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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36114915.


Sepherose wrote: You know, I know that the update is a beta, and as such I expect Bethesda to do something to ensure people testing it have a pure experience without mods or cheats, but hear me out on this other side:

Last time a beta introduced an automatic disabling of mods, that persisted into the main branch. That begs the question, will the disabled console and mods aspect carry into the main branch this time around?

I'm genuinely concerned with this, as it seems more and more like Bethesda is locking down modding in general, and with purpose.


i saw dayofdoom in twitter...they are playing first person shooter with controllers..im guessing its a hint..
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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565 are all replies on the same post.


Uthuriel wrote: https://community.bethesda.net/thread/2952


Bethesda disabled the console in the "new" survival mode

good job -.-
HippeusOmega wrote: Yeah I was really suprised by this. I get they don't want gamers cheating but console is used for a lot more then cheating.
Zaxen069 wrote: wow that ..... sucks console to fun to mess with i mean i use for testing out mods i DL or if i feel liek fighting a bunch of npc's or something guess we'll have to wait for modders to renable it
calleb666 wrote: Console yeah, how many games give you this console option? The number close to zero. They obviously had their reasons to disable it, stop whining already
starfis wrote: Was it confirmed by someone official that the console is disabled as part of the Survival overhaul and not just as part of beta testing? I know they didn't disabled it during previous beta updates or during Automatron prerelease, but maybe they want to know what can happen without console interfering similar to disabling mods. If it truly is a "feature", this beta and all that crying about it may simply prove them that disabling it is not best idea. Cheating in singleplayer game is ruining only my own experience, if this is their only reason. And in the end, enabling console will probably take a second when the CK is released next month so who really care.
jet4571 wrote: And wait until you get stuck between 2 static objects and cant get out. No TCL command to get unstuck. Good Job Bethesda!
Skramel wrote: Yeah, cool, but clipping in stones and walls though...
Skramel wrote: don't be ridiculous. There such thing as "trainers", you know? But bugs and glitches still in this fn game, but now without console
popcorn71 wrote: On the one hand, I can understand Bethesda wanting to ensure that their beta test environment is 'clean' and reduce the amount of false bug reports brought on by irresponsible modding.

On the other hand they will never be able to test the robustness of their code without testing it real world situations (ie: with mods and console). I wouldn't want to be them when they finally decide to open up mod to consoles...
Tantalus010 wrote: @popcorn - At this point, I'll be extremely surprised if full console modding ever happens. I think a lot of console players expect it to, but I think Bethesda really only intends to deliver simple mods like recolors. I mean, how will modders mod the console version? On PC and then port the mods over? On the consoles themselves? If on the consoles, then how? Bethesda's tools have always obviously been designed solely for keyboard/mouse. How will scripting work? What happens when consoles start crashing/freezing/bricking because of poorly scripted mods?

All I'm saying: console modding is going to be a far more complex undertaking than most realize. Maybe even more complex than Bethesda realizes, given that they jumped whole hog into the paid modding scene for Skyrim without thinking it through very well. Less than 24 hours after release, there was a legal issue.
Gambit77 wrote: kiss quality screenshots goodbye


makes sense, unlike other patches they need to check game balance as well as bugs.
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885 are all replies on the same post.


ellsdragon wrote: B*tch b*tch b*tch.
Seriously, that's what I'm getting out of almost 90% of the comments on here. "Mods are necessary, I can't live without them. It's stupid that they turned off the console, I'll need that too." It's a damn BETA. They want people to test it and see about how they can break it before allowing mods. And the console? If you can't play without cheating, that's not playing.
I can't even come up with a proper comparison because of the sheer amount of stupid being crammed into this community. If you have a problem with Beth wanting to try and fix the damn game, get off your ass and MAKE a damn game. Then you can understand how Beth feels when someone bitches about how sh*t your game is.
kuhaica wrote: the console is mainly a debugger...
jaitsu wrote: So in other words, ellsdragon, "WHAAA WHAAA WHY DOESN'T EVERYONE PLAY THE SAME AS ME I FEEL LIKE I HAVE THE RIGHT TO PASS JUDGEMENT BECAUSE PEOPLE USE SOMETHING I DON"T WAAAAHHAAHAAHAHA"


Pull your head from your ass.
Tantalus010 wrote: Normally I'd totally agree with you, but with the number of minor issues and bugs in Bethesda's games, the console actually IS a necessity. That's why I'm opting out on this one.
mcchuggernaut wrote: Yeah, without the console how can I get the broken level 4 merchants to even show up at my settlements? Or get the brahmin or Preston off the roof of my house? Bethesda has known about these problems since release, but hasn't bothered to fix them yet. The console isn't for cheating in Fallout 4, it's basically for fixing all the bugs.


You know nothing Jon Snow, eeeh ellsdragon
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700 are all replies on the same post.


ellsdragon wrote: B*tch b*tch b*tch.
Seriously, that's what I'm getting out of almost 90% of the comments on here. "Mods are necessary, I can't live without them. It's stupid that they turned off the console, I'll need that too." It's a damn BETA. They want people to test it and see about how they can break it before allowing mods. And the console? If you can't play without cheating, that's not playing.
I can't even come up with a proper comparison because of the sheer amount of stupid being crammed into this community. If you have a problem with Beth wanting to try and fix the damn game, get off your ass and MAKE a damn game. Then you can understand how Beth feels when someone bitches about how sh*t your game is.
kuhaica wrote: the console is mainly a debugger...
jaitsu wrote: So in other words, ellsdragon, "WHAAA WHAAA WHY DOESN'T EVERYONE PLAY THE SAME AS ME I FEEL LIKE I HAVE THE RIGHT TO PASS JUDGEMENT BECAUSE PEOPLE USE SOMETHING I DON"T WAAAAHHAAHAAHAHA"


