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[WIP] Call of Hircine: Bloodmoon Rising


TheElderInfinity

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Can't wait for the first release :)

OK I managed to fix the texture problems, still I can't figure out the bump maps completely. Shall I wait for samogen to release his mesh so I can texture it or should I make one for the default mesh?

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I have remade the head about 6 -7 times now... I doted all the I's and crossed all the T's and nothing but crashing... :wallbash: I got to get some sleep so I'll post the file link here to see if anyone can help me figure this thing out...

 

It's on the third post down

Werewolf file

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I got it to work!!! There's still something off on the textures but the mesh is good :dance:

 

 

The 3rd post down

 

In the meshes folder you need everything in the werewolfbeast folder... somewhere like this:

Data\meshes\actors\werewolfbeast\character assets

There should be 4 files and 1 more in the mouth folder(located in the werewolfbeast folder).

 

In the textures folder you need everything in the werewolf folder... somewhere like this:

Data\textures\actors\character\werewolf

There should be 8 files.

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I got it to work!!! There's still something off on the textures but the mesh is good :dance:

 

 

The 3rd post down

 

In the meshes folder you need everything in the werewolfbeast folder... somewhere like this:

Data\meshes\actors\werewolfbeast\character assets

There should be 4 files and 1 more in the mouth folder(located in the werewolfbeast folder).

 

In the textures folder you need everything in the werewolf folder... somewhere like this:

Data\textures\actors\character\werewolf

There should be 8 files.

 

*golfclap*

 

Great job Samogen!

 

Sergyu, if your up to it, you could create a texture for the altered werewolf model, and then we'd finally have something to show for the project.

 

I just linked to the model in the OP so we can see what people think.

Edited by TheElderInfinity
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