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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43232045. #43232355, #43233385, #43233940, #43234660, #43235000 are all replies on the same post.


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turulo, I got the feeling you never used MO, but rather got annoyed with the recent NMM? Since there is no way a bug or anything could mess things up in MO since it uses simple folders to keep track of things.
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In response to post #43231020. #43231160, #43234190 are all replies on the same post.


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MO is simple. I can just open up the folder for my mod and mess with it without a second thought. I can even manually add mods by adding another folder.

Some link approach that seems to upset a lot of people does not sound promising to me. It sounds complicated and I get the impression I won't have the same simple accessibility I do today.

I'll still have MO on my harddrive so I'm not really losing anything atm, but yeah, I won't convert to any other virtual system when there is one already that is really clean and easy to use.
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In response to post #43231060. #43231150, #43233205 are all replies on the same post.


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DFX2K9, I get the impression you don't really understand how MO works? Manually editing files is very easy. MO makes my modding life so easy in fact that with the click of one button I can have an esm version of a mod "installed" for when I use the CK and in the next moment "uninstall" it with one click for when I test things like when making a patch.

So as I understand, you had some issue with CK working with MO? Perhaps the problem isn't the virtual stuffs, but rather the streamlines of making CK work with MO? For me it was quite easy to get things working. A few hitches with scripts as elezraita mentioned, but ain't that things that can be worked out now that we've got a "paid developer"?

My impression is that a lot of people give up on MO after a few hickups without actually knowing really what MO can do.
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In response to post #43213170. #43213650, #43214685, #43224605, #43231310, #43231435, #43232450, #43232890 are all replies on the same post.


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archerarcher, but it is better than NMM. Waay better.
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Yeah, seems like he just wanna redo NMM from scratch using the same current system. If that's the case I'll just stick with MO.
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Ï guess time will tell. With the current outlook that leaves us with two husks of Mod Managers that doesn't work in its full potential, disregarding MO1 if that will even work with Skyrim SE.

Both managers are in a 50% state (NMM 0.6+ not working as it should, MOv2 in a beta unstable stage), and now comes probably the biggest push for new modding this year, considering all mods will probably to some degree need a SE update to work with Skyrim, which is the biggest mod platform on Nexus (unless I missed a huge reveal of "The biggest modifiable game ever" somewhere else).

 

Of course these concerns are only for the Skyrim release. I am not against a new from-scratch manager (I am always for reworking things that wouldn't be feasable anymore from scratch), but if the new manager follows the new site design (which I do not like the direction of), then I am afraid for the future.

 

But I digress. Only time will tell.

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Ummm.... I stopped using NMM and went to MO because, well, simply stated, it's a total mess. It rarely works properly and it usually causes more harm than good. This is a shock.

 

Tannin42 was the perfect choice and with him on the team, I am confident that NMM will be spectacular.

 

With that said, I am still saddened that MO will fade away. Even if someone else takes the torch, it will never be what it should have been. Tannin42 had a vision for MO and with him leaving, that vision will never come to light.

 

Rest in peace MO. You will be sorely missed. :'(

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As much as I heard Skyrim SE is gonna be 64bit. MO1 can only run 32bit executables. MO2 can do 64bit, yet pretty much abandoned. Everything is not so bad though: after SE is out, at least SKSE has to be fully adapted and it'll take time. I bet by the time they done, we'll see the new mod manager in some state.
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