it. Plus, if they really can't work on their mods because of limitations, then stop. Modding is about the enjoyment, not about money, and if you cease to enjoy it or simply cannot do it, then stop.


I'm very skeptical that even the biggest of the big modders could "get rich" from this.
Because of the aforementioned drop off from free to pay wall, plus the 75% cut taken.
It would have to be a very big and popular mod, and those normally include a lot of mod resources, voice actors, quality insurance testers, you name it, and the mod author would have to be giving all those a cut??

I think the best a mod author could hope to make out of this would equate to minimum wage when compared to the hours they put in.

But I could be wrong, I guess we'll see
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In response to post #24566989.


sojourner22 wrote:


Unfortunately people - even modders - are greedy and dumb. See also Wet and Cold being sold for FIVE FREAKING DOLLARS.

Hoping it will all work itself out with altruism isn't going to cut it. Furthermore, we're only talking about the current generation of modders. There are almost no people who were modding games for Morrowind who are still modding Skyrim. The torch gets passed and new modders take it up. Yeah, we might have some modders who believe in the old ways and will offer it for free, but with time, they will move on with their lives, and a new generation will take over, a generation that's been raised on microtransactions, DLC, greed, and selfishness.

And that's the end of free modding forever.
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I have already paid over $100 NZD to get a premium account on this website, paying for mods would just kill me. Modding should never be seen as a money making platform, but rather a collection of people working together to improve the experience of a game they have already paid for. I am happy to donate every so often to enormous and well made mods like Moonpath, but you are gravely mistaken if you think I am willing to pay money for a skin texture or busty statue mod.
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I understat the modders dessire a compensation but if i need to pay to mod, sorry i don't go to use mods, i don't think a mod can have enought to be selled, except the dlc size mods like falskaar or something alike, sorry, a donation might be good, but force to pay or not have, i select not have.

 

Sorry for my bad english, im not english, im skilled reading english, bt im not ussed writting in it,

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In response to post #24566889. #24566939, #24567004 are all replies on the same post.


LuDux wrote:
RiffyDivine wrote: It would be closer to 300 to 600.
LuDux wrote: I only got /into/ modding because I could play around with a bunch of mods to begin with.

If I have to pay a fortune just to experiment with mods... I never would have gotten into modding to begin with.


Then don't buy into the system. There will always be modders doing stuff for free so don't lose hope that you will still be able to find good mods.
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In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079, #24567154 are all replies on the same post.


Brumbek wrote:
Zaldiir wrote: Wait a little bit. See if the updated donation system here on NexusMods will make more people donate. :thumbsup:

If it doesn't increase the amount of donations, then I don't blame you for wanting just a little bit of compensation for your hours of work. $1 or $2 is definitely not greedy - just a shock for a lot of people.
athiust wrote: Your awesome you have caused alot of joy in alot of people and have created satisfaction and an echo within the community
RJ the Shadow wrote: What I think is an option, and an error on Valve's part for not thinking of/considering this, is to make payment optional.

Was there not a thing in the music market (with CD sales only suffering more as years go by) where some artists put up a "pay what you want, or nothing at all" for the mp3's and the sales made for them reached above what they had earned on previous works?

A non-negotiable option should have been to have the mod for free, with payment a convenient option (ideal with Steam have it's Wallet).

There ARE people out there who want to vote with their wallet. But they're not given the option. Instead, they are forced to offer their wallet or are refused the content. And as made obvious, Valve will paywall anything, not even trusting us to use our money to show thanks.

It differs from Paypal Donations because the question is directly forced upon the user. Whereas a Donation button can be skipped or ignored.
Being asked on the spot if you actually want to pay nothing for the content you're about to receive, plays on our sense of morality.
Velgath wrote: My biggest problem with the new system as-is is it kind of screws with people using alternative modding tools like Mod Organizer. Your mod is very worth a fee, but I still wouldn't buy it if it were on Workshop... that said, I may have just clicked a button on your profile page.
Brumbek wrote: Thank you for the comments. Again, I'm so torn. I view myself as an average person. I don't want to be greedy or unfair. Sadly, this new system will bring out the greed in many. Valve, itself, is already pushing $1-3 weapons/armor. Then there's my mod and others like it...so much effort and passion into it. I hate to say human nature is the real issue here...

