BadReplicant Posted December 18, 2015 Share Posted December 18, 2015 (edited) Is someone at Nexus working on this? In the video he doesn't specify who the modders are. Sounds awesome. 2:19 The core game would need this and a whole lot more to turn it into an actual Fallout but hearing about it makes me hope to get a real Fallout experience after all. Any info appreciated Edit: After a second listen, I can't tell if he is being hypothetical. This would be a big job, but it is a great idea. Even adding this one layer of depth still pales to what should've been included in the game. Edited December 18, 2015 by BadReplicant Link to comment Share on other sites More sharing options...
Boombro Posted December 18, 2015 Share Posted December 18, 2015 Why change the MM? Why not make a new cooler faction? Link to comment Share on other sites More sharing options...
Athanasa Posted December 18, 2015 Share Posted December 18, 2015 Why change the MM? Why not make a new cooler faction? Isn't it easier to edit something already in-game than create something new? Link to comment Share on other sites More sharing options...
starlitegirl Posted December 18, 2015 Share Posted December 18, 2015 My guy cannot be evil. He can be a jerk but that's about as good as it gets. And then if I do any of the minutemen quests when I go back to Preston, my character turns into a derp who is all excited about getting a new settlement to join. I mean he literally sounds like a derp. "The Minutemen are on a roll..." Ugh. Freaking UGH. Every time he reports back to Preston I want to scream. Have you noticed that? My character was in the stinking Military. Is it too much to ask that he not sound like a 16 year old about to do a happy dance when he reports in? Christ. Talk about terrible voice overs. The voice over makes it so much worse. Even on a good guy character, he still sounds like a tool half the time, like when BOS make him an initiate. Again, he was in the military! He lived in a world these people cannot even comprehend and they act like he's some fanboy wannabe, and then he sounds like some fanboy wannabe. You know, they copied so much from mass effect series in this game. You would think they would have paid a lot more attention to the renegade option given they give you the illusion of having one. While Shepard can't go truly evil either, at least they got the general voice tones right. The voicing in fallout makes you sound like a wuss in between all the hostile choices. It's like having multiple personalities. Link to comment Share on other sites More sharing options...
BadReplicant Posted December 19, 2015 Author Share Posted December 19, 2015 Why change the MM? Why not make a new cooler faction?Watch the video. Listen to what I'm referencing before trying to start an argument. He says you choose between the Minutemen and an anti Minutemen-like group of raiders. Link to comment Share on other sites More sharing options...
starlitegirl Posted December 19, 2015 Share Posted December 19, 2015 Honestly, you shouldn't even have to work so hard to try to play a evil character. It's like they took the role playing out of their RPG or at least a chunk of it. You still can roleplay but you are limited by their imaginations or what they desire. What's very striking is that all the endings feel like a downer, yet you can't really role play a destructive character who might be happy with that. I played the good guy going along with their story for my first time (so far my only time) and as I got closer to the end, after choosing my faction, I felt like 'why did I even play the good guy?' They set me up to fail. I wanted to be more neutral. I wanted to be the military guy who is serious, takes charge and gets the job done while also concerned about his family. And as I played I was more the super nice helpful guy so I went along with it. even though it wasn't exactly what I wanted. Voice over kind of ruined that a lot. Then the end it everything got so bleak, like a BW renegade ending. And that seems odd. You can't outright play evil but you will be forced into a fairly dark ending. To me, that seems like you should have a much easier time being the evil character then if you are going to destroy so much. But they have you build it to destroy it. Bethesda seems to have forgotten what roleplaying is. Link to comment Share on other sites More sharing options...
JTL2 Posted December 19, 2015 Share Posted December 19, 2015 (edited) Is someone at Nexus working on this? Working on? No. Have ideas for. Yes. How to implement them? No. Can the GECK get here any faster? No. I have a few ideas for an "Alternative Quest Ending" mod. Which will basically allow you to "finish" quests and get the equivalent XP (but no caps). For instance, in the quest mentioned above, if you tell Preston, "No, I can't help you," an optional objective will appear: "Leave the survivors to their fate." You then leave the area, for 24 in-game hours. Once that completes, the optional objective will automatically complete, and when you return to "Clear Concord of Enemies" you will find Preston and the others dead. To trigger the quest ending, Preston will have a note on him for the Lone Survivor where he basically blames you for their demise. I'm hopeful the community can put the RP back in RPG. Edited December 19, 2015 by JTL2 Link to comment Share on other sites More sharing options...
BadReplicant Posted December 19, 2015 Author Share Posted December 19, 2015 Is someone at Nexus working on this? Working on? No. Have ideas for. Yes. How to implement them? No. Can the GECK get here any faster? No. I have a few ideas for an "Alternative Quest Ending" mod. Which will basically allow you to "finish" quests and get the equivalent XP (but no caps). For instance, in the quest mentioned above, if you tell Preston, "No, I can't help you," an optional objective will appear: "Leave the survivors to their fate." You then leave the area, for 24 in-game hours. Once that completes, the optional objective will automatically complete, and when you return to "Clear Concord of Enemies" you will find Preston and the others dead. To trigger the quest ending, Preston will have a note on him for the Lone Survivor where he basically blames you for their demise. I'm hopeful the community can put the RP back in RPG. Yeah. I thought it might be too early for this to be in the works. If I can afford a better rig, I'll be learning how to create mods myself for the first time and assist on projects like this. I have a pretty malleable voice for acting, and years of experience with Pro Tools. I'm just so bummed with recent games, especially RPGs, that I'm compelled to contribute. Too bad there's no money in it, but a skill's a skill, and it feels like it'd be worth it regardless. Link to comment Share on other sites More sharing options...
Boombro Posted December 19, 2015 Share Posted December 19, 2015 Isn't it easier to edit something already in-game than create something new?It the other way around if it not a cell or an item. Editing quests is not only hard, but risky. There can be a lot of problems about with editing the mm. Watch the video. Listen to what I'm referencing before trying to start an argument. He says you choose between the Minutemen and an anti Minutemen-like group of raiders. I watched it weeks ago, I think I was confused about the title. Link to comment Share on other sites More sharing options...
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