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Site redesign - sneak peek - part 1


TheTokenGeek

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In response to post #41271475. #41271555, #41271810, #41272480, #41275420, #41276945, #41280655 are all replies on the same post.


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Hi
:armscrossed:
Yep! I agree
Many Mods need other elements for them to work right.
forgoing the description page would be a Disaster.
and add to the confusion for new mod users.:unsure:
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ummm i like the mods on this site but i know nothing about files and all that stuff the only thing i know is how to play video games so ya and some of the mods i download say they need a update yet the have the files but it says it need it idk anything about files so i kinda like the instantiate download

So i think it would be easier for people like me that don't understand cause i don't know how to use files without breaking something on my computer but thx maybe i should just wait until i know what thing do and what to move edit and stuff but i like the mods here so thx and good job :D

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In response to post #41277490. #41277685, #41278220, #41278890, #41280530 are all replies on the same post.


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1. No mods is bugfree, and many bugs can only be discovered when thousands users play the mod (which require the author to upload the mod in the first place).
If we follow your rule, then the Nexus would be an empty place.

2. There are "Beginner guides" everywhere on the forums. If every author must tech to every user how to (generically) install a mod, then they would need to create a 300 lines long description/readme every time.
Except for complex mods, the procedure is always the same: download the package, extract it, read the readme, and if you understand what will happens to your game with the mod then drop everything in the Data folder, enable some esp/esm and play. The middle steps procedures are not our responsibilities. It's your problem if in 2016 you don't know how to extract a zip/rar/7z file. We must not teach you how to use a mod manager, as it's not our creation. The author of the mod manager is responsible for giving you the manual. If you don't know how to use a mod manager, you have to blame the mod manager's author, if he didn't give you enough/clear instructions, or yourself, if you don't like to read the readme.

3. I agree with this, but very often I see mods which clearly state there's a configuration file, with users which don't know just because they don't read what must be read, and very rarely I see mods which don't state there's a configuration file.
Many ini I saw were very exhaustive with explanations (sometimes the explanations are contained in the readme/manual, but they still exists). This means most (not all) of the times the cause of the problem are the users who don't read.


Finally: NMM is still far from begin a complete mod manager. I'll give you 3 trials:
a) Try to change the "Installation order" (not the "Load order") of the mods with NMM.
b) Tell me which files (one by one) are overwritten when you install/uninstall a mod.
c) Install a complex package without the support of scripts.
Complete mod mangers like Wrye Bash and Mod Organizer can execute these trials in no time, and the user is always informed of the situation before/after the changes.
Instead, NMM can't do any of them.
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It's all really great and good looking for me too EXCEPT for the direct download link placed into the mod browsing section. From a user point of view I can understand how this may seem appealing, but from a mod creator point of view it can only lead to more errors and complaints from users - as it truly looks like a direct invitation to completely ignore mod authors' descriptions, instructions or warnings.

 

As long as there'll be users able to download modders resources or utility programs and later complain that "it don't work!...", I'm not sure it's in our best interest to encourage blind download at all.

 

Perhaps a good middle ground would be to make that feature optional and let mod authors decide if they want to offer that direct download option or not, depending on the type of mods they upload. It may be a perfectly acceptable option for retex or armor replacements, but for more complex mods (think of Frostfall or OSA and thousands of others), it'd be an open door to a lot of resentment from both authors and mod users, I'm afraid.

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In response to post #41272325. #41274465, #41275065, #41275135, #41275585, #41276745, #41277095, #41278320, #41278875 are all replies on the same post.


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  Quote

sonogu
http://www.nexusmods.com/games/news/12539/?
http://www.nexusmods.com/games/news/12620/?
http://www.nexusmods.com/games/news/12630/?

These are the news I found about the redesing of the site... It's been a while and have been announced in every step.


I missed all of those, I was busy doing clinicals at a hospital all that time
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In response to post #41281885.


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We should not, in any shape or form, support a feature that will lead to less informed mod users. I too, am befuddled by this new "feature" to bypass the description pages that hold vital information for would be downloaders.

It's already bad enough with the amount of people who simply neglect reading the descriptions and go straight to posting questions..... this is not behavior we want to encourage.

The other changes I can live with, but this is something that needs to be nipped in the bud.
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The "Random" mod feature is quite brilliant. I hope there will be more focus on tracking centre, and making it easier to keep collections of mods, remove and manage these.

 

However, I do agree with many others on issues like the direct-download double-edged sword. I am not sure how many that care too much about the news on the Nexus, more than a read and occasional comment. The comment section should be the bigger focus, as you do not run a journalist site (unless that is what you are trying to implement......)

 

Furthermore, having more features in the comment sections would be a huge improvement, things like being able to easily find your own older comments, get more response or notification when someone replies or otherwise handle your comments/replies and so forth. That old comments on mods get bumped to the top when there is a reply is also something that is strange, as the replies should have the bigger focus, rather than the original content. As well as how some comment+replies could drone down a whole comment section of some pages.

 

Some things are more intuitive in the new design, but the focus on cross-game mods and favoriting games may have impact on the special "dedicated" mod pages, unless those will remain with new design. I wonder how that will look. Having everything more "centralized" sounds good on paper, but I do think I would prefer the current solution instead.

 

My two long cents.

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In response to post #41272325. #41274465, #41275065, #41275135, #41275585, #41276745, #41277095, #41278320, #41278875, #41281935 are all replies on the same post.


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Advice for the weak. Everything is broken because nothing is perfect, therefore everything can always be improved. This look far superior to the old site design.
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In response to post #41281885. #41282050 is also a reply to the same post.


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I don't even get how people have the courage to just push the direct download button and trust that "all will be well". I never used it. I never will. It's the fine line between courage and ignorance I will never walk on

You never know what's on the other side of a button that doesn't tell you EXACTLY what will happen once clicked.

So yeah I really hope they remove the "Muttonbutton".
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In response to post #41272325. #41274465, #41275065, #41275135, #41275585, #41276745, #41277095, #41278320, #41278875, #41281935, #41282870 are all replies on the same post.


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Terrible advice that applies only to the timid and those that achieve nothing.
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