SMIM does accept donations on Nexus of course (much thanks to you and others who have donated), but in truth my total donations has been very, very low. So for Steam, I see why they want to force a price...people just won't pay if they don't have to, even if they adore a mod and wouldn't play without it. I'm not judging. I will continue to develop my thoughts. Thanks again to everyone who makes this a great community.
heero328 wrote: Do what you have to do. I don't believe anybody would blame you for charging around $2 for SMIM. For what the mod does, that's incredibly generous on your part. I think many are more concerned with the long term implications this could have on modding and the adverse effects of it. It's not necessarily the issue of mod authors receiving money, but the fact publishers and developers are now trying to get a piece of the pie as well.
1erCru wrote: Torn? Um, you have 2.3 million unique downloads. If you charge $2 bucks for the SMIM and take 25% of the cut thats over a million bucks bro.

This is a game changer.
A1Shareef wrote: Its not greedy but think about the modding community as a howl, i bet if you write this in the description of your mod people would be happy to donate you anyway. Its not worth for 25% killing this Community and putting Gamers out there into Electronic Slavery. Plz think about it.
boulegue wrote: to be honest before the paid service for the steam workshop came out i have never even seen the donation button (im not using SMIM since i play on a potato) but you sir defnetly deserve donations or payment period.
you can also set up your mod on both the steam workshop and the nexus and just see what happens
ambria wrote: @ 1erCru
That's presuming everyone who'd downloaded would pay though.
As someone who's made music and put it on bandcamp I can tell you the drop off between downloading for free and paying is huge, even with a tiny paywall like $0.50
I'll have 100 download for free, but only 5-10 with that paywall there
Blademaster1215 wrote: All I'm going to say, while I very much love SMIM, and I appreciate the work you do. I would uninstall SMIM right now if you started paygating. I'd more than happily donate to you -- In fact I'll drop you 10 buck through the Nexus donation system if you don't do paygating.
Psijonica wrote: what is the difference if I pay or donate? If people think that they will get donations then they might as well sell them.

I will never donate or pay. I will sooner stop playing these games altogether just like I don't buy music any more... There will always be a way to get these mods for free...

This is a sad sad day indeed... sadder still is that the Nexus sees it's future in begging people top donate money for their modders... this place lacks vision and the Nexus will fall apart if they don't change they way they conduct business.
SirTopas wrote: Brumbek, I understand your position. You've put in a ton of work on SMIM and you certainly have kept it supported and working. You certainly deserve compensation for your work, but does Steam/BethSoft deserve 75% of the proceeds?
RJ the Shadow wrote: Torn or not, if you join in the paywall game, the rules will change. Nothing guarantees you'll get a lion's share of those 2.3 million unique downloads to be turned into people paying.
And you'll still be paying a huge part of the result to Valve and Bethesda.

If this proves a successful venture (for Valve) in the end, there is very little stopping these companies from looking for ways to counter websites like the Nexus. Valve has proven well enough to happily chase after any angles that make money, consequences be damned.

I know, I know. It's real easy for me to talk like this and not be in your position. It's very easy for me to say that taking part could set a worse precedent for the future. And I am, deeply, sorry that you are forced to find yourself in this position.
But it doesn't make it any less true.
EvilDeadAsh34 wrote: @1erCru

You think that many people would download it if he charged? Think again.

Don't get me wrong. I love what he did and i have made compatibility patches for one of my mods to work with his, but if he charged i wouldn't use it. That goes for any mod.
1erCru wrote: that wasnt my point. My point was simply that a mod like SMIM could generate enough money to make millions of dollars assuming that eventually all mods will be pay to play ( I'd bet on this being true after 5-7 years, its what happens when you monetize just about anything )

Even a fraction of those numbers is hundreds of thousands of dollars. I was clarifying that this isnt about making some " extra coin ". Top modders will get rich off this.

Free modding is dead.
IgnacyOrder wrote: Im for rewarding a modder who did spend a lot of time on his work. Im not a fan of iddea that all mods will be charged. Especially before testing them out. I mean I saw a crowbar for 1$...

I hope donations will work better. Especially since modder will get 100% for his work than 25% only
Uranium - 235 wrote: I think in part the reason donations are low is because Nexus has no unified, easy way to do it. Logging into a paypal and s#*! is just way too much work, not to mention Paypal is garbage in its own right.

If I had a 'Nexus Wallet' or something where you could easily chip $0.50 or $1 in the direction of a mod with a single click of a button, that'd be one thing, but the other problem is you have to get people to fill their wallet.
RiffyDivine wrote: Don't make me pay steam and I'll give you two dollars but since I paid for it I will expect support and updates since I now bought something. This adds expectations on you since you are selling a product now.
Brumbek wrote: Thanks for the continued input. To be clear, SMIM will NEVER, EVER be removed from Skyrim Nexus. It will always be free here, ALWAYS. I've never enjoyed sharing donation info because it makes me seem like I'm pressuring people. But changes to Nexus to improve the visibility of donations would be fine of course.

