Boombro Posted December 23, 2015 Share Posted December 23, 2015 Heh I'll rephrase it into "The radiant system as currently implemented in the settlement thingy needs to DIAF immediately". I haven't gone anywhere near it of course - forum topics here are enough to know it's going to be a massive annoyance until it's fine tuned for more variety, less repetition. So....nice game, less than stellar execution of certain elements? Gunplay is a huge improvement, animations are a bit iffy and for the first time ever, I find myself objecting strongly to the textures - environmental objects are good, armour and clothing look like playdoh which is sad because meshes are better than in previous games.And no neck seams! Don't forget the neck seams!Yeah meshes look great; the weapons, the robots, the buildings etc most statics are really good. To bad textures are meh.And did you see the cats?! Holy dame, the animations. I have a cat IRL, so when I saw the farm one laying down on it side and moving it tail I was about it give it a belly rub. Nice job on the animals animations this time around. Link to comment Share on other sites More sharing options...
Nebrule Posted December 23, 2015 Author Share Posted December 23, 2015 ...again when CBBE comes out for F04, that'll pull me right back in. :thumbsup: Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted December 23, 2015 Share Posted December 23, 2015 There are a lot of wash/rinse/repeat type quests, especially the settlement related stuff, pretty much the entire Minutemen branch of the game is super repetitive. I'm at about lvl 80 on my first character and got bored walking around completely godlike, so I started a new character and I'm focusing on just melee, and I'll be damned if it isn't the most OP way to play the game. I'm only lvl 12 and I'm destroying everything in my path with 1-2 hits. I killed the first Behemoth encounter in 2 hits with a baseball bat. Link to comment Share on other sites More sharing options...
Aintiarna Posted December 23, 2015 Share Posted December 23, 2015 There are a lot of wash/rinse/repeat type quests, especially the settlement related stuff, pretty much the entire Minutemen branch of the game is super repetitive. I'm at about lvl 80 on my first character and got bored walking around completely godlike, so I started a new character and I'm focusing on just melee, and I'll be damned if it isn't the most OP way to play the game. I'm only lvl 12 and I'm destroying everything in my path with 1-2 hits. I killed the first Behemoth encounter in 2 hits with a baseball bat. I found melee didn't scale so well. I got really lazy at the lower levels especially with that sword I bought at the Drumlin Diner and then by the time I reached level 25 I couldn't seem to make it work anymore even with lots of chems and various OP weapons. Of course, if you're a fan of power armour it might be a different story. I'm not. Or, if like Fallout 3, you play it the way Bethesda want you to, i.e. as a sneaky melee ninja then it also might work. Grognak style seems to be the hardest of all. It's a shame really, because it was my favourite style in New Vegas. Guns benefit hugely from something like Jet. Melee and unarmed not so much as you're still moving very slowly. I miss Turbo and Implant GRX. Link to comment Share on other sites More sharing options...
Malikin Posted December 24, 2015 Share Posted December 24, 2015 Nebrule: I can see why most of the houses are boarded up, I think it deals with how much systems can handle, even a high end pc will be taxed. Is it excusable, maybe, not sure. I was very saddened when I saw a really awesome building and it was boarded up. I wanted to go in, look around, and see if I could figure out what used to be there. Learn a bit about the people who died there. The settlement system seems like a good idea, poorly executed, but with good intentions. The longer I play, the more time it sinks from me. Talwyn224: Yes, yes, and more yes. The delay idea, and why oh why are defenses treated this way. HOW can someone from sanctuary be kidnapped? Better be some ninjas or something because that is impossible with what the player has done, well for some. Overall: I feel the execution of the game is seriously lacking.1. Why do settlers talk to me the way they do, after all I do everything for them. Some respect would be nice.2. If my character is a military vet, why does he put up with so much BS and not have dialog to match. Trust me, there would be some serious verbal beat downs going around, EVERYWHERE. BOS, listen up fools, your tactics are terrible. Gunners, let me inform you what real soldiers are like. MM, guys, seriously, gather round and let me teach you a thing or three. Railroad, seriously guys, I know I am old and out of touch, but I have probably had more official training then your entire organization and then some. Beth failed to get a real vet's perspective on the game.3. They sacrificed, unnecessarily, RPG elements to improve FPS... it is a shame. 4... 5... 6... it goes on. I wonder if Bethesda forgot that there is this thing called settings, where options are found. A FPS heavy player can turn off the extra dialog, they can have their 4 options. With a simple click we can have our immersive expanded options. Very little coding there, and not too much dialogue changes (Even a sarcastic "Right" when someone tries to out think a 10 Int player will be an improvement). Settlements, ok how about an autopilot option, where settlements kind of take care of themselves, or the manual option that is the game now. It goes on. Is the game a fail, no I do not think so. Does it feel like a well polished addition tot he series, no not really. I feel so sad for Bethesda, they could have done so much more with so little impediment on their time. Sit down with a few Vets and get their ideas on how they would act in this situation. Trust me, Kellogg would have instantly known he was dealing with someone just as dangerous as himself. He would have felt it, he would have known, and his final words would not have been so cocky. They player knows this, but it failed to be presented. Bethesda could have spent a little and talked to some psychiatrists, therapists, even read a paper or two. People clean up trash when they can. If they have a settlement, they will alter it to feel better. See that rubble at the castle, it would be gone. Did that one gunner just see me mow down all of his friends, including me taking a MINI NUKE to the FACE, and just keep going (yes that happened), well trust me he would RUN, and not stop until he either met with his friends or died from something else. Reputation is everything, and really it is needed. I liked being the personal Grim Reaper of all Powder Gangers, it meant something. Marcy Long would have shut her