TerrorFox1234 Posted October 31, 2016 Share Posted October 31, 2016 If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news. Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition! EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it should appear. There are a few things you should note before jumping to the end of this article to grab the code. You need to set bAllowMultipleMasterLoads=1 under the [General] section in the CreationKit.ini located in the Skyrim Special Edition installation folder. If you want to protect your changes from being erased when updating the Creation Kit you can make a new file called CreationKitCustom.ini in your SSE installation folder and add this setting: [General] bAllowMultipleMasterLoads=1 Make sure the CK is installed on the same drive as your Skyrim Special Edition or it won't launch.If you are using this to convert mods to SSE from the old version of Skyrim please read up on what that entails. It is absolutely essential that you read this information and understand it before duplicating your mod pages over to the SSE Nexus site. Simply duplicating your mod page and uploading the same version without properly updating runs the risk of causing issues for users. Nobody wants that. You can find up-to-date information on converting mods in the following links.Converting mods for SSE (AFKmods) - by ArthmoorSSE wiki page (Reddit) - by Thallassa The CK must be installed through the Bethesda.net launcher the first time. Once it is installed it can be launched through the CreationKit.exe without needing the BethNet launcher.If you already have the Bethesda.net Launcher running when you redeem this code you must close it and reopen it for the the SSE CK to appear. Code & How To UseSign into your Bethesda.net accountClick your username in the top right corner to access your Account SettingsClick “Redeem Code” in the list on the left side of the page.Enter this code: g6h8-ne8h-u3xn-9g8m-g38u(make sure it is all in lowercase)Disclaimer: The original Tweet says “Limited Use” however we’ve yet to hear of it not working for someone. If you try to redeem it and it no longer works, please let us know so we can make that information known. EDIT: These steps are no longer needed, as the Creation Kit is now live for everyone! Best of luck and happy modding! Link to comment Share on other sites More sharing options...
TheMagician16 Posted October 31, 2016 Share Posted October 31, 2016 (edited) In response to post #43805265. TerrorFox1234 wrote: If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news. Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!There are a few things you should note before jumping to the end of this article to grab the code.You need to set bAllowMultipleMasterLoads=1 under the [General] section in the CreationKit.ini located in the Skyrim Special Edition installation folder. If you want to protect your changes from being erased when updating the Creation Kit you can make a new file called CreationKitCustom.ini in your SSE installation folder and add this setting: [General] bAllowMultipleMasterLoads=1Make sure the CK is installed on the same drive as your Skyrim Special Edition or it won't launch. If you are using this to convert mods to SSE from the old version of Skyrim please read up on what that entails. It is absolutely essential that you read this information and understand it before duplicating your mod pages over to the SSE Nexus site. Simply duplicating your mod page and uploading the same version without properly updating runs the risk of causing issues for users. Nobody wants that. You can find up-to-date information on converting mods in the following links.Converting mods for SSE (AFKmods) - by ArthmoorSSE wiki page (Reddit) - by ThallassaThe CK must be installed through the Bethesda.net launcher the first time. Once it is installed it can be launched through the CreationKit.exe without needing the BethNet launcher. If you already have the Bethesda.net Launcher running when you redeem this code you must close it and reopen it for the the SSE CK to appear. Code & How To UseSign into your Bethesda.net account Click your username in the top right corner to access your Account Settings Click “Redeem Code” in the list on the left side of the page. Enter this code: g6h8-ne8h-u3xn-9g8m-g38u(make sure it is all in lowercase)Disclaimer: The original Tweet says “Limited Use” however we’ve yet to hear of it not working for someone. If you try to redeem it and it no longer works, please let us know so we can make that information known. Best of luck and happy modding!I have added this line:[General]bAllowMultipleMasterLoads=1 in CreationKitCustom.ini (you create one in the same folder as SkyrimSE.exe) Instead of the default CreationKit.ini. This will make it so if there is any update to the CK, your changes will not be reset. Just throwing it out there ;)Edit: Missed the part where you had put it in the OP. Please disregard this. Edited October 31, 2016 by TheMagician16 Link to comment Share on other sites More sharing options...
billyro Posted October 31, 2016 Share Posted October 31, 2016 Cool, thanks TerrorFox. :) Link to comment Share on other sites More sharing options...
Kalell Posted October 31, 2016 Share Posted October 31, 2016 Just installed it but I didn't need the code. Thanks for the heads up! Link to comment Share on other sites More sharing options...
SrEthryan Posted October 31, 2016 Share Posted October 31, 2016 Doesn't work for me Link to comment Share on other sites More sharing options...
TerrorFox1234 Posted October 31, 2016 Author Share Posted October 31, 2016 In response to post #43806255. digger66 wrote: Doesn't work for meCan you elaborate? Link to comment Share on other sites More sharing options...
SrEthryan Posted October 31, 2016 Share Posted October 31, 2016 (edited) In response to post #43806255. #43806265, #43806545 are all replies on the same post.digger66 wrote: Doesn't work for meTerrorFox1234 wrote: Can you elaborate?billyro wrote: g6h8-ne8h-u3xn-9g8m-g38uThe one in the tweet didn't work - the one in here did. i try to enter the code athttps://account.bethesda.net/en/settings/redeem-codeand i get invalid codeEdit: Strange, now it worked, don't know what the problem was. Edited October 31, 2016 by digger66 Link to comment Share on other sites More sharing options...
billyro Posted October 31, 2016 Share Posted October 31, 2016 (edited) In response to post #43806255. #43806265, #43806350 are all replies on the same post.digger66 wrote: Doesn't work for meTerrorFox1234 wrote: Can you elaborate?digger66 wrote: i try to enter the code athttps://account.bethesda.net/en/settings/redeem-codeand i get invalid codeg6h8-ne8h-u3xn-9g8m-g38uThe one in the tweet didn't work - the one in here did. Edited October 31, 2016 by billyro Link to comment Share on other sites More sharing options...
speznaz Posted October 31, 2016 Share Posted October 31, 2016 Thanks alot, can finally start modding myself :) Link to comment Share on other sites More sharing options...
Vladimir369 Posted October 31, 2016 Share Posted October 31, 2016 (edited) Alright so I've redeemed it (it was confirmed) and so now I wait? Edited October 31, 2016 by Vladimir369 Link to comment Share on other sites More sharing options...
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