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Completely Railroaded at the End


RS13

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I think this one of their best attempts at grey choices since Skyrim CW quest line, dame this one spiked many forums and flame wars. But many think differently of fo4 main factions and it hard to see a favorite pick, even the MM who are in a way, very useless.

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I took the Nuclear option because somehow I knew taking the directors chair would be continuing everything as-is rather than taking a morally high route and giving the synths the choice and working with the wasteland population to rebuild. Bethesda has never been good with moral choices and this one proves it. It makes the perfect setup, become the new director and make a choice to help rather than abduct and control. It also leaves out the repercussions of the choice, the institute agrees and the commonwealth benefits or they disagree and you have mutiny on your hands. Bethesda does a good job with morally ambiguous choices but sometimes I think that's their attempt at black and white moral choices.

 

Wait, you argued that you were not allowed to make an all-good or all-bad choice, and then argue that the game has black-or-white morals?

 

Also, The Institute is not a monarchy, there is a council and being director doesn't mean you get to decide everything.

Infact it's made abundantly clear that most members of the Institute EXPECT you to not go against them, that's why there is a mutiny when you're setup to inherit the position.

Furthermore, the Institute is adamant on staying underground, it's been for 200 years and the rule is to "keep digging" and not to blow all the project on attempts to "save the world".

 

It's funny that people complain binary storytelling, but when they are handed grey choices they miss the "all-good" option. As if there was ever a case in the history of humanity where that was even possible.

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whats being described here is my biggest irritation with the story of this game.

 

I CANT ASK FATHER A SINGLE f*#@ING QUESTION THAT I WANT TO!!!!

 

its all generic dialague, with little to no answers. i mean seriously why can i grill father about why in the hell he would make a ten yearold version of him self, why he sent it to live with kellog, how he allows the institute to replace people like they are worthless, ect...

 

 

this game was a major disappointment in just about every story based aspect of the game.

 

but the settlement building and combat is enjoyable i must admit

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Honestly, most of the writing in this game made me angry.

 

Why the hell was Shawn all "hmm, let's see if my last remaining parent lives or dies, it'll be interesting," and then when you manage to break into the institute he's all: "Hey dangerous outsider I don't care about with a chip on their shoulder who just invaded my facility, why don't you take my job?" WTF...

 

And the fact that they sabotaged the cryo units, killing everybody else in Vault 111 because of... reasons...

 

And Piper's willful creation of panic and paranoia that results in a brother trying to kill his own brother, and she NEVER takes responsibility...

 

And the Minutemen... "Thanks General, AKA person I just met who could be a RAIDER for all I know but what the hell..." Come on. Make me earn it. I said EVERY NEGATIVE THING to this guy and he still begs me to be his leader. WTF.

 

There's more but those are the things that really grate...

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The stories are tragedies that are missing an entire act apiece. It's a rather crucial act - the one where the protagonist meaningfully struggles and is brought low by an environment he cannot fully control. In primitive, crappy, and lazy tragedies, you wind up with something akin to a deus ex machina to justify the tragic outcome. In more sophisticated tragedies, some combination of the protagonist's own nature and the robust, reasonable motivations/desires/actions of other people conspire to winnow down a bright world of possibility to a dark corner of inevitability.

 

And uh... yeah. Fallout 4's stories were beyond primitive, crappy and lazy, because they took established NPC's from the game world and just suddenly made them gods whose words were law.

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Honestly, most of the writing in this game made me angry.

 

Why the hell was Shawn all "hmm, let's see if my last remaining parent lives or dies, it'll be interesting," and then when you manage to break into the institute he's all: "Hey dangerous outsider I don't care about with a chip on their shoulder who just invaded my facility, why don't you take my job?" WTF...

 

And the fact that they sabotaged the cryo units, killing everybody else in Vault 111 because of... reasons...

 

And Piper's willful creation of panic and paranoia that results in a brother trying to kill his own brother, and she NEVER takes responsibility...

 

And the Minutemen... "Thanks General, AKA person I just met who could be a RAIDER for all I know but what the hell..." Come on. Make me earn it. I said EVERY NEGATIVE THING to this guy and he still begs me to be his leader. WTF.

 

There's more but those are the things that really grate...

 

Piper is all about the news and the truth. In the words of Three Dog in FO3: "No matter how bad it hurts." The Synth issue was a REAL danger to Diamond City and there is a history.

You had the Institute's best rampaging agent, Kellogg, formerly residing in Diamond City with who you thought at the time was Shaun. The Mayor actually WAS a Synth and with his cover blown, panics. Then there's the past Synth related events within Diamond City's walls decades before your arrival, like the Synth that just randomly started shooting everyone. And this is discounting all the stuff the Institute did everywhere else in the Commonwealth, kidnapping, killing people, disappearances, wiping out settlements. The Synth danger was real and Piper was the only one to keep up on the threat, especially with the Mayor trying to downplay the threat that actually existed.

 

 

The brother that got shot? Did you search him afterwards?

He had a Synth Component. His brother was long gone for who knows how long, Lord knows what the Institute did with him with their experiments and killings.

 

Edited by Warmaker01
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This completely ruined the ending for me. No matter what I did, I was doing it not because that's what my character would do in that situation, but because the game--and not the situations the game created--forced me to. It's just a crappy crappy ending to what was otherwise one of Bethesda's best stories.

Did you play ME3? This is how that felt. I did NOT like revisiting that experience with fallout 4.

 

I hate when they go for different endings that are ultimately the same. It's like they think people are stupid.

 

Doesn't matter what you do. War never changes. God, that line. There should be a suicide option if I'm forced into their poorly written corners.

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Doesn't matter what you do. War never changes. God, that line. There should be a suicide option if I'm forced into their poorly written corners.

 

Get used to hearing that line because it's a recurring thing for the franchise. Going back to Fallout 1 in the mid 1990's.

...You still with us?

===============

Anyways...

Supposedly there is a way to get an ending without the Railroad and Brotherhood blazing away at each other.

Too late for me to try in my main game. One of the other comments in there had this:

 

Nathan Cannam said: "You can still get this ending after siding with the Brotherhood to enter the institute. I did all the brotherhood quests up to and including Blind betrayal and Institute quests up to mankind redefined. Then just get yourself banished from the institute (walk in kill some scientists). This unlocks Inside job for the Minute men. You just have to go get the holotape off proctor ingram and give it to Sturges and you can do the minute men ending. This means you can keep peace between BOS, MM and the RR and get Paladin Danse's amazing perk."

 

Again, I already beat the game and well past the point of trying it out.

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>_> I'm just sad that having bulls*** CHA doesn't allow me to bring everyone to a place to talk about their problems.

 

As the leader of the Minutemen, Its totally reasonable to give peace a chance.....

Also...... because I have Artillery in every f***ing possible settlement on the map.

 

And those homing beacons from the Yangtze.

 

Stupid General Clothes. Shitty defense, un-upgradable, No new dialogue.

 

Wonder what sort of things I'll get frustrated about when the DLCs comes out.

 

Feels a bit like Deus Ex: Human Revolution. "What's that? You specced for stealth and convesation insetad of health and guns? TOO BAD! Here's a boss you have to fight with MINIGUNS FOR HANDS!"

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