mouth by now, right after I killed that super mutant bare handed, or at least give me an option to tell her to shut up, or make all the settlers around me tell her to do so. I know change is inevitable, well look at Fallout 1 and 2 and where we are now. But I feel a bit let down by Bethesda because some very simple, common sense things, are overlooked. The little details are off, and that is where it counts. Sure we have interestingly placed teddy bears, and some great little stories to read and listen to. They did a good job. I feel though, where they failed, and what would have made everything much better, all around, is that they did not ask us. They were silent, hiding the game until they could spring it on us. With some honest communication, some better coding (Bethesda you know it, I would have gotten so much flack and a lower grade in programming at Lehigh it I followed your footsteps. Sometimes a simpler method does not work, but the more complex, more words than needed is a bit too much), and well some faith in the community, the game could have been better. It is a great game, it is going to be modded like mad, and replayed often, and it will be loved, hated, and it is what it is. I think we are all upset over the little details, forgetting to stop and check out the weather (except the fog, the fog can shove it...), or the fact that there is refinement that is so great. We can pick apart the game all day, on an on, but in the end, we will make it what we want. I never did finish NV, a glitch stopped me and it was Never resolved. I never finished Skyrim, my hard drive died and so did my momentum. I will go back, one of these days, maybe if I have time. Right now, though, it is Fallout 4, and I have my son to find, and I have skulls to crack, and since sarcasm is what I have it will have to do (Settings, option, silent protagonist + more Special based dialog), and I am going to make the best of the game for now.... with mods. Is it a bit boring, kind of, can I go do something else, yes, but I do not want to, so find me a barrel or trash can and let the game of hide the NPC begin! Link to comment Share on other sites More sharing options...
Talwyn224 Posted December 24, 2015 Share Posted December 24, 2015 @ Malikin Link to comment Share on other sites More sharing options...
korms Posted December 31, 2015 Share Posted December 31, 2015 Well ,i've lost interest of even modding fo4, because it doesnt deserve it, its not like you it needs some mods to make it more fun or spice it to your liking this needs a hell of a lot work to fix every shity aspect of the game ,and i truly believe that bethesda when saw what modders could do they said '' you know f*#@ the graphics,dialogue factions followers roleplay we dont need to pay our workers more money for that ,modders will do it for free " .Well NO ! f*#@ THIS ! f*#@ this ''mods will hopefully fix game'' logic. Elder scrolls games and fo3 fonv deserved that because even with bugs&glitches those games felt complete regardless of light /heavy moding dlc's and patches. ps. those brick walls looks like crap,solid objects look like been made from paper you can see that allot at those broken bridges,if you where on a locked third person view you probably wont notice ,but first person oooh myyy gooooood Link to comment Share on other sites More sharing options...
Malikin Posted December 31, 2015 Share Posted December 31, 2015 Well ,i've lost interest of even modding fo4, because it doesnt deserve it, its not like you it needs some mods to make it more fun or spice it to your liking this needs a hell of a lot work to fix every shity aspect of the game ,and i truly believe that bethesda when saw what modders could do they said '' you know f*** the graphics,dialogue factions followers roleplay we dont need to pay our workers more money for that ,modders will do it for free " .Well NO ! f*** THIS ! f*** this ''mods will hopefully fix game'' logic. Elder scrolls games and fo3 fonv deserved that because even with bugs&glitches those games felt complete regardless of light /heavy moding dlc's and patches. ps. those brick walls looks like crap,solid objects look like been made from paper you can see that allot at those broken bridges,if you where on a locked third person view you probably wont notice ,but first person oooh myyy gooooood That logic (on Bethesda's side) is very flawed. There is only so much a modder can do to fix anything. Sure some things are easy. Others not so much. If I had access to the full software and I was legally able to do so, a complete clean up of their programming could be done. Then there is the overall approach to the game. I agree, it was not thought out. The male protagonist is a Military Vet, well give me the feel of being one. The female protagonist is a lawyer, give me the feel of one. There is trash, leaves, rubble on the floor, let me clean it up. These are just minor details, it is the fail at any large detail that can break a game. Bethesda can skirt by because they did not fail at a large number of large details (with exception of the details of those details). Link to comment Share on other sites More sharing options...
Batdog Posted January 1, 2016 Share Posted January 1, 2016 Fallout 4 is a good game. Some things I really like. Something I really hate.I like the way it looks. I like the map. Commonwealth is pretty cool. I like some of the charactors.I hate the storyline. I'm railroaded down a path. There's no deviation from the main story. Goto point A, point B, Point C etc etc till you find Shaun. When the whole time there's was a beautiful open storyline they could of run with.Ok, let me explain.Gameplay plays like normal till you leave the vault.Then your on your own. You dont get told to goto sanctuary and find codsworth. (though most likely most players would do that)have branching storylines, all ending with finding Shaun. Help Grissle wipe out Preston, Begin a raider storyline. or help Preston and its the same old minuteman quest likes now. Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) I looked through my F:NV images. I found the Glorious Toaster. Why does a toaster have a more in-depth personality than many of the characters in FO4? Why does it have an ending screen - something you can make in 30 minutes - while no characters in-game have anything similar? Okay, the game doesn't END when it ends, but we could at least have SOMETHING about how we've left our mark? Other than a super-short cutscene. The life of a goddamn TOASTER had a better written ending than any of the major characters (disregarding Shaun, because he's shoehorned in as a plot device). http://i.imgur.com/1cm5QtF.jpghttp://i.imgur.com/Zz6vRim.jpg Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
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