hoolie5 Posted July 17, 2017 Share Posted July 17, 2017 I am willing to bet good money that the script extender will become available on the Creation Club once it starts up. Link to comment Share on other sites More sharing options...
iXenite Posted July 18, 2017 Share Posted July 18, 2017 I am willing to bet good money that the script extender will become available on the Creation Club once it starts up. There would literally be zero reason for bethesda to pay someone to make SKSE for them. Besides, currently exisiting "mods" cannot be brought over to the Creation Club. In addition to that, I doubt Sony and Microsoft would ever allow the Script Extender onto their consoles anyway. Link to comment Share on other sites More sharing options...
mymodacc21 Posted July 18, 2017 Share Posted July 18, 2017 are there any recent updates on skse 64? Link to comment Share on other sites More sharing options...
deadblood01 Posted July 18, 2017 Share Posted July 18, 2017 no updates its dead.. Link to comment Share on other sites More sharing options...
dylansocool Posted July 18, 2017 Share Posted July 18, 2017 The dream was very fun while it lasted. Thanks for the effort, SKSE team. RIP Link to comment Share on other sites More sharing options...
zerroah Posted July 18, 2017 Share Posted July 18, 2017 (edited) The Project is not dead, they just have Jobs and personal lives, that take a much higher priority. I am extremely thankful that they are overhauling their script extender for the 64bit version. Also the original came out quite a while after the first skyrim's release anyhow. People seem to not realize what a colossal effort all the coding for the script extender takes when they have free time to work on it. Edited July 18, 2017 by zerroah Link to comment Share on other sites More sharing options...
mymodacc21 Posted July 20, 2017 Share Posted July 20, 2017 (edited) I know it is.. I was just wondering if they updated us. cant complain about getting something so amazing for free. Edited July 20, 2017 by mymodacc21 Link to comment Share on other sites More sharing options...
COMBATFUN Posted July 22, 2017 Share Posted July 22, 2017 (edited) SKSE64 is not dead but postponed. I personally expect a realease end of this year. Of course this is nothing guaranteed or official. At least i would expect some status update by end of this year. Let's wait and see. Most important Mods beside SKSE have already been released. Perkus Maximus just has been uploaded today for the SE...Literally hundred thousands of players, if not even millions, are waiting for SKSE64. Edited July 22, 2017 by COMBATFUN Link to comment Share on other sites More sharing options...
gurleygirl Posted July 25, 2017 Share Posted July 25, 2017 I think the fact that Bethesda did not market/charge for SkyrimSE in the long run has been detrimental for development associated with SE. If they had for instance, marketed it as Skyrim 2, they could have paid for SKSE to be developed for SE. And yes, some players would have complained and refused to pay for something that they felt should have been done in the first place but I think many more would have gladly paid for a much more stable upgrade that included a 64 bit SKSE. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 26, 2017 Share Posted July 26, 2017 Bethesda would have no reason to pay for someone to develop SKSE as we know it. If they were inclined to do anything like that, they'd have updated Papyrus to have those functions built in natively instead. I'm not sure why people have this idea that SKSE needs to be written as a dll injector doing things some AVs find suspicious when the company has the source code to their game and can modify it as they see fit. They certainly wouldn't need to pay the SKSE team to do the job when they have their own internal developers. Link to comment Share on other sites More sharing options...
Recommended Posts