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Fallout 4 DLC NEWS!


Boombro

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Anyone notice this announcement:

 

"And something that were really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more."

 

I'm not sure why Beth should bother. This is the sort of stuff the modding community can do better. Beth, please focus on optimisation and fixing bugs.

It a good thing really.

 

Yes modders can do better, but an already built feature can be easily be extended, enhanced and tweaked than making one from zero. In fact, it will ease the making of patches, overhauls, new land mods and dlc since it has to be in mind.

 

Depends on the way they do it, and already need system that works with dlc and maybe mod added foods is great in imo. We can already drink water from lakes, get some from settlements and grow food and hunt, it doesn't need much else to be good.

 

And personally, I want the base game and DLC to offer a lot out of the box instead of using 191 mods.

 

With that said, what do you guys think of mod like DLCs? Should beth stop making small dlc that add such features? Do you think they are great mod bases? Are people used to use free mods that offer such features, they don't want to pay or think beth should not bother?

I absolutely love the idea of small/micro DLCs. Other game companies have started down this path and it seems to be a win-win for the companies and gamers. To me FO4 is perfectly set up to follow this model (aside from the disastrous keyword bugs). There is so much small content that can easily be created for the game that would also make it significantly better. New settlement building objects, new weapons, new npcs, etc. This way Beth can easily add wanted minor content while making more money, which they will hopefully put some of towards bigger DLCs.

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Where's the announcement for VISIBLE HOLSTERED WEAPONS? Skyrim had this, and the games are so similar that you can still find Skyrim assets in the .esm if you look hard enough with FO4Edit (unless they fixed it with a very recent update, I'm not joking). Seems a very odd design choice, and honestly that's the biggest reason I'm excited for the CK to come out.

 

However from what they have announced, I believe the most exciting thing are the updates to survival mode. This also falls under the "why was this not in the game at launch" category. I just hope they make the survival mode semi-realistic and not super casual (a need drink water every few hours, eat a few times a day, death if you ignore these, etc).

Edited by ddavies10693
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Anyone notice this announcement:

"And something that were really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more."

I'm not sure why Beth should bother. This is the sort of stuff the modding community can do better. Beth, please focus on optimisation and fixing bugs.

It a good thing really.

Yes modders can do better, but an already built feature can be easily be extended, enhanced and tweaked than making one from zero. In fact, it will ease the making of patches, overhauls, new land mods and dlc since it has to be in mind.

Depends on the way they do it, and already need system that works with dlc and maybe mod added foods is great in imo. We can already drink water from lakes, get some from settlements and grow food and hunt, it doesn't need much else to be good.

And personally, I want the base game and DLC to offer a lot out of the box instead of using 191 mods.

With that said, what do you guys think of mod like DLCs? Should beth stop making small dlc that add such features? Do you think they are great mod bases? Are people used to use free mods that offer such features, they don't want to pay or think beth should not bother?

I absolutely love the idea of small/micro DLCs. Other game companies have started down this path and it seems to be a win-win for the companies and gamers. To me FO4 is perfectly set up to follow this model (aside from the disastrous keyword bugs). There is so much small content that can easily be created for the game that would also make it significantly better. New settlement building objects, new weapons, new npcs, etc. This way Beth can easily add wanted minor content while making more money, which they will hopefully put some of towards bigger DLCs.

 

 

 

It's no bug, more like an intentional limitation originating somewhere during the development of the game. I'd like to see a DLC that changes the type of the keyword value to a larger one.

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Anyone notice this announcement:

 

"And something that were really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more."

 

I'm not sure why Beth should bother. This is the sort of stuff the modding community can do better. Beth, please focus on optimisation and fixing bugs.

It a good thing really.

 

Yes modders can do better, but an already built feature can be easily be extended, enhanced and tweaked than making one from zero. In fact, it will ease the making of patches, overhauls, new land mods and dlc since it has to be in mind.

