Jump to content

Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

Recommended Posts

This new Fallout 4 Hearthfire DLC sounds neat. Slavery would replicate the true debauchery of civilization in a post-apocalyptic wasteland and we can be a part of that in-game!!!

 

I am hoping that the creation kit will be available before the summer sales. It would be great to then try Fallout 4 with the feeling that great quest mods will be available at some future date.

Link to comment
Share on other sites

  • Replies 370
  • Created
  • Last Reply

Top Posters In This Topic

 

Seriously? How many free mods do you think would even still be available? Of those how many would be even average quality compared to the paid ones? Most likely, with very few exceptions, the only mods that would be free, would be ones by authors that would not want to be bothered with providing an appropriate amount of customer service and support that would demanded on the paid site. Think you'd rather have those mods than the higher quality, tested, and supported paid ones?

 

Actually I think you'd still have a lot of people electing to make free mods. I have two justifications here, one empirical, one theoretical.

 

Empirically we can see, if you were around on the Nexus during the brief paid modding window for Skyrim, that many mod authors actively rejected paid modding. Even now a lot of them still have "always free" banners on their pages. These are frequently quality mods from authors who do provide a reasonable degree of support and service.

 

On the more theoretical side I believe that some people just aren't interested in selling their mods. They like giving their mod away, they like being part of a community that can often share assets or discuss techniques without them being trade secrets. I think there'll always be a place for the open source community in modding, so long as it's not too heavily restricted and threatened by Bethesda.

Link to comment
Share on other sites

 

Good grief.

Bethesda themselves knew it wasn't in their core copetency. That is why they didn't handle everything themselves when they tried paid mods before. Maybe they hired new staff that will be capable of handling it in the future, but for mod authors and users, there is already a company that is extremely good at hosting mods. Which means that Beth will almost certainly be behind in regards to mod hosting.

It was on steam and handled by steam staff. The hell are you talking about it?

They didn't make steam workshop, they did not code it, they had nothing to do with it. How does thing mean anything to how they host mods?

 

 

Seriously? How many free mods do you think would even still be available?

More than paid ones when you think about it.

 

Not every mod is worth to have a price tag (like game tweaks, ui, textures, houses etc.) can pass beth rules (no sex or nudes.) and many use resources from other modders and you can still look up some of Skyrim's and read "to not be used in paid mods." and we have no idea about F4SE. So what you can have as paid mod is a really narrow pool.

 

 

Of those how many would be even average quality compared to the paid ones? Most likely, with very few exceptions, the only mods that would be free, would be ones by authors that would not want to be bothered with providing an appropriate amount of customer service and support that would demanded on the paid site. Think you'd rather have those mods than the higher quality, tested, and supported paid ones?

You just throw about 15 years of modding outside the window.

Do you really think that every modder with drop of skill would sell his work? This is not freelance art, this is still a really moral related thing.

And dude really? You think the ones who won't charge cash give no dames about the downloaders?

 

 

And why would you prefer the free ones anyway. Didn't you write that you support paid mods? Don't you want mod authors to be rewarded for their hard work? So, how much have you donated to authors anyway?

I was talking from pov of the whole PC players base, chill your tits.

 

 

And how is it that you feel Beth should be handsomely rewarded for their hard work on DLCs, but you also think those DLCs are very cheap to produce when compared to just being the middle man for paid mods?

I didn't not say cheap to make or rewarded handsomely rewarded in any of my last comments anywhere.

 

I said "you are willing to pay for modders but not who make the DLCs?" and " they will earn more on DLC than paid mods." what are you talking about it.

Link to comment
Share on other sites

Yes, we all know it was on Steam. So, why do you think they used Steam. Maybe because they knew they could not effeciently handle it themselves? If they could've efficiently handled it themselves, they would've, and kept more of the cut for themselves.

 

While there would likely still be a lot of free mods, it is extraordinarily unlikely that there would be comparable free mods and paid mods on two different sites, not for very long anyway.

 

You absolutely did infer that dlcs were inexpensive to make. When you responded that the margins would be higher for dlcs than they would be for paid mods. Where Beth would've spent very little resources to gain a new revenue stream.

