DeltaType90 Posted June 12, 2017 Share Posted June 12, 2017 A mod which removes the aesthetic changes to a gun while applying mods. I don't like that my assault rifle is 3 different colours. Oh god, yes. Especially since 1.08 broke the X5 Ghost, and stock mods recolor the entire gun to brown now. I know, right? There's a mod floating around that replaces the Mattock texture with the Halberd texture so surely it's possible. It is, it is only down to someone taking on the job ;) Link to comment Share on other sites More sharing options...
shaggoth Posted June 22, 2017 Share Posted June 22, 2017 is it possible to replace andromeda music? can you guys gimme some pointers? Link to comment Share on other sites More sharing options...
Ehamloptiran Posted June 22, 2017 Share Posted June 22, 2017 Coming soon to frosty (v1.0.3). Sound import/export/preview: http://i.imgur.com/Zw501On.jpg Link to comment Share on other sites More sharing options...
shaggoth Posted June 22, 2017 Share Posted June 22, 2017 awyeah :) thank you Link to comment Share on other sites More sharing options...
DomiSotto Posted June 22, 2017 Share Posted June 22, 2017 This is rather embarrassing, but I'd love to see: Variations for Liam, with smoother skin or just different looks for hairstyles, and, well Asian would be greatReyes as a look-alike for a default M!Hawke I know, it's silly :) I'd also love to see PeeBee replaced by a F!Drell or Gil by a M!Quarian, but I think that's beyond what the FB can possibly let you do b/c models are not even in the game to start with? Anyway, it's nice to see stuff starting to show up :) Link to comment Share on other sites More sharing options...
Kregano Posted June 22, 2017 Share Posted June 22, 2017 I know, it's silly :smile: I'd also love to see PeeBee replaced by a F!Drell or Gil by a M!Quarian, but I think that's beyond what the FB can possibly let you do b/c models are not even in the game to start with? Anyway, it's nice to see stuff starting to show up :smile:I think replacing Gil's model is plausible, but you'd need to extract a male Quarian model from ME2/3, convert it and the textures to formats Frostbite accepts, and then make sure the animations don't break. It'd be a lot of work for sure. Link to comment Share on other sites More sharing options...
Sutankh Posted June 22, 2017 Share Posted June 22, 2017 I'd kill for a mod that recolors biotic powers, biotic evades, and the asari sword effects to red. Kinda like a Sith Biotic mod. Link to comment Share on other sites More sharing options...
vindicatorkiddchaos Posted June 23, 2017 Share Posted June 23, 2017 Hi Everyone!I have a (well I’m hoping) simple mod request. I wanted to see if someone can make the orange glow lights on (mainly) the initiative spearpoint armor and possible lower variants to a white glow rather than orange? Something similar to the Promo Style Pathfinder armor (http://www.nexusmods.com/masseffectandromeda/mods/246/?) If possible the helmet variants and Elite Andromeda helmet as well for matching purposes. I tend to go with all black and some white for my armors and thought this might look really cool. As always thanks for the time to read this and keep kickin a$$! Mods are looking fantastic so far! Link to comment Share on other sites More sharing options...
Hosam Posted June 24, 2017 Share Posted June 24, 2017 I am looking for a mod that makes the Hyperguardian X Chest armor have 3 mod slots instead of 1. I tried this myself by using the Frosty Editor Suite and went to gear_chest_guardian_10 and changed the ConstValue for the mod slots from 1 to 3. However, when I launch with this change (and only this change) enabled, it still only shows one mod slot. So I tested my theory by editing the mod slots on the legs, armor and helmet by changing ConstValue from 0 to 1, and sure enough mod slots show up as expected. So something that just changes the Hyperguardian X chest (gear_chest_guardian_10) to 3 mod slots would be appreciated. Or telling me what I did wrong works as well. Link to comment Share on other sites More sharing options...
Rake1993 Posted June 24, 2017 Share Posted June 24, 2017 Hi everyone!Is it possibile to make a mod that increase number of mob per spawn and/or spawn point (encounters)? And maybe somenthing to repopulate kett bases and similar places in the maps? I'd like to have a more intensive fightning exeperience during travels and exploration ^^ Link to comment Share on other sites More sharing options...
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