behippo Posted November 23, 2016 Share Posted November 23, 2016 Just got this from the Silverlock repository: "Skyrim Special Edition has been released, and the original SKSE will not work with it. We are currently investigating the application to create a SKSE64 build for the Special Edition. This will not be a fast process. The update to 64-bits means a lot of investigation and changes. Much like the work that has gone into F4SE this will take a tremendous amount of effort. We appreciate your patience while this work continues. We have no timeline for a release. - the SKSE team 29 October 2016" That seems very familiar. Probably because I wrote it. :D There is more up-to-date information in this thread. Including an expected update on where we are early next week. Link to comment Share on other sites More sharing options...
dAb Posted November 24, 2016 Share Posted November 24, 2016 Thanks so much for your hard work. And also to the SKSE team as a whole ofc. You guys deserve a medal. And cookies. Link to comment Share on other sites More sharing options...
Novocaine69 Posted November 24, 2016 Share Posted November 24, 2016 Just got this from the Silverlock repository: "Skyrim Special Edition has been released, and the original SKSE will not work with it. We are currently investigating the application to create a SKSE64 build for the Special Edition. This will not be a fast process. The update to 64-bits means a lot of investigation and changes. Much like the work that has gone into F4SE this will take a tremendous amount of effort. We appreciate your patience while this work continues. We have no timeline for a release. - the SKSE team 29 October 2016" That seems very familiar. Probably because I wrote it. :D There is more up-to-date information in this thread. Including an expected update on where we are early next week. LOL :) so familiar Link to comment Share on other sites More sharing options...
Moksha8088 Posted November 25, 2016 Share Posted November 25, 2016 There is more up-to-date information in this thread. Including an expected update on where we are early next week. Hopefully, you will have moved from point A to point B. :smile: Link to comment Share on other sites More sharing options...
glade8r64 Posted November 25, 2016 Share Posted November 25, 2016 Yet there will be at least that one person complaining they are taking too long. Guaranteed. There always is, its like that everywhere, every game, every product, every thing. Simple Truth in life: You can't please everyone. The absolute truth of that is positively irrefutable, lol. You can please some of the people all of the time, and all of the people some of the time, but you can't please all of the people all of the time. Kinda like doing conversions and updates... you can do it good, fast, and cheap (read easy), but you can't have all three... pick two! Link to comment Share on other sites More sharing options...
Lisselli Posted November 25, 2016 Share Posted November 25, 2016 (edited) And my response to those people are always "well join the team and help".Also, coding takes a long freaking time, even when you know exactly what you're doing. There's a lot of "thinking on the go" and you run into situations that need solutions and that can slow the process more. Edited November 25, 2016 by Lisselli Link to comment Share on other sites More sharing options...
Jonas801 Posted November 25, 2016 Share Posted November 25, 2016 (edited) Great to see you guys are working on it. God bless the hippos and all water creatures. PS: I hope one day there is gonna be a movie about SKSE. It always has been sort of an interest of mine to see how this works and the only thing my mind comes up with is that it must be somehow similar to Cheat Engine. Would that be about correct? Edited November 25, 2016 by Jonas801 Link to comment Share on other sites More sharing options...
FreyaVonNord Posted November 25, 2016 Share Posted November 25, 2016 Yes. You can use SkyUI 2.2 and you can edit the .swf-files (bartermenu.swf, containermenu.swf, inventorymenu.swf, magicmenu.swf) with a flash decompiler (e.g. JPEXS free) to get rid of the SKSE missing warning. Also you can remove the search boxes. Search for "SkyUI quick and dirty way to remove skse warning" on google pointing to a post on reddit. I can confirm it works and no problems so far. Link to comment Share on other sites More sharing options...
rmm200 Posted November 25, 2016 Share Posted November 25, 2016 SkyUI 2.2 is a big help with esthetics - but MCM is the big component whose lack is blocking a lot of mods.No help for that until SKSE64 is done and the current SkyUI updated.MCM started life an an independent mod for Fallout NV done by Pelinor.I sort of wish it had stayed that way rather than incorporated in SkiUI. Link to comment Share on other sites More sharing options...
FreyaVonNord Posted November 25, 2016 Share Posted November 25, 2016 SkyUI 2.2 is a big help with esthetics - but MCM is the big component whose lack is blocking a lot of mods.No help for that until SKSE64 is done and the current SkyUI updated.MCM started life an an independent mod for Fallout NV done by Pelinor.I sort of wish it had stayed that way rather than incorporated in SkiUI. I am missing SKSE and MCM, too. :(... Link to comment Share on other sites More sharing options...
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