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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36114915.


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i saw dayofdoom in twitter...they are playing first person shooter with controllers..im guessing its a hint..
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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565 are all replies on the same post.


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makes sense, unlike other patches they need to check game balance as well as bugs.
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885 are all replies on the same post.


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You know nothing Jon Snow, eeeh ellsdragon
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700 are all replies on the same post.


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The thing is though the point of a beta is for those bugs to actually annoy you enough that you actually report them. I imagine with console enabled every time you hit a minor bug many people will just console fix it and keep on rolling rather than giving bethesda the information they need to actually fix things. Remember, a beta isn't put our for our benefit, betas exist for the benefit of the development team and it isn't a surprise that it is designed for their benefit rather than our enjoyment.
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In response to post #36115765.


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Because the Console was blocked/disabled in the executable (Fallout4.exe) and not in game files. The Thirst, Hunger, Sleep Systems are integrated too (most time .cpp files)
Maybe someone can reverse it with hexEdit or similiar methods Edited by hivKORN
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  On 3/30/2016 at 12:18 AM, hivKORN said:

 

In response to post #36115765.

 

 

 

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Because the Console was blocked/disabled in the executable (Fallout4.exe) and not in game files. The First, Hunger, Sleep Systems are integrated too (most time .cpp files)

Maybe someone can reverse it with hexEdit or similiar methods

 

Yeah I guessed as much. Enemies still show on the radar as well and fast travel still works. its showing no signs that it is truly in survival mode.

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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565, #36115285 are all replies on the same post.


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@ Tantalus010
My understanding is that the only difference between the console and PC version of the game is the executable file. Bethesda uses a very modular, 'plug and play' approach to modding, so there is no technical reason why any mod that does not require changes to ini files or direct changes to the executable to work would not on both the PC AND the console versions of the game.

The issue of weather or not current console hardware can handle the overhead incurred from mods is a completely separate issue. Watching you Xbox fry its self trying to render all 4k textures isn't the same the game not loading the extra dll file required for script extenders to work.

The bottom line is that any 'normal' mod that only requires an esp/esm plus a few meshes and textures to work should work regardless of the hardware, so long is it does not make edits conflict with the edits made by another mod.
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