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Creation Kit for Skyrim Special Edition


TerrorFox1234

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If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news.

Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!

 

EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it should appear.

 

There are a few things you should note before jumping to the end of this article to grab the code.

 

  • You need to set bAllowMultipleMasterLoads=1 under the [General] section in the CreationKit.ini located in the Skyrim Special Edition installation folder. 
    If you want to protect your changes from being erased when updating the Creation Kit you can make a new file called CreationKitCustom.ini in your SSE installation folder and add this setting:

[General]

bAllowMultipleMasterLoads=1

 

  • Make sure the CK is installed on the same drive as your Skyrim Special Edition or it won't launch.
  • If you are using this to convert mods to SSE from the old version of Skyrim please read up on what that entails. It is absolutely essential that you read this information and understand it before duplicating your mod pages over to the SSE Nexus site. Simply duplicating your mod page and uploading the same version without properly updating runs the risk of causing issues for users. Nobody wants that. You can find up-to-date information on converting mods in the following links.

    Converting mods for SSE (AFKmods) - by Arthmoor
    SSE wiki page (Reddit) - by Thallassa
     
  • The CK must be installed through the Bethesda.net launcher the first time. Once it is installed it can be launched through the CreationKit.exe without needing the BethNet launcher.
  • If you already have the Bethesda.net Launcher running when you redeem this code you must close it and reopen it for the the SSE CK to appear.

 

Code & How To Use

  1. Sign into your Bethesda.net account
  2. Click your username in the top right corner to access your Account Settings
  3. Click “Redeem Code” in the list on the left side of the page.
  4. Enter this code: g6h8-ne8h-u3xn-9g8m-g38u
    (make sure it is all in lowercase)

Disclaimer: The original Tweet says “Limited Use” however we’ve yet to hear of it not working for someone. If you try to redeem it and it no longer works, please let us know so we can make that information known. 

 

EDIT: These steps are no longer needed, as the Creation Kit is now live for everyone!

 

Best of luck and happy modding!

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In response to post #43805265.


TerrorFox1234 wrote: If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news.
Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!

There are a few things you should note before jumping to the end of this article to grab the code.

You need to set bAllowMultipleMasterLoads=1 under the [General] section in the CreationKit.ini located in the Skyrim Special Edition installation folder. 
If you want to protect your changes from being erased when updating the Creation Kit you can make a new file called CreationKitCustom.ini in your SSE installation folder and add this setting:


[General]
bAllowMultipleMasterLoads=1

  • Make sure the CK is installed on the same drive as your Skyrim Special Edition or it won't launch.
  • If you are using this to convert mods to SSE from the old version of Skyrim please read up on what that entails. It is absolutely essential that you read this information and understand it before duplicating your mod pages over to the SSE Nexus site. Simply duplicating your mod page and uploading the same version without properly updating runs the risk of causing issues for users. Nobody wants that. You can find up-to-date information on converting mods in the following links.

    Converting mods for SSE (AFKmods) - by Arthmoor
    SSE wiki page (Reddit) - by Thallassa

  • The CK must be installed through the Bethesda.net launcher the first time. Once it is installed it can be launched through the CreationKit.exe without needing the BethNet launcher.
  • If you already have the Bethesda.net Launcher running when you redeem this code you must close it and reopen it for the the SSE CK to appear.

 
Code & How To Use

  1. Sign into your Bethesda.net account
  2. Click your username in the top right corner to access your Account Settings
  3. Click “Redeem Code” in the list on the left side of the page.
  4. Enter this code: g6h8-ne8h-u3xn-9g8m-g38u
    (make sure it is all in lowercase)


Disclaimer: The original Tweet says “Limited Use” however we’ve yet to hear of it not working for someone. If you try to redeem it and it no longer works, please let us know so we can make that information known. 

Best of luck and happy modding!


I have added this line:
[General]
bAllowMultipleMasterLoads=1 in CreationKitCustom.ini (you create one in the same folder as SkyrimSE.exe) Instead of the default CreationKit.ini. This will make it so if there is any update to the CK, your changes will not be reset. Just throwing it out there ;)

Edit: Missed the part where you had put it in the OP. Please disregard this. Edited by TheMagician16
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In response to post #43806255. #43806265, #43806545 are all replies on the same post.


digger66 wrote: Doesn't work for me
TerrorFox1234 wrote: Can you elaborate?
billyro wrote: g6h8-ne8h-u3xn-9g8m-g38u

The one in the tweet didn't work - the one in here did.


i try to enter the code at
https://account.bethesda.net/en/settings/redeem-code
and i get invalid code

Edit: Strange, now it worked, don't know what the problem was.
Edited by digger66
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In response to post #43806255. #43806265, #43806350 are all replies on the same post.


digger66 wrote: Doesn't work for me
TerrorFox1234 wrote: Can you elaborate?
digger66 wrote: i try to enter the code at
https://account.bethesda.net/en/settings/redeem-code
and i get invalid code


g6h8-ne8h-u3xn-9g8m-g38u

The one in the tweet didn't work - the one in here did. Edited by billyro
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