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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43242385.


alt3rn1ty wrote: I dont use either MO or NMM so I dont have much to contribute except one question :

Multi-Scripted installers which include a Wizard.txt ( For Wrye Bash users ) in the root of the archive, AND a FOMod folder, and the usual array of xml's within ..

.. Will those still work as they do with NMM and MO - wizard.txt will be ignored and the FOMod scripting would take charge of the installation, to ensure compatability with mods existing out there from authors who may have left the scene


Ooh just rememberred someone who's experience may be helpful, and still active :

monpetitbeurre who did OBMMex ( A more reliable version of OBMM which was less inclined to lose track of the granular detail of loose file installations like the original OBMM was on rare occasions )

http://www.nexusmods.com/oblivion/users/645498/?tb=mods&pUp=1

May be worth looking up if you have any historical questions regarding the OBMM pedigree of mod managers Edited by Guest
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In response to post #43222435. #43222490, #43225970, #43238055 are all replies on the same post.


qwertyzeldar wrote:

 

In response to post #43220970.


qwertyzeldar wrote:

bout time too. im gettin tired of the NMM is better/MO is better fight.

who in the world ever said nmm is better? its not an opinion type of deal mo can do literally everything nmm can and more. its just math

 

this is what im talkin about

Ethreon wrote: Except, you know, actually allow modding of any of the hundred of games NMM covers..
TehPikachuHat wrote: Except, you know, if you don't play them, or manually install for some of those games (especially this for older ones), or use the mod managers made specifically for some of those games, or, *gasp* use the built in mod manager (if they have one), or, (get this) don't own them.
Then you really only need MO, instead of the outdated, constantly malfunctioning, and slow NMM.
Ethreon wrote: Yea, you don't play more than a game, nobody plays them. Maybe you need to re-read the article and see what the numbers are.


I was mocking your condescending manner. Re-read my comment and get past the first line this time.
(P.S. You don't know me. Stop making assumptions about strangers, it's not a good way to live your life.)
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In response to post #43240755. #43241360, #43241745 are all replies on the same post.


GamerPoets wrote: One thing that I'm curious about and I didn't seem to find anywhere...

Will there still be (or the potential to retain) the ability (from MO) to view individual files that are being overwritten by others mods so that you can easily skim through them (each mod) and hide particular files from each mod?

ex: 1 texture from this mod (hide), 1 mesh from that mod(hide), so on... ?

One thing that I loved about M.O. was if I installed different texture mods I didn't have to worry about loosing the pieces of one that is already installed when installing new mods that overwrite parts of them. I could click a button and have a file from any mod at any time hidden or activated.
christoph392008 wrote: Seconded. Love that feature.
TehPikachuHat wrote: Thirded.


Foured. Edited by ElRizzo
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Excellent news! I often found that NMM lacked some of the things I liked in Mod Organizer and vice versa. Maybe now you guys will be able to make something that has the best of both worlds? NMM's easy to understand and use layout, and Mod Organizers near godlike control over the mods you use. I am definitely looking forward to this.
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In response to post #43240755. #43241360, #43241745, #43244095 are all replies on the same post.


GamerPoets wrote: One thing that I'm curious about and I didn't seem to find anywhere...

Will there still be (or the potential to retain) the ability (from MO) to view individual files that are being overwritten by others mods so that you can easily skim through them (each mod) and hide particular files from each mod?

ex: 1 texture from this mod (hide), 1 mesh from that mod(hide), so on... ?

One thing that I loved about M.O. was if I installed different texture mods I didn't have to worry about loosing the pieces of one that is already installed when installing new mods that overwrite parts of them. I could click a button and have a file from any mod at any time hidden or activated.
christoph392008 wrote: Seconded. Love that feature.
TehPikachuHat wrote: Thirded.
ElRizzo wrote: Foured.


Fifthed?! This is exactly the sort of thing that currently makes me use MO over NMM. Edited by Achromatis
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In response to post #43222435. #43222490, #43225970, #43238055, #43243505 are all replies on the same post.


qwertyzeldar wrote:

 

In response to post #43220970.


qwertyzeldar wrote:

bout time too. im gettin tired of the NMM is better/MO is better fight.

who in the world ever said nmm is better? its not an opinion type of deal mo can do literally everything nmm can and more. its just math

 

this is what im talkin about

Ethreon wrote: Except, you know, actually allow modding of any of the hundred of games NMM covers..
TehPikachuHat wrote: Except, you know, if you don't play them, or manually install for some of those games (especially this for older ones), or use the mod managers made specifically for some of those games, or, *gasp* use the built in mod manager (if they have one), or, (get this) don't own them.
Then you really only need MO, instead of the outdated, constantly malfunctioning, and slow NMM.
Ethreon wrote: Yea, you don't play more than a game, nobody plays them. Maybe you need to re-read the article and see what the numbers are.
TehPikachuHat wrote: I was mocking your condescending manner. Re-read my comment and get past the first line this time.
(P.S. You don't know me. Stop making assumptions about strangers, it's not a good way to live your life.)


If I'm right NMM supports about 21 games and most of those games don't really have a huge mod database. For me, the only games that worth modding are beth games except for Sweetfx/ENB/Reshades which actually don't require a MM. I, however play witcher with a ouple of mods, manual installation for those is actually easy.
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In response to post #43240755. #43241360, #43241745, #43244095, #43245180 are all replies on the same post.


GamerPoets wrote: One thing that I'm curious about and I didn't seem to find anywhere...

Will there still be (or the potential to retain) the ability (from MO) to view individual files that are being overwritten by others mods so that you can easily skim through them (each mod) and hide particular files from each mod?

ex: 1 texture from this mod (hide), 1 mesh from that mod(hide), so on... ?

One thing that I loved about M.O. was if I installed different texture mods I didn't have to worry about loosing the pieces of one that is already installed when installing new mods that overwrite parts of them. I could click a button and have a file from any mod at any time hidden or activated.
christoph392008 wrote: Seconded. Love that feature.
TehPikachuHat wrote: Thirded.
ElRizzo wrote: Foured.
Achromatis wrote: Fifthed?! This is exactly the sort of thing that currently makes me use MO over NMM.


Sixth'd
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