zebra0 Posted November 1, 2016 Share Posted November 1, 2016 (edited) I dont have skyrim special edition but i would like to update my mods to upload them in the nexus for pc and maybe beth.net for the ps4 users to tho i still dont know how. So what im asking is if someone with the special edition and new creation kit would be able to update them for me so i can upload it? your name will be mentioned in the credits for converting/updating the mods ofcourse. Its only two mods. Anyone willing to help please pm me, thanks. Edited November 1, 2016 by zebra0 Link to comment Share on other sites More sharing options...
ghostwalkr Posted November 1, 2016 Share Posted November 1, 2016 So in order to get the SE CK, you have to install their launcher?Do we know if they'll release it to Steam, because I really don't need or want another game manager. Link to comment Share on other sites More sharing options...
Kalell Posted November 1, 2016 Share Posted November 1, 2016 (edited) I read somewhere (but can't remember where exactly) that Bethesda had or was going to release a tool that could convert animations to the new format. Anyone have any info on that? Edit: Never mind. Found it in the SSE tool folder. Edited November 1, 2016 by Kalell Link to comment Share on other sites More sharing options...
markdunck Posted November 1, 2016 Share Posted November 1, 2016 In response to post #43862710. zebra0 wrote: I dont have skyrim special edition but i would like to update my mods to upload them in the nexus for pc and maybe beth.net for the ps4 users to tho i still dont know how.So what im asking is if someone with the special edition and new creation kit would be able to update them for me so i can upload it? your name will be mentioned in the credits for converting/updating the mods ofcourse.Its only two mods.Anyone willing to help please pm me, thanks.If you walk me through the process I will be more than happy to do it. Link to comment Share on other sites More sharing options...
angryglock Posted November 1, 2016 Share Posted November 1, 2016 Better plan. Put [General]bAllowMultipleMasterLoads=1 in CreationKitCustom.ini so it won't get over-written when they update the ck. This tip works in Fallout4 as well. Link to comment Share on other sites More sharing options...
Deleted5202822User Posted November 1, 2016 Share Posted November 1, 2016 Is anyone else having this issue, or insight on it? I've loaded in an ESP that I made in the Creation Kit for Skyrim into the Creation Kit for SE. My issue is that it seems that the bounding boxes on almost all objects are huge. For example, I can't even click on a weapon on the ground because the tree that is ~6ft away from it is overriding it. Is there a setting to ignore bounding boxes or what? Link to comment Share on other sites More sharing options...
ginkarasu Posted November 1, 2016 Share Posted November 1, 2016 In response to post #43855830. IXWIND wrote: Do someone have new ck without crashes? Can you send me your .ini files, i am stuck in warnings and errors. I did everything (made creationkitcustom.ini, set options creationkit.ini) but still got a lot of warnings and crashes...I'm no expert, So I can't help you with those crashes. But about those you can safely disable them by simply changing the line "bBlockMessageBoxes=1" to "bBlockMessageBoxes=0" You can find this line in the SkyrimEditor.ini under [MESSAGES]You can find the .ini in your SkyrimSE root folder Link to comment Share on other sites More sharing options...
9WIND Posted November 1, 2016 Share Posted November 1, 2016 In response to post #43855830. #43872595 is also a reply to the same post.IXWIND wrote: Do someone have new ck without crashes? Can you send me your .ini files, i am stuck in warnings and errors. I did everything (made creationkitcustom.ini, set options creationkit.ini) but still got a lot of warnings and crashes...ginkarasu wrote: I'm no expert, So I can't help you with those crashes. But about those you can safely disable them by simply changing the line "bBlockMessageBoxes=1" to "bBlockMessageBoxes=0" You can find this line in the SkyrimEditor.ini under [MESSAGES]You can find the .ini in your SkyrimSE root folderU mean CreationKit.ini right, the skyrim editior.ini was from old ck steam version Link to comment Share on other sites More sharing options...
9WIND Posted November 1, 2016 Share Posted November 1, 2016 In response to post #43855830. #43872595, #43873225 are all replies on the same post.IXWIND wrote: Do someone have new ck without crashes? Can you send me your .ini files, i am stuck in warnings and errors. I did everything (made creationkitcustom.ini, set options creationkit.ini) but still got a lot of warnings and crashes...ginkarasu wrote: I'm no expert, So I can't help you with those crashes. But about those you can safely disable them by simply changing the line "bBlockMessageBoxes=1" to "bBlockMessageBoxes=0" You can find this line in the SkyrimEditor.ini under [MESSAGES]You can find the .ini in your SkyrimSE root folderIXWIND wrote: U mean CreationKit.ini right, the skyrim editior.ini was from old ck steam version The line does not exist, when i try to add line bBlockMessageBoxes=0 under messages warning but still get these warnings - here u can get couple screenshttps://forums.nexusmods.com/index.php?/topic/5006465-creation-kit-crashes/ Link to comment Share on other sites More sharing options...
DFX2K9 Posted November 1, 2016 Share Posted November 1, 2016 In response to post #43864470. ghostwalkr wrote: So in order to get the SE CK, you have to install their launcher?Do we know if they'll release it to Steam, because I really don't need or want another game manager.it is on steam. It's similar to launchers from other games on steam as I understand. Link to comment Share on other sites More sharing options...
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