As for Steam, I understand people not wanting modding to die or something, but honestly I doubt that would happen. The type of people who overcharge or force people to pay are generally not the people we want in our community anyway. Also, there's no denying thousands of people on Steam way overspend on nonsense stuff. Just look at DOTA2 and CS:GO. Artists put out a simple skin and make lots of money. It pains me that people pay so much for so little...plus it tends to drown out the truly worthy content...and in my mind SMIM is worth $2 for the convenience of using Steam Workshop for casual users.

For clarity, SW currently doesn't allow us to truly limit prices. We pick a default price and then the range of $0.25 to $99 always shows in the list. You can force a minimum but not maximum! I do not want to let users pay over $2 because I don't want to engage in extortion! But currently I can't limit it...hence why I'm undecided.
Rigmor wrote: You will eventually isolate yourself, maybe not you IF all your work is your own. But take my mod, employs a team of over 12 voice actors, who pays them? never mind about the other mod authors works included, with their kind permissions, and I worked over 1300 hours in the CK, but I cannot (wont) charge a fee. It's untenable. So why should YOU make money, but not ME? Already the split is showing.

It will eventually be greed wins the day, modders will change the way they do things cynically based of making money. The users, should speak with their wallets, and NEVER entertain this disgusting act Valve and Bethesda (shame on them) have unleashed, a pandoras box, endorse and donate yes. Pay to play NO!
RJ the Shadow wrote: More like pay for the luxury of having it modded...
sigh
1erCru wrote: Rigmor you nailed it. This is real bad stuff. The money involved is just way too much.

Greed never loses
icecreamassassin wrote: @Brumbek

I too am very torn for sure. I've spent well over 5000 hours on my mod in the 1+ year it's been in development, have a half million views, 100K downloads, 2000 endorsements and maybe $120 in total donations? if I were working at McDonalds during that entire time instead of modding I could have made over $20,000. Yes I do mod because I enjoy it, but I think the VAST majority of users takes us for granted under the pretense of it being a community aimed effort, which I am very big on, but the fact of the matter is that most people won't pay for anything they can get for free if given the choice, sad fact of the matter. I do think though that the lack of exposure of the donation option is at least a little to blame. Half of folks who would donate don't even notice it and I know that if it popped up a little more often like on the download sever like the endorsement reminder does, more folks might give a few dollars. I know I certainly didn't notice the button until a user asked if I accepted them and then I looked into it and realized I could set the button up.

It's a hard thing because there are so many legal and ethical ramifications to consider
HeloMAN wrote: +1 To Rigmor.

How many mods use SKSE or other assets that aren't theirs? It's unfair to take payment for something you may have spent alot of time on...but isn't all yours. Rigmor you earn mine and many other's respect.

While I currenlt don't use your mod (and never have), I may in the future, and when I do I will surely hand a few dollars over as thanks for your work if you accept donations. Don't cave in like these greedy traitors.

While I can understand some people's "need" to make some money off their work, theres just too many things wrong with it. Plus, if they really can't work on their mods because of limitations, then stop. Modding is about the enjoyment, not about money, and if you cease to enjoy it or simply cannot do it, then stop.

EDIT: LOL one of my posts was deleted, nice censorship nexus mods! Can't believe they are supporting steam's workshop BS.
ambria wrote: I'm very skeptical that even the biggest of the big modders could "get rich" from this.
Because of the aforementioned drop off from free to pay wall, plus the 75% cut taken.
It would have to be a very big and popular mod, and those normally include a lot of mod resources, voice actors, quality insurance testers, you name it, and the mod author would have to be giving all those a cut??

I think the best a mod author could hope to make out of this would equate to minimum wage when compared to the hours they put in.

But I could be wrong, I guess we'll see


We are here to play a game, it's a game not life. We mod to make the game more enjoyable and we share that experience, so others can enjoy the difference we have made. Where does money come in to it.
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In response to post #24564944.


saurusmaximus wrote:


This. I've downloaded a ton of mods that I wouldn't pay a dime for. I've also downloaded a bunch I would happily donate money for (after using it for a week or so.) I will never pay an amateur up front, but happily donate if it works, and I use it, afterward.
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