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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565, #43217935, #43218210, #43222660, #43225585, #43227190, #43227900, #43227920, #43237490, #43238795, #43239135, #43239200, #43239375, #43239605 are all replies on the same post.


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People who really likes wrye bash can continue to use them because it exists and still in development. The main people who are at loss are people using MO because it's discontinued. Just don't make us mod the way you think it's better for us. And i can guarantee, people using WB won't move to the new mod managers but would like to have a second choice. Seriously think about others too.
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In response to post #43242800.


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Nope, you look great from up here. It's a good idea to not scare people away if it may seem complicated at first sight, and instead later be able to turn on more features when we miss them. :) Changes are a good and necessary thing, but should not be forced on.
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That's become especially evident with Fallout 4: many times a mod has failed to install or uninstall and NMM closes itself, then when I get the mod to install/uninstall I find there are loose files from the previously failed attempts that I have to clean out manually.
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In response to post #43228135. #43228440, #43228710, #43228800, #43229750, #43229950, #43230240, #43231080, #43231240, #43232990 are all replies on the same post.


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Good lord, did you even read the bloody article? Unbelievable...
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In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095 are all replies on the same post.


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NeMO kinda sounds nice but not so serious, it's a name either attached to a fish or a nintendo 8-bit game :P
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In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580 are all replies on the same post.


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I was thinking of a famous Submarine Captain from a book by Jules Verne ;)
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In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565, #43217935, #43218210, #43222660, #43225585, #43227190, #43227900, #43227920, #43237490, #43238795, #43239135, #43239200, #43239375, #43239605, #43247190 are all replies on the same post.


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You say that now, but if Tannin wasn't the main developer of NMM, you'd still be using the janky NMM. So keep in mind the THE ONE who will fix NMM is the one who made MO. Edited by Guest
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In response to post #43228135. #43228440, #43228710, #43228800, #43229750, #43229950, #43230240, #43231080, #43231240, #43232990, #43248095 are all replies on the same post.


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As a college student who took C++ and had the most ambitious final group-project in the class -- making an ASCII maze that appeared 3D -- bug-testing is an enormous amount of work. I had to combine my code with that of two other people who had different styles and methods and it took a full week of debugging up to second the instructor called on us to even get it to work visually.
Working on something that was originally conceived by a different programmer and built up by others over a decade can only result in something astronomically convoluted eventually (like the Gamebryo Engine). I'm wholeheartedly on board with the decision to make a new one from scratch, especially accompanying a site redesign. I only hope both can exceed our expectations.

Glad virtualization will be optional as Tannin42 posted, as I personally only use one mod profile, and after trying Multi-HardDrive mode once I'm not going to bother as Fallout 4 and Skyrim are the only big games installed on my 250GB SSD and I still have 100GB to spare. Any other games go on my 1TB drive.
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Have you tried unpacking the 7zip file then repacking them in the ZIP format? Ive done this with larger mods and they work better this way. Unpacking 7zip files is slower then ZIP files. I am using MO but I play with TTW which has quite a large install and turning it into a ZIP file made the install much faster.
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In response to post #43223160. #43223235, #43225810, #43226065, #43226570, #43226580, #43226675, #43226930, #43227145, #43227835, #43229000, #43229600, #43229700, #43231180 are all replies on the same post.


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I don't understand why people can't figure out how to use MO. I get that it is different, but there are so many wonderful tutorials out there explaining how to get third party programs to work with MO. I install enbs through MO using Casmithy's EnbMan. I use TES5Edit, the CK, dyndolod, Bodyslide, Merge Plugins, FNIS, any and all Skyproc patchers, you name it. Through MO, I can see and manipulate my "Data Folder" as I could if my mods were installed my actual data folder. And guess what: my actual data folder is completely vanilla. I can edit my inis without actually editing my inis. What's even better is that I have another option as well: I can look at and manipulate my mods on an individual basis without having to search for assets in a mess of a regular data folder. I just go to the mods folder in the MO directory, and I can find the mod that contains the asset. Finally, I love that I can hide unnecessary plugins so they don't clutter my load order. I don't have to delete them. They are still contained in the mod folder in case I need them again.

I could go on and on, but people keep saying that NMM is better for people who make mods and do advanced things, and that NMM is more streamlined for beginners who want a simple process. Which is it? I'd say that those people just haven't taken the time to understand how smooth MO makes everything. It's perfect for beginners, because you install mods the same way you do with NMM: you click the download link and you click "install" from the installation tab. The difference is, that if you screw up the installation order, you simply change the mod's priority, as easily as you change your plugin load order instead of uninstalling all the out of order mods and reinstalling them in the correct order. Mod Organizer does not force its advanced features on amateur mod users. It's just that MO forces you to think a little differently than you might be used to. It has a slight learning curve that is really just a small paradigm shift curve.

Sorry for the rant. If people want use NMM because they think it's easier, more power to them. I just don't like all of the misinformation I've seen here regarding Mod Organizer in this thread.
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