Pull your head from your ass.
Tantalus010 wrote: Normally I'd totally agree with you, but with the number of minor issues and bugs in Bethesda's games, the console actually IS a necessity. That's why I'm opting out on this one.
mcchuggernaut wrote: Yeah, without the console how can I get the broken level 4 merchants to even show up at my settlements? Or get the brahmin or Preston off the roof of my house? Bethesda has known about these problems since release, but hasn't bothered to fix them yet. The console isn't for cheating in Fallout 4, it's basically for fixing all the bugs.
Zzyxzz wrote: You know nothing Jon Snow, eeeh ellsdragon


The thing is though the point of a beta is for those bugs to actually annoy you enough that you actually report them. I imagine with console enabled every time you hit a minor bug many people will just console fix it and keep on rolling rather than giving bethesda the information they need to actually fix things. Remember, a beta isn't put our for our benefit, betas exist for the benefit of the development team and it isn't a surprise that it is designed for their benefit rather than our enjoyment.
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In response to post #36115765.


Atari1337 wrote:

Anyone found a way to have mods and console enabled with the update? i transfered the files from the beta (esm's and ba2's) as well as the strings folder, survival mode shows up but seems to have no effect.


Because the Console was blocked/disabled in the executable (Fallout4.exe) and not in game files. The Thirst, Hunger, Sleep Systems are integrated too (most time .cpp files)
Maybe someone can reverse it with hexEdit or similiar methods Edited by hivKORN
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In response to post #36115765.

 

 

 

Atari1337 wrote:

Anyone found a way to have mods and console enabled with the update? i transfered the files from the beta (esm's and ba2's) as well as the strings folder, survival mode shows up but seems to have no effect.

Because the Console was blocked/disabled in the executable (Fallout4.exe) and not in game files. The First, Hunger, Sleep Systems are integrated too (most time .cpp files)

Maybe someone can reverse it with hexEdit or similiar methods

 

Yeah I guessed as much. Enemies still show on the radar as well and fast travel still works. its showing no signs that it is truly in survival mode.

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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565, #36115285 are all replies on the same post.


Uthuriel wrote: https://community.bethesda.net/thread/2952


Bethesda disabled the console in the "new" survival mode

good job -.-
HippeusOmega wrote: Yeah I was really suprised by this. I get they don't want gamers cheating but console is used for a lot more then cheating.
Zaxen069 wrote: wow that ..... sucks console to fun to mess with i mean i use for testing out mods i DL or if i feel liek fighting a bunch of npc's or something guess we'll have to wait for modders to renable it
calleb666 wrote: Console yeah, how many games give you this console option? The number close to zero. They obviously had their reasons to disable it, stop whining already
starfis wrote: Was it confirmed by someone official that the console is disabled as part of the Survival overhaul and not just as part of beta testing? I know they didn't disabled it during previous beta updates or during Automatron prerelease, but maybe they want to know what can happen without console interfering similar to disabling mods. If it truly is a "feature", this beta and all that crying about it may simply prove them that disabling it is not best idea. Cheating in singleplayer game is ruining only my own experience, if this is their only reason. And in the end, enabling console will probably take a second when the CK is released next month so who really care.
jet4571 wrote: And wait until you get stuck between 2 static objects and cant get out. No TCL command to get unstuck. Good Job Bethesda!
Skramel wrote: Yeah, cool, but clipping in stones and walls though...
Skramel wrote: don't be ridiculous. There such thing as "trainers", you know? But bugs and glitches still in this fn game, but now without console
popcorn71 wrote: On the one hand, I can understand Bethesda wanting to ensure that their beta test environment is 'clean' and reduce the amount of false bug reports brought on by irresponsible modding.

On the other hand they will never be able to test the robustness of their code without testing it real world situations (ie: with mods and console). I wouldn't want to be them when they finally decide to open up mod to consoles...
Tantalus010 wrote: @popcorn - At this point, I'll be extremely surprised if full console modding ever happens. I think a lot of console players expect it to, but I think Bethesda really only intends to deliver simple mods like recolors. I mean, how will modders mod the console version? On PC and then port the mods over? On the consoles themselves? If on the consoles, then how? Bethesda's tools have always obviously been designed solely for keyboard/mouse. How will scripting work? What happens when consoles start crashing/freezing/bricking because of poorly scripted mods?

All I'm saying: console modding is going to be a far more complex undertaking than most realize. Maybe even more complex than Bethesda realizes, given that they jumped whole hog into the paid modding scene for Skyrim without thinking it through very well. Less than 24 hours after release, there was a legal issue.
Gambit77 wrote: kiss quality screenshots goodbye
Polydine wrote: makes sense, unlike other patches they need to check game balance as well as bugs.


@ Tantalus010
My understanding is that the only difference between the console and PC version of the game is the executable file. Bethesda uses a very modular, 'plug and play' approach to modding, so there is no technical reason why any mod that does not require changes to ini files or direct changes to the executable to work would not on both the PC AND the console versions of the game.

The issue of weather or not current console hardware can handle the overhead incurred from mods is a completely separate issue. Watching you Xbox fry its self trying to render all 4k textures isn't the same the game not loading the extra dll file required for script extenders to work.

The bottom line is that any 'normal' mod that only requires an esp/esm plus a few meshes and textures to work should work regardless of the hardware, so long is it does not make edits conflict with the edits made by another mod.
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