youbetterwork Posted January 16, 2016 Share Posted January 16, 2016 Or at least I can't. I tried making changes to require wire to cost 1 again. The change doesn't override the patch... Maybe I just don't know what I'm doing though. Link to comment Share on other sites More sharing options...
Boombro Posted January 16, 2016 Share Posted January 16, 2016 It best to wait for legit patch. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted January 16, 2016 Share Posted January 16, 2016 beta patches auto disable mods. Link to comment Share on other sites More sharing options...
unforbidable Posted January 16, 2016 Share Posted January 16, 2016 Or at least I can't. I tried making changes to require wire to cost 1 again. The change doesn't override the patch... Maybe I just don't know what I'm doing though. Not problem with the beta patch here. Doesn't look like the update which well break most of the existing mods just yet. Did what you did work before the beta patch? I can take a look for you. Link to comment Share on other sites More sharing options...
BarleyAlive Posted January 16, 2016 Share Posted January 16, 2016 (edited) Is this beta patch a new one or the same? (EDIT, better to just say what's the version number.) Edited January 16, 2016 by BarleyAlive Link to comment Share on other sites More sharing options...
Boombro Posted January 16, 2016 Share Posted January 16, 2016 It a new one. Link to comment Share on other sites More sharing options...
robtest Posted January 16, 2016 Share Posted January 16, 2016 (edited) Beta Patches don't want you to run mods when you are testing them. That way they don't get extra problems when trying to test out the patch. This is SOP... Did you try the old trick of making your plugin.txt file READ ONLY so the game can't blank the list when it starts ??? Edited January 16, 2016 by robtest Link to comment Share on other sites More sharing options...
wierdestkidyoullevermeet Posted January 16, 2016 Share Posted January 16, 2016 use the alternate launcher and just circumvent the game's launcherworks 100% Link to comment Share on other sites More sharing options...
tonicmole Posted January 16, 2016 Share Posted January 16, 2016 It appears like all future patches attempt to break mod support through the launcher. Which is weird. Why release a game and promote making mods, and then repeatedly disable mod support? We originally thought it was just for Beta testing but obviously those changes continue on into the official release. Link to comment Share on other sites More sharing options...
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