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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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Know, if FO4Edit and the likes failed to exist, FO4 would've been dead the day it was released (hyperbole, but you get the point, right? In the end, to save FO4, FO4Edit came to live, basically. Some of us bought the game, NOT to play it, but to mod for it.).

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Know, if FO4Edit and the likes failed to exist, FO4 would've been dead the day it was released (hyperbole, but you get the point, right? In the end, to save FO4, FO4Edit came to live, basically. Some of us bought the game, NOT to play it, but to mod for it.).

 

I would have bought vanilla Fallout 4 for twice the money and still been more than satisfied with the game I got.

 

To this day I only have 1 mod installed, besides my own tests on replacing files.

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Mass Effect: Andromeda is set to release in early 2017. Fallout 4's modding tools will be released in April of this year (2016).

 

Yeah, you're right. Andromeda is slated for Dec 2016. Bethesda's still not getting my money. :sleep:

Early 2017. NOT 2016. Either way, very irrelevant to the topic at hand.

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Worth noting that amount of people that have bailed on Andromeda. As for paying double for fallout 4? Hell no, the kit is what made this game a must buy for me. I found most of the quests in this game pretty bloody bad.

 

edit: Just take for example the brotherhood. In every other game it was a chore to get them to accept you. By the time you got initiated by golly you earned it. Compared to this game where you shoot a few baddies, never get lectured on what the group is about and are in.

Edited by Mavkiel
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Worth noting that amount of people that have bailed on Andromeda. As for paying double for fallout 4? Hell no, the kit is what made this game a must buy for me. I found most of the quests in this game pretty bloody bad.

 

edit: Just take for example the brotherhood. In every other game it was a chore to get them to accept you. By the time you got initiated by golly you earned it. Compared to this game where you shoot a few baddies, never get lectured on what the group is about and are in.

But you do.

 

You kill ghouls and synths with your own stuff. In FO3, they give you a fat man and tell to shoot a super B and even if you didn't you in. And Danse does tell you what the BOS is about, the very quest where you help him is what the BOS is about and does tell you that.

 

Plus you sing up for a knight, what else would they want from you really?

Edited by Boombro
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You kill ghouls and synths with your own stuff. In FO3, they give you a fat man and tell to shoot a super B and even if you didn't you in. And Danse does tell you what the BOS is about, the very quest where you help him is what the BOS is about and does tell you that.

 

 

No you must be remembering FO3 a bit wrong. They do give you the fatman and after you kill the Behemoth they let you into GNR to talk to Three Dog but you are not a member of the BoS. You still can't get into The Citadel They don't give you Power armor or Power armor training. To Join the BoS you have to finish "waters of Life" and go with Dr. Lee to the Citadel.

 

I think the big issue with the BoS in FO4 is that your given PA as soon as you get out of the vault and there is No requirement to use it. This makes the BoS seem easy to join and somewhat pointless. Also the fact that you basically are tripping over PA in this game, you can't take two steps without finding someone who has it or an abandoned set just standing there waiting for you to jump into it.

 

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You kill ghouls and synths with your own stuff. In FO3, they give you a fat man and tell to shoot a super B and even if you didn't you in. And Danse does tell you what the BOS is about, the very quest where you help him is what the BOS is about and does tell you that.

 

 

No you must be remembering FO3 a bit wrong. They do give you the fatman and after you kill the Behemoth they let you into GNR to talk to Three Dog but you are not a member of the BoS. You still can't get into The Citadel They don't give you Power armor or Power armor training. To Join the BoS you have to finish "waters of Life" and go with Dr. Lee to the Citadel.

 

I think the big issue with the BoS in FO4 is that your given PA as soon as you get out of the vault and there is No requirement to use it. This makes the BoS seem easy to join and somewhat pointless. Also the fact that you basically are tripping over PA in this game, you can't take two steps without finding someone who has it or an abandoned set just standing there waiting for you to jump into it.

 

 

FO4 rushes everything and it breaks the natural immersive build up the series has always had. This was meant to be a selling point for them, and from the units sold likely helped, but for the regular players and those that like more immersive game play it is certainly a negative.

 

Death Claw put out in the first 45 minutes, power armor without having to learn how to use it, within the first 45 minutes. Chaingun within the first 45 minutes and so on. Really they did a very poor excuse for a stepping off point to start the game with.

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No you must be remembering FO3 a bit wrong. They do give you the fatman and after you kill the Behemoth they let you into GNR to talk to Three Dog but you are not a member of the BoS. You still can't get into The Citadel They don't give you Power armor or Power armor training. To Join the BoS you have to finish "waters of Life" and go with Dr. Lee to the Citadel.

I think the big issue with the BoS in FO4 is that your given PA as soon as you get out of the vault and there is No requirement to use it. This makes the BoS seem easy to join and somewhat pointless. Also the fact that you basically are tripping over PA in this game, you can't take two steps without finding someone who has it or an abandoned set just standing there waiting for you to jump into it.

I still don't how it harder. It was easier for me in FO3 to join them.

 

That PA is still broken and you only get half charged core, with it being the weakest set in the game and broken. BOS has birds, alt fast travel, good weapon supply, a settlement right next to it, and the one of the best npcs in the game. T-60 is just better, then you given a better set later. The whole system of PA changed.

 

And you also find heaps of PA in older titles, at least in FO4, you have to fight. In FO3 and FNV, it given by hand after quests and only from the BOS if I was not worng, and no other NPC ever use PA. while Fo4 has many layring around, raiders, gunners and more using them. I think makes more sense.

 

 

FO4 rushes everything and it breaks the natural immersive build up the series has always had. This was meant to be a selling point for them, and from the units sold likely helped, but for the regular players and those that like more immersive game play it is certainly a negative.

Death Claw put out in the first 45 minutes, power armor without having to learn how to use it, within the first 45 minutes. Chaingun within the first 45 minutes and so on. Really they did a very poor excuse for a stepping off point to start the game with.

How it natural immersive to only find items are that are fitting for your level and power only, then level up and find stronger items?

 

I get what you mean, but finding stronger items and fighting a boss for it or finding it laying around is just classic and a welcome feature to me, I want to go somewhere, turn over a rock and find a unholy warhammer that wreak stuff. I don't want a the game to to hold my handy like a mom, and say "No! God dammit, Timmy, that not fitting for you and will make you so strong! Here, use that rubber pen!" That is just BS.

 

 

yep and you can't even say to yourself "I'm not taking the PA or the Mini-Gun" Because your never going to kill that deathclaw with the 10mm or whatever pipe gun your sporting at low levels.

Then get good scrub.

Edited by Boombro
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It also didn't help that the intro was really weak. I thought fallout 3 was actually a very strong beginning. Gave you a place and people to care about, then one day its all taken away from you.

 

Fallout 4 tries to do that but, you had more dialogue with security henchmen in vault 101, then you do with your spouse. If they expanded on it, it'd have helped with a sense of loss. Looking forward to mods that try and flesh out the various factions.

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