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We have a name! And a Q&A session with Tannin regarding the new mod manager.


Dark0ne

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In response to post #49977347. #49977612, #49977627, #49977747, #49977772, #49978322, #49978412, #49978502, #49978607, #49978752, #49978832 are all replies on the same post.


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You can change the load order.
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In response to post #49977347. #49977612, #49977627, #49977747, #49977772, #49978322, #49978412, #49978502, #49978607, #49978752, #49978832, #49978967 are all replies on the same post.


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Thanks.
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In response to post #49977347. #49977612, #49977627, #49977747, #49977772, #49978322, #49978412, #49978502, #49978607, #49978752, #49978832, #49978967, #49979042, #49980267 are all replies on the same post.


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Like MadCat221, I too am still on NMM 0.56 because the "conversion" process of 0.6x bricked my Oldrim game. I use 0.63 (latest) for SSE and FO4 because there was no conversion to be done (for me) on either of those games- I was able to use 0.6x from the very first mod.

However, like many people, I still play Oldrim, warts and all, mostly due to the lack of SKSE in SSE (still! *sob*), which prevents all the tasty mods that SKSE enables. I wish there was some way to 'get off' of 0.56 in my Skyrim, but once bitten, twice shy- I won't try again because if it fails (again) it's unrecoverable and with 302 mods and 231 plugins, unrecoverable is not good news for me. :wallbash:

What I'm trying to say is that the success of Vortex will be adversely affected by people like me not being able (or willing) to use it unless there is a stone-reliable conversion process to Vortex, both from the 0.56-style 'copy mods to folders' system and the 0.6x-style 'stinky-linky' process. Edited by Vyxenne
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In response to post #49977347. #49977612, #49977627, #49977747, #49977772, #49978322, #49978412, #49978502, #49978607, #49978752, #49978832, #49978967, #49979042, #49980232 are all replies on the same post.


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Is it layered out more like NMM or MO?

Personally I dislike the NMM UI alot because of how it differentiates unistalled and installed mods and the white background and really like how MO solves categories and have everything in one tab rather then constantly switching between load order and mods.
My point exactly is MO is more 'Organized' and clean
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.. that was/is one of the flat-out best "press releases" ever .. right to the point with very good (simple) explanations and examples .. well done, said, and presented .. I am REALLY looking forward to this next step .. so let me ask a couple of simple (I hope) questions .. well. one question broken down into two questions/scenarios ..

 

Question: If I have a game (Fallout 4, for example) heavily modded and "something" breaks (and I get recurring CTDs), will I be able to "Purge" all of the MODs and return to a Vanilla Game without having to delete and reinstall the game itself?

 

Question: Will the "Purge" Feature allow me to remove only certain MODs and keep "Core" MODs (like the Unofficial Patch and F4SKE, for example). It would seem like, with all the "inter-linking" of "Required MODs" between some of these MODs (authors) it would be much easier to "nuke" (pun intended) everything except "Core MODs" (for lack of a better term) and just re-build your game/MOD selection (rather than trying to keep track of who's MOD needs who's MOD). this would be at the "User" level and not something for the software/program to decide .. like little "Check Boxes" under a Purge Menu to select specific files to purge, or designated "Core Mods" to save .. or both.

 

.. okay .. not so simple, and not so short questions .. my apologies.

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So, does this mean Vortex is going to retain copies of mods we download? So for example, getting a new version of say SMIM from Skyrim is a massive influx of data. Is it going to be able to handle those large files without issue? And can it properly dump them when I want them removed, either because of an upgrade, or because I no longer want the mod?
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