 

Depends on the way they do it, and already need system that works with dlc and maybe mod added foods is great in imo. We can already drink water from lakes, get some from settlements and grow food and hunt, it doesn't need much else to be good.

 

And personally, I want the base game and DLC to offer a lot out of the box instead of using 191 mods.

 

With that said, what do you guys think of mod like DLCs? Should beth stop making small dlc that add such features? Do you think they are great mod bases? Are people used to use free mods that offer such features, they don't want to pay or think beth should not bother?

I absolutely love the idea of small/micro DLCs. Other game companies have started down this path and it seems to be a win-win for the companies and gamers. To me FO4 is perfectly set up to follow this model (aside from the disastrous keyword bugs). There is so much small content that can easily be created for the game that would also make it significantly better. New settlement building objects, new weapons, new npcs, etc. This way Beth can easily add wanted minor content while making more money, which they will hopefully put some of towards bigger DLCs.

 

It's no bug, more like an intentional limitation originating somewhere during the development of the game. I'd like to see a DLC that changes the type of the keyword value to a larger one.

Yeah I agree it probably was intentional, but it was still a mistake or at the very least a bad decision. Bug is just an easier way identifying it as a problem without significant explanation.

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Where's the announcement for VISIBLE HOLSTERED WEAPONS? Skyrim had this, and the games are so similar that you can still find Skyrim assets in the .esm if you look hard enough with FO4Edit (unless they fixed it with a very recent update, I'm not joking). Seems a very odd design choice, and honestly that's the biggest reason I'm excited for the CK to come out.

 

However from what they have announced, I believe the most exciting thing are the updates to survival mode. This also falls under the "why was this not in the game at launch" category. I just hope they make the survival mode semi-realistic and not super casual (a need drink water every few hours, eat a few times a day, death if you ignore these, etc).

Having Skyrim leftovers doesn't mean it the same. Game engines are fragile to code changes.

Who knows, maybe it easy, but takes a lot of time, it hard, cost a lot money, doesn't work with mod system, huge clipping. I really hope them being lazy in that part, instead of a hellish clipping nightmare.

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Where's the announcement for VISIBLE HOLSTERED WEAPONS? Skyrim had this, and the games are so similar that you can still find Skyrim assets in the .esm if you look hard enough with FO4Edit (unless they fixed it with a very recent update, I'm not joking). Seems a very odd design choice, and honestly that's the biggest reason I'm excited for the CK to come out.

 

However from what they have announced, I believe the most exciting thing are the updates to survival mode. This also falls under the "why was this not in the game at launch" category. I just hope they make the survival mode semi-realistic and not super casual (a need drink water every few hours, eat a few times a day, death if you ignore these, etc).

 

Visible holstered weapons... Yawn...

 

Why do people even care? There are so many more interesting features and fun things they could be making, both Bethesda and modders alike. I just don't get it... But do what you want with your time.

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I'm not suggesting that weapon holsters are exciting or fun. But I for one find it annoying that all guns just appear of nowhere, all the time. It's understandable for huge guns like a minigun for example because you don't have another choice. But for the large number of people who primarily play in third person, it's just annoying that you can't just holster your weapon on your hip, the same way you could in Skyrim, Oblivion, F03, and FNV. So it's like they intentionally removed it. If you look at the pre-release footage of the game, they never showed a character spawning their gun out of nowhere, but in the TV advertising, they always had holstered guns on their backs, or their hips (sometimes both at the same time!). They probably knew it was ridiculous, and people expect a little more from next gen games. Edited by ddavies10693
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they probably did remove it due to the large number of animations needed and the combination of mod possible which would increase the animation count.

 

Edit: not to mention all the variations of armor and the potential for clipping issues

Edited by chucksteel
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they probably did remove it due to the large number of animations needed and the combination of mod possible which would increase the animation count.

The only thing I can think of would be when you change a pistol into a rifle(like a laser pistol), which would obviously change the animations, but not many others would make a huge difference would they? I don't know much about animation modding honestly.

Edited by ddavies10693
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