 

You also, absolutely did assign a high value to dlcs when you stated that the slavery part alone would justify the dlc price. You actually assigned a significantly higher value than Bethesda themselves did. You also made it out that it was a significant undertaking for them to add new textures and meshes. Which is it? Is so much work that even a fraction of the dlc is worth the total value or are they so inexpensive to make that Beth's margins would be significantly higher paid mods where Beth would've only been the middle man?

Link to comment
Share on other sites

People spend five bucks for a hat they can only use on some characters in other games. So I don't see the problem here.

But beth players don't. They are used to play five star rated huge mods for free for about four games now, they don't think that it normal for the devs to make small-mid DLCs anymore. Kind of sad for both sides when you think about it.

 

I really want DLC beth houses like those in oblivion, they were pretty cool houses and fit every play style, loved every one of them. Would happily pay for some in FO4.

Link to comment
Share on other sites

Frankly, I don't think it will have much effect on the modders except to make some things possible that weren't possible before. The gamebryo engine modding community is not considered briliant for no reason. If you look at some of the mods for other games, compared to what's already out for FO4 without the CK, at least for me, The Fallout and Elder Scrolls community stands above the rest pretty starkly.

 

BSW learned a harsh lesson in the first year of Skyrim. I think a more nuanced reasoning for holding the CK back is they don't want a repeat of their Hearthfire experience. Hearthfire didn't exactly set the community on fire, having been released after housing mods that many felt were better. The same thing happened with the Hi-Res Pack. It was OBE (overtaken by events) on arrival. Bethesda would prefer to not repeat that experience, thank you very much.

 

As for modders moving on to another game, what game? There is nothing else like the Bethesda titles. I don't know if you noticed, but there are a lot of settings exposed in FO4 that one had to dig for in the previous games. They are lumped together under the unlikely title of Game Settings. Talk about catering to new modders. Ask any of the more senior modders what a difference that is. There are a lot of other settings exposed, as well. All this without the CK.

 

This is all my opinion, for whatever that is worth. FO4 is already a better modding experience for a player than two other recently released, highly touted titles, one of which took a lot of undeserved kudos for its mod friendliness.

Link to comment
Share on other sites

 

People spend five bucks for a hat they can only use on some characters in other games. So I don't see the problem here.

But beth players don't. They are used to play five star rated huge mods for free for about four games now, they don't think that it normal for the devs to make small-mid DLCs anymore. Kind of sad for both sides when you think about it.

 

I really want DLC beth houses like those in oblivion, they were pretty cool houses and fit every play style, loved every one of them. Would happily pay for some in FO4.

I would almost agree with you, except for the fact that roughly 10,000 "Beth players" bought paid mods in the few days that paid mods existed on the Steam Workshop. Now of course that is a drop in the bucket when you consider how many PC Skyrim copies there are, but that is still a good number of people participating in the system at such an early stage. And that was with only 16-17 mods available!

Edited by Reneer
Link to comment
Share on other sites

It would be sad if Bethesda ever announced, "All your mods are belong to us". :wink:

 

 

...the fact that roughly 10,000 "Beth players" bought paid mods in the few days that paid mods existed on the Steam Workshop.

 

When the suits hear data like that the number crunching gears start turning and the pocketbooks of enthusiasts start emptying. Too bad only a minuscule portion of the proceeds would go to the modders, although a nickel here and a nickel there can add up to a whole pile of nickels - at least enough to buy a nice SSD for those who produced a popular mod.

Link to comment
Share on other sites

When the suits hear data like that the number crunching gears start turning and the pocketbooks of enthusiasts start emptying. Too bad only a minuscule portion of the proceeds would go to the modders, although a nickel here and a nickel there can add up to a whole pile of nickels - at least enough to buy a nice SSD for those who produced a popular mod.

25% of anything is better than 100% of nothing. Purity made roughly $3200 in those first few days, so Laast would have gotten roughly $800 total, or $200 a day, since paid mods lasted a total of four days. And since Valve is likely out of the picture, modders will get a higher percentage of the profits when Bethesda starts up paid modding again. Since Bethesda will be hosting the mods the next go around thanks to Bethesda.net, I'd imagine modders would get somewhere north of 40%, or even higher. But that's just a guess.

Edited by Reneer
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...